Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library

Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library PDF Author: Adam John Ullrich
Publisher:
ISBN:
Category :
Languages : en
Pages : 80

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Book Description
Computer graphics is an industry that has remained on the cutting edge of technology for years. To take advantage of advances in graphics hardware, new programming languages must be created. Microsoft's latest addition is the C♯ language, which combines many familiar elements of C++ with the object oriented structure of Java. By Combining C♯ with OpenGL, a powerful computer graphics API, it can be possible to do some impressive things with computer graphics, but the drawbacks of C♯ may outweigh the positive aspects. It is the intent of this project to design and implement a C♯ OpenGL and 3D modeling class library, which gives C♯/OpenGL programmers a head start in rendering complex scenes. A solution for OpenGL in C♯ is Colin Fahey's Wrapper, which exposes OpenGL functionality to the programmer, and nothing else. It does not dictate any program structure ahead of time, which made it desirable for this project.

Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library

Design and Implementation of a C♯ OpenGL and 3D Modeling Class Library PDF Author: Adam John Ullrich
Publisher:
ISBN:
Category :
Languages : en
Pages : 80

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Book Description
Computer graphics is an industry that has remained on the cutting edge of technology for years. To take advantage of advances in graphics hardware, new programming languages must be created. Microsoft's latest addition is the C♯ language, which combines many familiar elements of C++ with the object oriented structure of Java. By Combining C♯ with OpenGL, a powerful computer graphics API, it can be possible to do some impressive things with computer graphics, but the drawbacks of C♯ may outweigh the positive aspects. It is the intent of this project to design and implement a C♯ OpenGL and 3D modeling class library, which gives C♯/OpenGL programmers a head start in rendering complex scenes. A solution for OpenGL in C♯ is Colin Fahey's Wrapper, which exposes OpenGL functionality to the programmer, and nothing else. It does not dictate any program structure ahead of time, which made it desirable for this project.

A Practical Introduction to Object-Oriented Design with C++

A Practical Introduction to Object-Oriented Design with C++ PDF Author: Steven P. Reiss
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 552

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Book Description
Reiss's innovative text provides students with the necessary skills to write moderate sized (10,000 to 50,000 line) programs. The book takes the student from a basic to more advanced understanding of object-oriented design and implementation. It details the proper use of inheritance, design notations using a simplified form of OMT to describe designs, the use of object libraries such as STL, creating library classes, and the use of design patterns. Reiss also discusses advanced language and programming features such as exception handling, inter-process communication, and debugging tools and techniques.

Web-Based Control and Robotics Education

Web-Based Control and Robotics Education PDF Author: Spyros G. Tzafestas
Publisher: Springer Science & Business Media
ISBN: 9048125057
Category : Technology & Engineering
Languages : en
Pages : 362

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Book Description
For the things we have to learn before we can do them, we learn by doing them. Aristotle Teaching should be such that what is offered is perceived as a valuable gift and not as a hard duty. Albert Einstein The second most important job in the world, second only to being a good parent, is being a good teacher. S.G. Ellis The fast technological changes and the resulting shifts of market conditions require the development and use of educational methodologies and opportunities with moderate economic demands. Currently, there is an increasing number of edu- tional institutes that respond to this challenge through the creation and adoption of distance education programs in which the teachers and students are separated by physical distance. It has been verified in many cases that, with the proper methods and tools, teaching and learning at a distance can be as effective as traditional fa- to-face instruction. Today, distance education is primarily performed through the Internet, which is the biggest and most powerful computer network of the World, and the World Wide Web (WWW), which is an effective front-end to the Internet and allows the Internet users to uniformly access a large repertory of resources (text, data, images, sound, video, etc.) available on the Internet.

3D Graphics File Formats

3D Graphics File Formats PDF Author: Keith Rule
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 558

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Book Description
Cut through the confusion with Graphics File Formats, a book/CD-ROM package that facilities the process of converting 3D files. It takes programmers on a guided tour of the basic layout of the most commonly used 3D file formats: VRML, 3D Studio, Wavefront, trueSpace, AutoCad, and POVRay. The CD-ROM includes over 100 royalty free 3D objects, all the source code from the book, and an invaluable 3D file format converter.

C/C++ Users Journal

C/C++ Users Journal PDF Author:
Publisher:
ISBN:
Category : C (Computer program language)
Languages : en
Pages : 832

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Book Description


Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++ PDF Author: V. Scott Gordon
Publisher: Mercury Learning and Information
ISBN: 1683926706
Category : Computers
Languages : en
Pages : 641

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Book Description
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

C++ Design Patterns and Derivatives Pricing

C++ Design Patterns and Derivatives Pricing PDF Author: Mark Suresh Joshi
Publisher: Cambridge University Press
ISBN: 9780521832359
Category : Business & Economics
Languages : en
Pages : 220

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Book Description
Design patterns are the cutting-edge paradigm for programming in object-oriented languages. Here they are discussed, for the first time in a book, in the context of implementing financial models in C++. Assuming only a basic knowledge of C++ and mathematical finance, the reader is taught how to produce well-designed, structured, re-usable code via concrete examples. Each example is treated in depth, with the whys and wherefores of the chosen method of solution critically examined. Part of the book is devoted to designing re-usable components that are then put together to build a Monte Carlo pricer for path-dependent exotic options. Advanced topics treated include the factory pattern, the singleton pattern and the decorator pattern. Complete ANSI/ISO-compatible C++ source code is included on a CD for the reader to study and re-use and so develop the skills needed to implement financial models with object-oriented programs and become a working financial engineer. Please note the CD supplied with this book is platform-dependent and PC users will not be able to use the files without manual intervention in order to remove extraneous characters. Cambridge University Press apologises for this error. Machine readable files for all users can be obtained from www.markjoshi.com/design.

OpenGL Programming Guide

OpenGL Programming Guide PDF Author: Dave Shreiner
Publisher: Addison-Wesley
ISBN: 0132748436
Category : Computers
Languages : en
Pages : 1489

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Book Description
Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Proceedings Web3D 2005

Proceedings Web3D 2005 PDF Author: Stephen N. Spencer
Publisher:
ISBN: 9781595930125
Category : Three-dimensional display systems
Languages : en
Pages : 206

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Book Description
The Web has come a long way since the first VRML conference, VRML '95, was held in San Diego in December 1995. The conference was known as VRML 'xx until 2001 when it was renamed the Web3D Symposium. This year the Web3D community attains a significant landmark, the 10th conference in the series. From San Diego in 1995, the conference moved to Monterey for 97 and 98, then to Europe (Paderborn in Germany) for 99, back to Monterey in 2000, Paderborn in 2001, Tempe Arizona in 2002, Saint Malo, France, in 2003, Monterey in 2004 and now, for the first time, Wales (UK) for 2005. Proceedings of all 10 conferences have been published by ACM Press and are incorporated into the ACM Digital Library. The Web3D Consortium and the Web3D community of researchers and practitioners works long and hard to foster the development and promote the use of International Standards for 3D graphics on the World Wide Web. This year has seen, among other things, the approval and publication of the X3D Specification as an ISO/IEC International Standard (ISO/ IEC 19775:2004), the emergence of the Medical Working Group, and new initiatives concerning Learning, Education and Training. This volume contains the papers accepted for the Web3D 2005 Symposium on 3D Web Technologies.

Proceedings of the ... ASME Design Engineering Technical Conferences

Proceedings of the ... ASME Design Engineering Technical Conferences PDF Author:
Publisher:
ISBN:
Category : Computer-aided design
Languages : en
Pages : 622

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Book Description