Author: NFGMan
Publisher: Gulf Professional Publishing
ISBN: 9780240808086
Category : Computers
Languages : en
Pages : 204
Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.
Character Design for Mobile Devices
Author: NFGMan
Publisher: Gulf Professional Publishing
ISBN: 9780240808086
Category : Computers
Languages : en
Pages : 204
Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.
Publisher: Gulf Professional Publishing
ISBN: 9780240808086
Category : Computers
Languages : en
Pages : 204
Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.
Character Design for Mobile Devices
Author: NFGMan
Publisher:
ISBN: 9789812453549
Category : Icons (Computer graphics)
Languages : en
Pages : 191
Book Description
Publisher:
ISBN: 9789812453549
Category : Icons (Computer graphics)
Languages : en
Pages : 191
Book Description
Draw With Jazza - Creating Characters
Author: Josiah Brooks
Publisher: Penguin
ISBN: 1440344949
Category : Art
Languages : en
Pages : 145
Book Description
Imagine, Design and Draw Your Own Characters! Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! • Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. • Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. • Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. • Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Publisher: Penguin
ISBN: 1440344949
Category : Art
Languages : en
Pages : 145
Book Description
Imagine, Design and Draw Your Own Characters! Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! • Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. • Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. • Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. • Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Designing Mobile Interfaces
Author: Steven Hoober
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321321
Category : Computers
Languages : en
Pages : 584
Book Description
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321321
Category : Computers
Languages : en
Pages : 584
Book Description
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces
The Mobile Frontier
Author: Rachel Hinman
Publisher: Rosenfeld Media
ISBN: 1933820055
Category : Computers
Languages : en
Pages : 282
Book Description
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
Publisher: Rosenfeld Media
ISBN: 1933820055
Category : Computers
Languages : en
Pages : 282
Book Description
Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.
Foundations of Web Design
Author: Thomas Michaud
Publisher: Pearson Education
ISBN: 0321918932
Category : Computers
Languages : en
Pages : 289
Book Description
Presents information on Web design and front-end coding using HTML and CSS, covering such topics as text elements, layouts, forms, the box model, navigation, and workflow.
Publisher: Pearson Education
ISBN: 0321918932
Category : Computers
Languages : en
Pages : 289
Book Description
Presents information on Web design and front-end coding using HTML and CSS, covering such topics as text elements, layouts, forms, the box model, navigation, and workflow.
Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications
Author: Symonds, Judith
Publisher: IGI Global
ISBN: 160566961X
Category : Computers
Languages : en
Pages : 1868
Book Description
"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.
Publisher: IGI Global
ISBN: 160566961X
Category : Computers
Languages : en
Pages : 1868
Book Description
"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.
Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction
Author: Julie A. Jacko
Publisher: Springer Science & Business Media
ISBN: 3642025803
Category : Computers
Languages : en
Pages : 829
Book Description
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and g- ernmental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers address the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presen- tion thoroughly cover the entire field of human–computer interaction, addressing major advances in the knowledge and effective use of computers in a variety of app- cation areas.
Publisher: Springer Science & Business Media
ISBN: 3642025803
Category : Computers
Languages : en
Pages : 829
Book Description
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and g- ernmental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers address the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presen- tion thoroughly cover the entire field of human–computer interaction, addressing major advances in the knowledge and effective use of computers in a variety of app- cation areas.
World Congress of Medical Physics and Biomedical Engineering 2006
Author: Sun I. Kim
Publisher: Springer Science & Business Media
ISBN: 3540368418
Category : Technology & Engineering
Languages : en
Pages : 4361
Book Description
These proceedings of the World Congress 2006, the fourteenth conference in this series, offer a strong scientific program covering a wide range of issues and challenges which are currently present in Medical physics and Biomedical Engineering. About 2,500 peer reviewed contributions are presented in a six volume book, comprising 25 tracks, joint conferences and symposia, and including invited contributions from well known researchers in this field.
Publisher: Springer Science & Business Media
ISBN: 3540368418
Category : Technology & Engineering
Languages : en
Pages : 4361
Book Description
These proceedings of the World Congress 2006, the fourteenth conference in this series, offer a strong scientific program covering a wide range of issues and challenges which are currently present in Medical physics and Biomedical Engineering. About 2,500 peer reviewed contributions are presented in a six volume book, comprising 25 tracks, joint conferences and symposia, and including invited contributions from well known researchers in this field.
Engineering Global E-Commerce Sites
Author: James Bean
Publisher: Elsevier
ISBN: 0080505678
Category : Computers
Languages : en
Pages : 248
Book Description
"This book is a boon to technology professionals who are responsible for global integration projects. Faced with the mind-boggling complexities of standardizing global data, global processes and global e-commerce, even the most experienced professionals are often at a loss. James Bean has created an extraordinary compilation of standards information, and provided his insight on how to resolve complex integration problems. This book will benefit IT community at large, and I would encourage both specialists and novices alike to bring this book into their personal libraries." -- Arka Mukherjee, Ph.D., CEO, Global IDs Inc.A practitioner's guide to developing global e-commerce sites, focusing on the design and engineering of Web forms for global data collection and alignment with widely recognized international standards, XML structures, and XML vocabularies. The author describes the globalization problem, identifies common design errors, provides a representative scenario, and introduces effective solutions and techniques.Structured around a practical, "real-world" theme, this book is written for the hands-on practicioner in any mid- to large-sized company engaging in international ecommerce (B2C, B2B, etc.)* Presents effective techniques for flexible and extensible data capture* Provides techniques for using the most recognized international data standards and describes the synergies, value and importance of XML as a transaction definition medium* Only book on the subject written from a software engineering point of view
Publisher: Elsevier
ISBN: 0080505678
Category : Computers
Languages : en
Pages : 248
Book Description
"This book is a boon to technology professionals who are responsible for global integration projects. Faced with the mind-boggling complexities of standardizing global data, global processes and global e-commerce, even the most experienced professionals are often at a loss. James Bean has created an extraordinary compilation of standards information, and provided his insight on how to resolve complex integration problems. This book will benefit IT community at large, and I would encourage both specialists and novices alike to bring this book into their personal libraries." -- Arka Mukherjee, Ph.D., CEO, Global IDs Inc.A practitioner's guide to developing global e-commerce sites, focusing on the design and engineering of Web forms for global data collection and alignment with widely recognized international standards, XML structures, and XML vocabularies. The author describes the globalization problem, identifies common design errors, provides a representative scenario, and introduces effective solutions and techniques.Structured around a practical, "real-world" theme, this book is written for the hands-on practicioner in any mid- to large-sized company engaging in international ecommerce (B2C, B2B, etc.)* Presents effective techniques for flexible and extensible data capture* Provides techniques for using the most recognized international data standards and describes the synergies, value and importance of XML as a transaction definition medium* Only book on the subject written from a software engineering point of view