Cheat Codes of the Gods

Cheat Codes of the Gods PDF Author: Rosie Sedgwick
Publisher:
ISBN:
Category : Mythology, Greek
Languages : en
Pages : 92

Get Book Here

Book Description
In 1972, engineer Al Alcorn from Atari created Pong, the virtual table-tennis game that became a classic staple of the video gaming world (Kent). The 1960s to the 1980s contain some of the game industry's most prominent landmarks, from the creation of the first interactive video game Spacewar by Steve Russell in 1961 to Nintendo's release of Donkey Kong in 1981 (Kent). Video games sought to go further in technological advancement, from Square Enix's foray into role-playing games (RPGs) with 1988's first Final Fantasy to Nintendo's critically acclaimed The Legend of Zelda: Ocarina of Time in 1998, one of Nintendo's first games with 3D graphics. From there, developers continued to create new stories in this new and constantly improving genre. The first cited video game taking inspiration from Greek mythology comes with the text-based adventure game1 Madness and the Minotaur by Spectral Associates in 1981 ("Madness and the Minotaur"), and the world of applying Greek mythology to video games only blossomed from there, including the Kid Icarus series (Nintendo 1987-2013) and 2008's Rise of the Argonauts (Liquid Entertainment). The four games I chose as my primary sources for this project come from 2015 to 2020 in publication date. I chose more recently published games because new properties are available for new scholarship and research, and I want to explore uncharted territory in the games I picked. In order of earliest to latest publication, the games are Apotheon (Alientrap 2015), Assassin's Creed: Odyssey (AC:O) (Ubisoft 2018), Hades (Supergiant 2020), and Immortals Fenyx Rising (IFR) (Ubisoft 2020). In order to get the best understanding of how mechanics affect the narrative, all four games are different genres--different types of narratives in different types of gameplay. Where Apotheon is a side-scrolling two-dimensional platformer game, Hades is a dungeon-crawler set in an isometric angle (also known as "two-and-a-half-D"), meaning a three-dimensional perspective that reveals more of the surrounding setting than a top-down or two-dimensional game could achieve. Assassin's Creed: Odyssey is an RPG, where players choose one of two possible protagonists, while Immortals Fenyx Rising is an adventurous open-world game with one protagonist, where players explore the world as it unfolds to them. These four games all use Greek mythological influences to further their stories in various ways, and my research finds out how and why they differ in gameplay mechanics, storylines, use of mythologies and culture, and narrative design.

Cheat Codes of the Gods

Cheat Codes of the Gods PDF Author: Rosie Sedgwick
Publisher:
ISBN:
Category : Mythology, Greek
Languages : en
Pages : 92

Get Book Here

Book Description
In 1972, engineer Al Alcorn from Atari created Pong, the virtual table-tennis game that became a classic staple of the video gaming world (Kent). The 1960s to the 1980s contain some of the game industry's most prominent landmarks, from the creation of the first interactive video game Spacewar by Steve Russell in 1961 to Nintendo's release of Donkey Kong in 1981 (Kent). Video games sought to go further in technological advancement, from Square Enix's foray into role-playing games (RPGs) with 1988's first Final Fantasy to Nintendo's critically acclaimed The Legend of Zelda: Ocarina of Time in 1998, one of Nintendo's first games with 3D graphics. From there, developers continued to create new stories in this new and constantly improving genre. The first cited video game taking inspiration from Greek mythology comes with the text-based adventure game1 Madness and the Minotaur by Spectral Associates in 1981 ("Madness and the Minotaur"), and the world of applying Greek mythology to video games only blossomed from there, including the Kid Icarus series (Nintendo 1987-2013) and 2008's Rise of the Argonauts (Liquid Entertainment). The four games I chose as my primary sources for this project come from 2015 to 2020 in publication date. I chose more recently published games because new properties are available for new scholarship and research, and I want to explore uncharted territory in the games I picked. In order of earliest to latest publication, the games are Apotheon (Alientrap 2015), Assassin's Creed: Odyssey (AC:O) (Ubisoft 2018), Hades (Supergiant 2020), and Immortals Fenyx Rising (IFR) (Ubisoft 2020). In order to get the best understanding of how mechanics affect the narrative, all four games are different genres--different types of narratives in different types of gameplay. Where Apotheon is a side-scrolling two-dimensional platformer game, Hades is a dungeon-crawler set in an isometric angle (also known as "two-and-a-half-D"), meaning a three-dimensional perspective that reveals more of the surrounding setting than a top-down or two-dimensional game could achieve. Assassin's Creed: Odyssey is an RPG, where players choose one of two possible protagonists, while Immortals Fenyx Rising is an adventurous open-world game with one protagonist, where players explore the world as it unfolds to them. These four games all use Greek mythological influences to further their stories in various ways, and my research finds out how and why they differ in gameplay mechanics, storylines, use of mythologies and culture, and narrative design.

The Cheat Code for God Mode

The Cheat Code for God Mode PDF Author: Andy De Fonseca
Publisher:
ISBN: 9781621051268
Category : Fiction
Languages : en
Pages : 116

Get Book Here

Book Description
In a world where humanoid bulls patrol the street, wormholes and portals make up children's playgrounds, and flying turtles produce the most delicious bacon, Margy Plum and Victor Vance are quite content with playing old school video games and designing 8-bit chickens. When they find a cheat code to a strange game called "Adamina," neither are prepared to see their video game exploits on the streets of their own town. To their horror, they have discovered a game that controls the universe. Before they can even choose an alignment, their world erupts into madness-mutated memes terrorize the streets, clouds fall from the sky and giant balloon animals piss on park trees. Victor and Margy flee to the lands of the old internet, where the dunes are riddled with bandit viruses, the saloons are filled with Japanese porn, and Lolcats roam the dusty plains. While there, they discover a secret. A secret that twists all they know and believe, one that threatens their entire existence. It's up to Victor and Margy, controlling the fate of everything and everyone, to find the equation at the heart of the universe before they're ripped from their lives.

THE CHEAT CODE

THE CHEAT CODE PDF Author: Misba
Publisher: Nomad's Forge
ISBN: 9843542827
Category : Fiction
Languages : en
Pages : 426

Get Book Here

Book Description
After the terrible encounters with the war heroes, the Intuitionist is on the verge of breaking all promises she gave to her friends and her family. Worse: both the war heroes might become aware of her power—her intuition, for she is their shortcut, their cheat code. As the Monk looks into the Oldest Dance, he nearly discovers the first language of mankind, or perhaps, the first language on earth. It could take him to the Source, he believes. But he can't do that without the Devil's Book--the book that now belongs to the Mesmerizer. Soon enough, they realize that none may find what they seek unless they have the power to guess things right. Soon enough, they know who might be their Cheat Code to achieve it all. And thus, the Intuitionist fights the whispers of the ones with voice. Her purpose calls her, but she has her life to deal with--a life that is too trivial compared to the ones who want her home. And it's not easy when she must handle all promises she has made, not when the oldest dance of the universe whispers in her dreams and when the Devil's Book calls her still. In a world of voice where High Grades are too proud to lie, a promise made verbally is stronger than a red seal. So she must leave her mother's nest while keeping her promises, and in her journey, she must be aware of the whispers of the war heroes. What the Critiques and Reviewers are saying about it: "... A SLAP. NOT A WHIP. THE WHIP BELONGS TO TYRANTS AND MASTERS ..." "... DANGEROUSLY TRUE ..." " ... SCARILY PROPHETIC ..."

God in the Machine

God in the Machine PDF Author: Liel Leibovitz
Publisher: Templeton Foundation Press
ISBN: 1599474506
Category : Social Science
Languages : en
Pages : 157

Get Book Here

Book Description
What might Heidegger say about Halo, the popular video game franchise, if he were alive today? What would Augustine think about Assassin’s Creed? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this rumor now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philosophical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection all come into play in the video games that some critics so quickly write off as mind-numbing wastes of time. When one looks closely at how these games are designed, their inherent logic, and their cognitive effects on players, it becomes clear that playing these games creates a state of awareness vastly different from when we watch television or read a book. Indeed, the gameplay is a far more dynamic process that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engaging game can be a profoundly spiritual activity. It is not to think, but rather to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. As more and more of us look “screenward,” it is crucial to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.

Harbinger: Acts of God #1

Harbinger: Acts of God #1 PDF Author: James Perham
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 48

Get Book Here

Book Description
One day you wake up and everything is... different. Electric fire burns your fingertips; iron bends in your angry grip. You can hide in plain sight. You can soar above the clouds. Different. Better? The government doesn't think so. And neither do the teens under the microscope. One of them objects... strongly. And he has enough power to change the world. But who will follow him?

The Hitchhiker’s Guide to the Isekai

The Hitchhiker’s Guide to the Isekai PDF Author: Sakka Keihan
Publisher: J-Novel Club
ISBN: 1718302029
Category : Young Adult Fiction
Languages : en
Pages : 111

Get Book Here

Book Description
Traveling to another world, either by accident, magic summoning, death, cruel twist of fate, on a research assignment, or just on vacation, means dealing with a whole lot of change all at once. In this compilation, the authors of the SAKKA KEIHAN writing circle explore the ins and outs of what to expect when you’ve been transported to another plane of existence. Six different short stories cover the authors’ ruminations on how to get by in these other worlds, whether you’re headed over voluntarily or finding yourself just trying to survive. You’ll probably want to bring a towel; things are going to get slimy. Don’t think it’ll save you from a fireball, however.

Big Gods

Big Gods PDF Author: Ara Norenzayan
Publisher: Princeton University Press
ISBN: 0691169748
Category : Psychology
Languages : en
Pages : 264

Get Book Here

Book Description
Examines how the belief in gods has lead to cooperation and sometimes conflict between groups. The author also looks at how some cooperative societies have developed without belief in gods.

Level Up Your Time with God

Level Up Your Time with God PDF Author: Patrick DA Sims
Publisher: Christian Faith Publishing, Inc.
ISBN: 1098083970
Category : Religion
Languages : en
Pages : 136

Get Book Here

Book Description
Why level up your time with God? The latest stats say 65 percent of adults in America play video games, and we all know kids who play video games as well, but there come issues with that. We've all been told that video games are no good at one point or another, or some of us are the ones who've said it. The media talks about violence caused by games, and many churches and parents talk about them being mental garbage. But how much of that is true? Are video games fundamentally different than spending time with God, or can they actually be something that helps our relationship with God? What if our games could be something that helps us know God more instead of being something that distracts us from God to the point we either feel guilty thinking about God or we just leave the church altogether? What if you, as a gamer, could read something that connects games to God in a meaningful way? What if you-as a parent, grandparent, spouse, or friend of a gamer-could read something that answers your worries and shows just how much of God is in this stuff? We don't have to wonder. We can love video games and still choose God. You just need to Level Up Your Time with God.

A Christian Study Guide for the DaVinci Code

A Christian Study Guide for the DaVinci Code PDF Author: Dr. Judy Barrett
Publisher: Lulu.com
ISBN: 1300256540
Category : Religion
Languages : en
Pages : 104

Get Book Here

Book Description
The DaVinci Code by Dan Brown provides an excellent opportunity to discuss some common Christian heresies. This study guide (complete with answer key) will walk you through the process of exploring why these heresies are invalid. Moral issues are also discussed. Biblical references are given so that you may examine scripture yourself. History and art are also a part of this journey. There is much to learn. Dan Brown has packed his book with information. The study guide will help you discuss controversial information in a non-threatening manner so that you may safely examine what you believe. It may be used by an individual, or portions of it may be reproduced by a small group for discussion. Home schoolers and Christian college groups may find this helpful as well. I hope you learn much, and enjoy the process.

God and Football

God and Football PDF Author: Chad Gibbs
Publisher: ReadHowYouWant.com
ISBN: 1458723917
Category : Religion
Languages : en
Pages : 306

Get Book Here

Book Description
In 2008 over six million people attended an SEC football game. They spent thousands on season tickets, donated millions to athletic departments, and for three months a year ordered their entire lives around the schedule of their favorite team. As a Christian, Gibbs knows he cannot serve two masters, but at times his faith is overwhelmed by his f...