Author: Sandy Appleoff Lyons
Publisher: CRC Press
ISBN: 1351618164
Category : Computers
Languages : en
Pages : 171
Book Description
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.
Costume Design for Video Games
Author: Sandy Appleoff Lyons
Publisher: CRC Press
ISBN: 1351618164
Category : Computers
Languages : en
Pages : 171
Book Description
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.
Publisher: CRC Press
ISBN: 1351618164
Category : Computers
Languages : en
Pages : 171
Book Description
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.
Costume Design and Illustration
Author: Carlo Arelleno
Publisher:
ISBN: 9781933492582
Category : Art
Languages : en
Pages : 0
Book Description
"Showcases many different styles of and approaches to costume and character design, offering insight into the mind-set that goes into designing a costume for a character in video games, animation, and film. While each field has its own challenges, you always want to be sure that any design you tackle is functional and believable." -- Back cover.
Publisher:
ISBN: 9781933492582
Category : Art
Languages : en
Pages : 0
Book Description
"Showcases many different styles of and approaches to costume and character design, offering insight into the mind-set that goes into designing a costume for a character in video games, animation, and film. While each field has its own challenges, you always want to be sure that any design you tackle is functional and believable." -- Back cover.
How to Make Capcom Fighting Characters
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781772941364
Category : Art
Languages : en
Pages : 0
Book Description
Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.
Publisher: Udon Entertainment
ISBN: 9781772941364
Category : Art
Languages : en
Pages : 0
Book Description
Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.
The Art and Practice of Costume Design
Author: Melissa Merz
Publisher: CRC Press
ISBN: 1317573676
Category : Performing Arts
Languages : en
Pages : 568
Book Description
In The Art and Practice of Costume Design, a panel of seven designers offer a new multi-sided look at the current state and practice of theatrical costume design. Beginning with an exploration of the role of a Costume Designer, the subsequent chapters analyse and explore the psychology of dress, the principles and elements of design, how to create costume renderings, and collaboration within the production. The book also takes a look at the costume shop and the role of the designer within it, and costume design careers within theatrical and fashion industries.
Publisher: CRC Press
ISBN: 1317573676
Category : Performing Arts
Languages : en
Pages : 568
Book Description
In The Art and Practice of Costume Design, a panel of seven designers offer a new multi-sided look at the current state and practice of theatrical costume design. Beginning with an exploration of the role of a Costume Designer, the subsequent chapters analyse and explore the psychology of dress, the principles and elements of design, how to create costume renderings, and collaboration within the production. The book also takes a look at the costume shop and the role of the designer within it, and costume design careers within theatrical and fashion industries.
Costume Design: The Basics
Author: T.M. Delligatti
Publisher: Routledge
ISBN: 100017638X
Category : Performing Arts
Languages : en
Pages : 218
Book Description
Costume Design: The Basics provides an overview of the fundamental principles of theatrical costume design, from pre-production through opening night. Beginning with a discussion of what is costume design, why do people wear clothes, and what is the role of the costume designer, this book makes accessible the art and practice of costume design. Peppered with interviews with working costume designers, it provides an understanding of what it means to be a costume designer and offers a strong foundation for additional study. Readers will learn: How to use clues from the script to decipher a character’s wardrobe Methods used to sketch ideas using traditional or digital media How to discuss a concept with a team of directors, producers, and designers Strategies to use when collaborating with a professional costume shop How to maintain a healthy work/life balance Courses of action when working under a limited money and labor budget. Costume Design: The Basics is an ideal starting point for aspiring designers looking for ways to achieve the best costumes on stage and realize their vision into a visual story told through clothing.
Publisher: Routledge
ISBN: 100017638X
Category : Performing Arts
Languages : en
Pages : 218
Book Description
Costume Design: The Basics provides an overview of the fundamental principles of theatrical costume design, from pre-production through opening night. Beginning with a discussion of what is costume design, why do people wear clothes, and what is the role of the costume designer, this book makes accessible the art and practice of costume design. Peppered with interviews with working costume designers, it provides an understanding of what it means to be a costume designer and offers a strong foundation for additional study. Readers will learn: How to use clues from the script to decipher a character’s wardrobe Methods used to sketch ideas using traditional or digital media How to discuss a concept with a team of directors, producers, and designers Strategies to use when collaborating with a professional costume shop How to maintain a healthy work/life balance Courses of action when working under a limited money and labor budget. Costume Design: The Basics is an ideal starting point for aspiring designers looking for ways to achieve the best costumes on stage and realize their vision into a visual story told through clothing.
Game of Thrones
Author: Michele Clapton
Publisher: Voyager
ISBN: 9780008354572
Category : Art
Languages : en
Pages : 0
Book Description
Discover the secrets behind creating the costumes for HBO's Game of Thrones in this definitive guide. The official guide to the complete costumes of HBO's landmark television series Game of Thrones. Discover how BAFTA and Emmy Award-winning costume designer Michele Clapton dressed the heroes and villains of Westeros and beyond, including Daenerys Targaryen, Cersei Lannister, Jon Snow, and Arya Stark. One of 4 comprehensive and officially licensed Game of Thrones retrospective books from HarperVoyager. * CRITICALLY ACCLAIMED - '...peruse the best of the robes, gowns, coats, and suits of armor that made up the rich fabric of Westeros in Game of Thrones: The Costumes' Vanity Fair * LEARN HOW COSTUMES DEFINED CHARACTERS - 440 pages of in-depth interviews and commentary on how costume design helped convey the evolution of George R.R. Martin's beloved characters such as Tyrion Lannister, Sansa Stark, and Brienne of Tarth. * SEE EXCLUSIVE IMAGES AND DESIGNS - Over 1,000 exclusive and rarely seen images including Michele Clapton's designs and original concept sketches. * HEAR FROM THE SHOW'S CREATORS - Features an exclusive foreword from Game of Thrones showrunners David Benioff and D. B. Weiss. * AN EYECATCHING COFFEE TABLE BOOK - Deluxe 9.75 × 13 inch format. * A PERFECT GIFT FOR GAME OF THRONES FANS - Perfectly timed for the holiday season, this gift will be cherished for a lifetime.
Publisher: Voyager
ISBN: 9780008354572
Category : Art
Languages : en
Pages : 0
Book Description
Discover the secrets behind creating the costumes for HBO's Game of Thrones in this definitive guide. The official guide to the complete costumes of HBO's landmark television series Game of Thrones. Discover how BAFTA and Emmy Award-winning costume designer Michele Clapton dressed the heroes and villains of Westeros and beyond, including Daenerys Targaryen, Cersei Lannister, Jon Snow, and Arya Stark. One of 4 comprehensive and officially licensed Game of Thrones retrospective books from HarperVoyager. * CRITICALLY ACCLAIMED - '...peruse the best of the robes, gowns, coats, and suits of armor that made up the rich fabric of Westeros in Game of Thrones: The Costumes' Vanity Fair * LEARN HOW COSTUMES DEFINED CHARACTERS - 440 pages of in-depth interviews and commentary on how costume design helped convey the evolution of George R.R. Martin's beloved characters such as Tyrion Lannister, Sansa Stark, and Brienne of Tarth. * SEE EXCLUSIVE IMAGES AND DESIGNS - Over 1,000 exclusive and rarely seen images including Michele Clapton's designs and original concept sketches. * HEAR FROM THE SHOW'S CREATORS - Features an exclusive foreword from Game of Thrones showrunners David Benioff and D. B. Weiss. * AN EYECATCHING COFFEE TABLE BOOK - Deluxe 9.75 × 13 inch format. * A PERFECT GIFT FOR GAME OF THRONES FANS - Perfectly timed for the holiday season, this gift will be cherished for a lifetime.
Costume Design
Author: Barbara Benz Anderson
Publisher: Cengage Learning
ISBN: 9780155083790
Category : Costume
Languages : en
Pages : 0
Book Description
The second edition of COSTUME DESIGN provides a basic introduction to costume design and takes students through the entire process of costume making, beginning with the idea for a costume to the final fit. The text is thoroughly illustrated, providing guidelines for the student for creating the figure and the costume design, examples of many styles of costume presentation, a guide to historical costume shapes, and scale drawings of the basic historical patterns with photos of them made up in muslin. Many theatre departments require all theatre majors take a course in costume design.
Publisher: Cengage Learning
ISBN: 9780155083790
Category : Costume
Languages : en
Pages : 0
Book Description
The second edition of COSTUME DESIGN provides a basic introduction to costume design and takes students through the entire process of costume making, beginning with the idea for a costume to the final fit. The text is thoroughly illustrated, providing guidelines for the student for creating the figure and the costume design, examples of many styles of costume presentation, a guide to historical costume shapes, and scale drawings of the basic historical patterns with photos of them made up in muslin. Many theatre departments require all theatre majors take a course in costume design.
Madly Marvelous
Author: Donna Zakowska
Publisher: Abrams
ISBN: 1647004721
Category : Performing Arts
Languages : en
Pages : 304
Book Description
From the award-winning costume designer of Amazon Prime Video's The Marvelous Mrs. Maisel, a collection of the show’s costumes, with never-before-seen photography, sketches, production stills, and more Amazon Prime Video’s Emmy- and Golden Globe–winning series The Marvelous Mrs. Maisel centers on Miriam "Midge" Maisel, a 1950s New York City woman whose seemingly perfect life suddenly takes an unexpected turn, taking her from a comfortable life on Riverside Drive through the basket houses and nightclubs of Greenwich Village as she embarks on a groundbreaking standup comedy career. Created by Amy Sherman-Palladino (creator and showrunner of Gilmore Girls), and starring Rachel Brosnahan, Alex Borstein, and Tony Shalhoub, The Marvelous Mrs. Maisel has garnered fan and critical praise alike, with much of the attention focused on the exquisitely designed period costumes. Madly Marvelous: The Costumes of The Marvelous Mrs. Maisel explores the inner workings of award-winning costume designer Donna Zakowska’s process, as well as the many inspirations for the show’s wardrobe, including period photography, American and European fashion trends, and the various cultures and countercultures of late-1950s New York. The clothes of Mrs. Maisel are gorgeous, authentically detailed, and carefully crafted. Illustrated with sketches, photographs from Zakowska’s workspace, behind-the-scenes shots, and production stills, the book follows the series from season to season, showing how the vocabulary of fashion—context, style, color, cut, accessories, and more—is integral to defining and developing the characters in the show. Madly Marvelous is a must-have for fans of the show and fashionistas alike, providing readers with a curated and well-informed look at an integral period in fashion history.
Publisher: Abrams
ISBN: 1647004721
Category : Performing Arts
Languages : en
Pages : 304
Book Description
From the award-winning costume designer of Amazon Prime Video's The Marvelous Mrs. Maisel, a collection of the show’s costumes, with never-before-seen photography, sketches, production stills, and more Amazon Prime Video’s Emmy- and Golden Globe–winning series The Marvelous Mrs. Maisel centers on Miriam "Midge" Maisel, a 1950s New York City woman whose seemingly perfect life suddenly takes an unexpected turn, taking her from a comfortable life on Riverside Drive through the basket houses and nightclubs of Greenwich Village as she embarks on a groundbreaking standup comedy career. Created by Amy Sherman-Palladino (creator and showrunner of Gilmore Girls), and starring Rachel Brosnahan, Alex Borstein, and Tony Shalhoub, The Marvelous Mrs. Maisel has garnered fan and critical praise alike, with much of the attention focused on the exquisitely designed period costumes. Madly Marvelous: The Costumes of The Marvelous Mrs. Maisel explores the inner workings of award-winning costume designer Donna Zakowska’s process, as well as the many inspirations for the show’s wardrobe, including period photography, American and European fashion trends, and the various cultures and countercultures of late-1950s New York. The clothes of Mrs. Maisel are gorgeous, authentically detailed, and carefully crafted. Illustrated with sketches, photographs from Zakowska’s workspace, behind-the-scenes shots, and production stills, the book follows the series from season to season, showing how the vocabulary of fashion—context, style, color, cut, accessories, and more—is integral to defining and developing the characters in the show. Madly Marvelous is a must-have for fans of the show and fashionistas alike, providing readers with a curated and well-informed look at an integral period in fashion history.
Chris Crawford on Game Design
Author: Chris Crawford
Publisher: New Riders
ISBN: 9780131460997
Category : Computers
Languages : en
Pages : 498
Book Description
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
Publisher: New Riders
ISBN: 9780131460997
Category : Computers
Languages : en
Pages : 498
Book Description
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
Talking Threads
Author: Jessie Kate Bui
Publisher:
ISBN: 9781624650482
Category :
Languages : en
Pages : 224
Book Description
Costume design is storytelling. And to do it successfully, you need to understand the five functions of a costume: to connect to plot and theme, establish the structure of society, put in a specific time and place, indicate personality, and reveal a passage of time. It is an exciting and challenging craft that involves a thoughtful and thorough examination of these various elements in order to give a costume life. In animation, games, and illustration, in particular, the designer needs to be acutely aware of the unique characteristics and limitations of each medium--from solid research approaches and basic production pipelines to audience experience and ideal tools of the trade. Talking Threads: Costume Design for Entertainment Art, backed by decades of experience of five industry professionals, provides an in-depth exploration of these functions and format considerations to equip artists with the necessary knowledge and mindset to develop strong narrative-informed costume designs. Each chapter is packed with creative exercises, detailed tutorials, inspiring designs, and invaluable insights that will help artists of all levels confidently and efficiently tackle their next costume adventure.
Publisher:
ISBN: 9781624650482
Category :
Languages : en
Pages : 224
Book Description
Costume design is storytelling. And to do it successfully, you need to understand the five functions of a costume: to connect to plot and theme, establish the structure of society, put in a specific time and place, indicate personality, and reveal a passage of time. It is an exciting and challenging craft that involves a thoughtful and thorough examination of these various elements in order to give a costume life. In animation, games, and illustration, in particular, the designer needs to be acutely aware of the unique characteristics and limitations of each medium--from solid research approaches and basic production pipelines to audience experience and ideal tools of the trade. Talking Threads: Costume Design for Entertainment Art, backed by decades of experience of five industry professionals, provides an in-depth exploration of these functions and format considerations to equip artists with the necessary knowledge and mindset to develop strong narrative-informed costume designs. Each chapter is packed with creative exercises, detailed tutorials, inspiring designs, and invaluable insights that will help artists of all levels confidently and efficiently tackle their next costume adventure.