The Big Book of Small Python Projects

The Big Book of Small Python Projects PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433

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Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

The Big Book of Small Python Projects

The Big Book of Small Python Projects PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433

Get Book Here

Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Liquid Life

Liquid Life PDF Author: Rachel Armstrong
Publisher:
ISBN: 9781950192182
Category :
Languages : en
Pages : 600

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Book Description
If we lived in a liquid world, the concept of a "machine" would make no sense. Liquid life is metaphor and apparatus that discusses the consequences of thinking, working, and living through liquids. It is an irreducible, paradoxical, parallel, planetary-scale material condition, unevenly distributed spatially, but temporally continuous. It is what remains when logical explanations can no longer account for the experiences that we recognize as part of "being alive."Liquid Life references a third-millennial understanding of matter that seeks to restore the agency of the liquid soul for an ecological era, which has been banished by reductionist, "brute" materialist discourses and mechanical models of life. Offering an alternative worldview of the living realm through a "new materialist" and "liquid" study of matter, Armstrong conjures forth examples of creatures that do not obey mechanistic concepts like predictability, efficiency, and rationality. With the advent of molecular science, an increasingly persuasive ontology of liquid technologies can be identified. Through the lens of lifelike dynamic droplets, the agency for these systems exists at the interfaces between different fields of matter/energy that respond to highly local effects, with no need for a central organizing system.Liquid Life seeks an alternative partnership between humanity and the natural world. It provokes a re-invention of the languages of the living realm to open up alternative spaces for exploration, including contributor Rolf Hughes' "angelology" of language, which explores the transformative invocations of prose poetry, and Simone Ferracina's graphical notations that help shape our concepts of metabolism, upcycling, and designing with fluids. A conceptual and practical toolset for thinking and designing, liquid life reunites us with the irreducible "soul substance" of living things, which will neither be simply "solved," nor go away.

Permanent Exhibit

Permanent Exhibit PDF Author: Matthew Vollmer
Publisher: American Reader
ISBN: 9781942683681
Category : Literary Collections
Languages : en
Pages : 172

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Book Description
Brief collage-style essays that explore the ephemeral and fractured nature of life in the digital age.

Twilight of the Anthropocene Idols

Twilight of the Anthropocene Idols PDF Author: Claire Colebrook
Publisher:
ISBN: 9781013285851
Category : Science
Languages : en
Pages : 220

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Book Description
Following on from Theory and the Disappearing Future, Cohen, Colebrook and Miller turn their attention to the eco-critical and environmental humanities' newest and most fashionable of concepts, the Anthropocene. The question that has escaped focus, as "tipping points" are acknowledged as passed, is how language, mnemo-technologies, and the epistemology of tropes appear to guide the accelerating ecocide, and how that implies a mutation within reading itself-from the era of extinction events. Only in this moment of seeming finality, the authors argue, does there arise an opportunity to be done with mourning and begin reading. Drawing freely on Paul de Man's theory of reading, anthropomorphism and the sublime, Twilight of the Anthropocene Idols argues for a mode of critical activism liberated from all-too-human joys and anxieties regarding the future. It was quite a few decades ago (1983) that Jurgen Habermas declared that 'master thinkers had fallen on hard times.' His pronouncement of hard times was premature. For master thinkers it is the best of times. Not only is the world, supposedly, falling into a complete absence of care, thought and frugality, a few hyper-masters have emerged to tell us that these hard times should be the best of times. It is precisely because we face the end that we should embrace our power to geo-engineer, stage the revolution, return to profound thinking, reinvent the subject, and recognize ourselves fully as one global humanity. Enter anthropos. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.

Visual Sociology

Visual Sociology PDF Author: Dennis Zuev
Publisher: Springer Nature
ISBN: 3030545105
Category : Social Science
Languages : en
Pages : 168

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Book Description
This book provides a user-friendly guide to the expanding scope of visual sociology, through a discussion of a broad range of visual material, and reflections on how such material can be studied sociologically. The chapters draw on specific case-study examples that examine the complexity of the hyper-visual social world we live in, exploring three domains of the ‘relational image’: the urban, social media, and the aerial. Zuev and Bratchford tackle issues such as visual politics and surveillance, practices of visual production and visibility, analysing the changing nature of the visual. They review a range of methods which can be used by researchers in the social sciences, utilising new media and their visual interfaces, while also assessing the changing nature of visuality. This concise overview will be of use to students and researchers aiming to adopt visual methods and theories in their own subject areas such as sociology, visual culture and related courses in photography, new-media and visual studies.

Seed

Seed PDF Author: Joanna Walsh
Publisher:
ISBN: 9781838108106
Category :
Languages : en
Pages : 220

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Book Description


Murder Falcon

Murder Falcon PDF Author: Daniel Warren Johnson
Publisher: Image Comics
ISBN: 1534315314
Category : Comics & Graphic Novels
Languages : en
Pages : 228

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Book Description
The world is under attack by hideous monsters, and Jake's life is falling apart until he meets Murder Falcon. He was sent from The Heavy to destroy all evil, but he can't do it without Jake shredding up a storm. Now, with every chord Jake plays on his guitar, the power of metal fuels Murder Falcon into all-out kung fu fury on those that seek to conquer Earth! From DANIEL WARREN JOHNSON creator of the Eisner-nominated EXTREMITY comes MURDER FALCON! GET READY TO SHRED! Collects MURDER FALCON #1-8

Executing Practices

Executing Practices PDF Author: Helen Pritchard
Publisher:
ISBN: 9781785420566
Category : Art
Languages : en
Pages : 312

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Book Description
From the contestable politics of emoji modifier mechanisms and micro-temporalities of computational processes to genomic exploitation and the curating of digital content, Executing Practices highlights a range of ways in which execution emerges and how it participates within networked forms of liveliness.

Girl in Dior

Girl in Dior PDF Author: Annie Goetzinger
Publisher: NBM Publishing
ISBN: 1561639168
Category : Comics & Graphic Novels
Languages : en
Pages : 130

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Book Description
In February of 1947, the crème de la crème of Paris haute couture have flocked to see Christian Dior's debut fashion show. In a flurry of corolla shaped skirts, the parade of models file down the runway and the mesmerized audience declares the show a triumph. When Clara—a freshly hired chronicler and guide to the busy corridors of the brand-new fashion house—is hand-picked by Dior to be a model, she knows her life will never be the same. A biography docudrama that marries fiction with the story of one of the greatest couturiers in history, this work is a breathless and stunning presentation of Christian Dior's greatest designs, beautifully rendered by bestselling artist Annie Goetzinger.

Artists Re:thinking the Blockchain

Artists Re:thinking the Blockchain PDF Author: Ruth Catlow
Publisher: Liverpool University Press
ISBN: 9780993248740
Category : Art
Languages : en
Pages : 0

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Book Description
Artists Re:Thinking the Blockchain is the first book of its kind, intersecting artistic, speculative, conceptual and technical engagements with the the technology heralded as 2the new internet3. The book features a range of newly commissioned essays, fictions, illustration and art documentation exploring what the blockchain should and could mean for our collective futures. Imagined as a future-artefact of a time before the blockchain changed the world, and a protocol by which a community of thinkers can transform what that future might be, Artists Re:Thinking The Blockchain acts as a gathering and focusing of contemporary ideas surrounding this still largely mythical technology. The full colour printed first edition includes DOCUMENTATION of artistic projects engaged in the blockchain, including key works Plantoid, Terra0 and Bittercoin, THEORISATION of key areas in the global blockchain conversation by writers such as Hito Steyerl, Rachel O'Dwyer, Rob Myers, Ben Vickers and Holly Herndon, and NEW POETRY, ILLUSTRATION and SPECULATIVE FICTION by Theodorios Chiotis, Cecilia Wee, Juhee Hahm and many more. It is edited by Ruth Catlow, Marc Garrett, Nathan Jones and Sam Skinner. Along with a print edition, Artists Re:Thinking the Blockchain includes a web-based project in partnership with Design Informatics at University of Edinburgh: Finbook is an interface where readers and bots can trade on the value of chapters included in the book. As such it imagines a new regime for cultural value under blockchain conditions. This book and surrounding events is produced in collaboration between Torque and Furtherfield, connecting Furtherfield's Art Data Money project with Torque's experimental publishing programme. It is supported by an Arts Council England Grants for the Arts, Foundation for Art and Creative Technology and through the State Machines project by the Creative Europe Programme of the European Union.