Author: Andreas Edward Cokayne
Publisher:
ISBN:
Category :
Languages : en
Pages : 368
Book Description
Cockayne memoranda. To which is added a pedigree compiled by G.E. Adams. Also a history of Cockayne-Hatley church, by R.N. Cust
Author: Andreas Edward Cokayne
Publisher:
ISBN:
Category :
Languages : en
Pages : 368
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 368
Book Description
Cockayne Memoranda. To Which Is Added A Pedigree Compiled By G.e. Adams. Also A History Of Cockayne-hatley Church, By R.n. Cust
Author: Andreas Edward Cokayne
Publisher: Legare Street Press
ISBN: 9781019452929
Category :
Languages : en
Pages : 0
Book Description
This detailed genealogical resource provides invaluable information for anyone interested in tracing their lineage back to the Cockayne family. Compiled by the esteemed genealogist Andreas Edward Cokayne and enhanced by the work of G.E. Adams and R.N. Cust, this text is an important part of the historical record. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Legare Street Press
ISBN: 9781019452929
Category :
Languages : en
Pages : 0
Book Description
This detailed genealogical resource provides invaluable information for anyone interested in tracing their lineage back to the Cockayne family. Compiled by the esteemed genealogist Andreas Edward Cokayne and enhanced by the work of G.E. Adams and R.N. Cust, this text is an important part of the historical record. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
General Catalogue of Printed Books
Author: British Museum. Dept. of Printed Books
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 648
Book Description
Publisher:
ISBN:
Category : English imprints
Languages : en
Pages : 648
Book Description
Sotheran's Price Current of Literature
Author: Henry Sotheran Ltd
Publisher:
ISBN:
Category :
Languages : en
Pages : 208
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 208
Book Description
The British Library General Catalogue of Printed Books to 1975
Author: British Library
Publisher:
ISBN:
Category : Reference
Languages : en
Pages : 536
Book Description
Publisher:
ISBN:
Category : Reference
Languages : en
Pages : 536
Book Description
Needlework as Art
Author: M. Alford
Publisher:
ISBN: 9783741195167
Category :
Languages : en
Pages : 616
Book Description
Needlework as art is an unchanged, high-quality reprint of the original edition of 1886. Hansebooks is editor of the literature on different topic areas such as research and science, travel and expeditions, cooking and nutrition, medicine, and other genres.As a publisher we focus on the preservation of historical literature.Many works of historical writers and scientists are available today as antiques only. Hansebooks newly publishes these books and contributes to the preservation of literature which has become rare and historical knowledge for the future.
Publisher:
ISBN: 9783741195167
Category :
Languages : en
Pages : 616
Book Description
Needlework as art is an unchanged, high-quality reprint of the original edition of 1886. Hansebooks is editor of the literature on different topic areas such as research and science, travel and expeditions, cooking and nutrition, medicine, and other genres.As a publisher we focus on the preservation of historical literature.Many works of historical writers and scientists are available today as antiques only. Hansebooks newly publishes these books and contributes to the preservation of literature which has become rare and historical knowledge for the future.
The Visitations of Bedfordshire
Author: William Harvey
Publisher:
ISBN:
Category : Bedfordshire (England)
Languages : en
Pages : 278
Book Description
Publisher:
ISBN:
Category : Bedfordshire (England)
Languages : en
Pages : 278
Book Description
The Marriage, Baptismal, and Burial Registers of the Collegiate Church Or Abbey of St. Peter, Westminster
Author: Joseph Lemuel Chester
Publisher:
ISBN:
Category : Registers of births, etc
Languages : en
Pages : 658
Book Description
Publisher:
ISBN:
Category : Registers of births, etc
Languages : en
Pages : 658
Book Description
Bedfordshire Notes and Queries
Author: Frederic Augustus Blaydes
Publisher:
ISBN:
Category : Bedfordshire (England)
Languages : en
Pages : 484
Book Description
Publisher:
ISBN:
Category : Bedfordshire (England)
Languages : en
Pages : 484
Book Description
Trapped in a Video Game: The Complete Series
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524862932
Category : Juvenile Fiction
Languages : en
Pages : 720
Book Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Publisher: Andrews McMeel Publishing
ISBN: 1524862932
Category : Juvenile Fiction
Languages : en
Pages : 720
Book Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.