Creating Better Stereo 3D for Animated Movies

Creating Better Stereo 3D for Animated Movies PDF Author: Matthew Mangan Low
Publisher:
ISBN:
Category :
Languages : en
Pages : 178

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Book Description
Current methods of determining stereoscopic parameters for stereo 3D films away important information about the relationship between the geometry or scene elements, the camera, and the viewer, reducing the problem to a 2-dimensional space of camera separation and convergence distance. This ion handicaps the film's artists by narrowing the scope of the stereo aspects of movie making to being a post process, equivalent to applying a 3D lens to a movie already designed to be flat. In an attempt to counter the effect of this abstraction and to better incorporate a stereo mindset into other components of filmmaking, we have developed an interactive visualization and intuitive pipeline toolset for animation artists that allows them to simultaneously view and manipulate the impact of the higher-dimensional parameters normally abstracted away in common stereo techniques. By visualizing the complete, comprehensive stereo pathway and encouraging meaningful interaction with it, artists are better enabled to create fully informed creative and artistic stereo decisions earlier in the preliminary design stages, foresee issues related to inherent or unintentional distortions that may arise further down the production pipeline forcing costly re-renders and re-animations. By providing a quicker comprehension of the stereo space and a better understanding of the terminology used, we hope to show how the study of depth perception can guide the creation of better stereo 3D content. The toolset also provides for the definition of a metric of stereo distortion as it relates to the perception of volume and shape, which allows artists to make informed judgments on what constitutes perceptually good stereo, either through automated optimization or constrained manipulation based on the limits of human perception. This tool and its applications were tested in the production animation pipeline at DreamWorks Animation, and provided sufficiently accurate and helpful feedback and aesthetically pleasing suggestions to artists involved in the production of stereoscopic 3D animation.

Creating Better Stereo 3D for Animated Movies

Creating Better Stereo 3D for Animated Movies PDF Author: Matthew Mangan Low
Publisher:
ISBN:
Category :
Languages : en
Pages : 178

Get Book Here

Book Description
Current methods of determining stereoscopic parameters for stereo 3D films away important information about the relationship between the geometry or scene elements, the camera, and the viewer, reducing the problem to a 2-dimensional space of camera separation and convergence distance. This ion handicaps the film's artists by narrowing the scope of the stereo aspects of movie making to being a post process, equivalent to applying a 3D lens to a movie already designed to be flat. In an attempt to counter the effect of this abstraction and to better incorporate a stereo mindset into other components of filmmaking, we have developed an interactive visualization and intuitive pipeline toolset for animation artists that allows them to simultaneously view and manipulate the impact of the higher-dimensional parameters normally abstracted away in common stereo techniques. By visualizing the complete, comprehensive stereo pathway and encouraging meaningful interaction with it, artists are better enabled to create fully informed creative and artistic stereo decisions earlier in the preliminary design stages, foresee issues related to inherent or unintentional distortions that may arise further down the production pipeline forcing costly re-renders and re-animations. By providing a quicker comprehension of the stereo space and a better understanding of the terminology used, we hope to show how the study of depth perception can guide the creation of better stereo 3D content. The toolset also provides for the definition of a metric of stereo distortion as it relates to the perception of volume and shape, which allows artists to make informed judgments on what constitutes perceptually good stereo, either through automated optimization or constrained manipulation based on the limits of human perception. This tool and its applications were tested in the production animation pipeline at DreamWorks Animation, and provided sufficiently accurate and helpful feedback and aesthetically pleasing suggestions to artists involved in the production of stereoscopic 3D animation.

3D Storytelling

3D Storytelling PDF Author: Bruce Block
Publisher: Taylor & Francis
ISBN: 1136038817
Category : Performing Arts
Languages : en
Pages : 258

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Book Description
3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use stereoscopic windows * Work with the depth cues in 3D * Create a comfortable viewing experience for the audience * Plan editing and directorial considerations for 3D * Understand closed, open, and unstable 3D space Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.

3D Movie Making

3D Movie Making PDF Author: Bernard Mendiburu
Publisher: Taylor & Francis
ISBN: 1136137734
Category : Art
Languages : en
Pages : 233

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Book Description
Hollywood is going 3D, read this book to understand why and how, and to secure your next job on a 3D movie. Making a 3D movie is much more than shooting with a 3D camera and showing it in a 3D theater. Each and every step of the movie production cycle will be affected by 3D, just like sound and color affected the whole industry. After an introduction on how the human brain perceive depth, this book explains, in a step-by-step approach, how 3D affects screen writing, art direction, principal photography, editing, visual effects and even movies distribution. It's a must read for anyone in the profession who wants to understand the next revolution in cinema. The DVD is not included with the E-book. Please contact the publisher for access to the DVD content by emailing [email protected].

Exploring 3D

Exploring 3D PDF Author: Adrian Pennington
Publisher: Taylor & Francis
ISBN: 1136071334
Category : Performing Arts
Languages : en
Pages : 221

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Book Description
The vanguard of the 3D film and TV industry explains why 3D stereo techniques should become a staple visual storytelling tool, on par with lighting, set design, or sound. Words of wisdom from Jeffrey Katzenberg, Martin Scorsese, Dean DeBlois, Baz Luhrmann, Jon Landau, Barrie M. Osborne, Wim Wenders, and more, provide you with unparalleled insight into the leading minds in 3D. Not only is effective use of 3D in movies thoroughly covered, but also included is a chapter on live events, with insight from the people bringing us the FIFA World Cup in 3D, and those pushing the boundaries of 3D TV documentaries Including full-color imagery from many of your favorite 3D films released thus far, Exploring 3D provides a window into how those dazzling movies were created, and insight into what the future may hold.

3D Filmmaking

3D Filmmaking PDF Author: Celine Tricart
Publisher: CRC Press
ISBN: 1317536576
Category : Art
Languages : en
Pages : 527

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Book Description
A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie, Alien 4), Chris Sanders (Director, How to Train Your Dragon, The Croods), Demetri Portelli (Stereographer, Hugo), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon, Madagascar 4), Tim Webber (VFX supervisor, Gravity), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios). A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.

Creating a 3D Animated CGI Short: The Making of the Autiton Archives Fault Effect - Pilot Webisode

Creating a 3D Animated CGI Short: The Making of the Autiton Archives Fault Effect - Pilot Webisode PDF Author: Michael Scaramozzino
Publisher: Jones & Bartlett Publishers
ISBN: 1449657915
Category : Computers
Languages : en
Pages : 562

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Book Description
Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.

3D Filmmaking

3D Filmmaking PDF Author: Celine Tricart
Publisher: CRC Press
ISBN: 1317536584
Category : Art
Languages : en
Pages : 241

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Book Description
A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie, Alien 4), Chris Sanders (Director, How to Train Your Dragon, The Croods), Demetri Portelli (Stereographer, Hugo), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon, Madagascar 4), Tim Webber (VFX supervisor, Gravity), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios). A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.

Emerging Technologies for 3D Video

Emerging Technologies for 3D Video PDF Author: Frederic Dufaux
Publisher: John Wiley & Sons
ISBN: 1118583574
Category : Science
Languages : en
Pages : 479

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Book Description
With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.

Digital Compositing for Film and Video

Digital Compositing for Film and Video PDF Author: Steve Wright
Publisher: Taylor & Francis
ISBN: 1136056939
Category : Performing Arts
Languages : en
Pages : 514

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Book Description
This practical, hands-on guide addresses the problems and difficult choices that professional compositors face on a daily basis. You are presented with tips, techniques, and solutions for dealing with badly shot elements, color artifacts, mismatched lighting and other commonly-faced compositing obstacles. Practical, in-depth lessons are featured for bluescreen matte extraction, despill operations, compositing operations, as well as color-correction. The book is presented entirely in an application-agnostic manner, allowing you to apply lessons learned to your compositing regardless of the software application you are using. The DVD contains before and after examples as well as exercise files for you to refine your own techniques on. New to the 3rd edition is an entirely new chapter entitled 'CGI Compositing Techniques', covering how the modern CGI production pipeline is now pushing many tasks that used to be done in the 3D department into the compositing department. All technological changes that have occurred between now and the publication of the 2nd edition are covered, as well as new media on the DVD and corresponding lessons within the book.

3D Visual Communications

3D Visual Communications PDF Author: Guan-Ming Su
Publisher: John Wiley & Sons
ISBN: 1118358058
Category : Computers
Languages : en
Pages : 341

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Book Description
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.