Character Design for Mobile Devices

Character Design for Mobile Devices PDF Author: NFGMan
Publisher: Rotovision
ISBN: 9782940361120
Category : Characters and characteristics
Languages : en
Pages : 191

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Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Character Design for Mobile Devices

Character Design for Mobile Devices PDF Author: NFGMan
Publisher: Rotovision
ISBN: 9782940361120
Category : Characters and characteristics
Languages : en
Pages : 191

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Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Character Design for Mobile Devices

Character Design for Mobile Devices PDF Author: NFGMan
Publisher: Gulf Professional Publishing
ISBN: 9780240808086
Category : Computers
Languages : en
Pages : 204

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Book Description
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Designing Mobile Interfaces

Designing Mobile Interfaces PDF Author: Steven Hoober
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321313
Category : Computers
Languages : en
Pages : 585

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Book Description
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media PDF Author: Robin James Stuart Sloan
Publisher: CRC Press
ISBN: 1466598204
Category : Computers
Languages : en
Pages : 248

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Book Description
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Introduction to Media Production

Introduction to Media Production PDF Author: Gorham Kindem
Publisher: CRC Press
ISBN: 1136053220
Category : Art
Languages : en
Pages : 536

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Book Description
Long-standing book on media production brings media production into the digital age!

Visual Design Concepts For Mobile Games

Visual Design Concepts For Mobile Games PDF Author: Chirstopher Carman
Publisher: CRC Press
ISBN: 1317614984
Category : Computers
Languages : en
Pages : 321

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Book Description
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.

Human Computer Interaction with Mobile Devices

Human Computer Interaction with Mobile Devices PDF Author: Fabio Paterno
Publisher: Springer
ISBN: 3540457569
Category : Computers
Languages : en
Pages : 443

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Book Description
This book constitutes the refereed proceedings of the 4th International Symposium on Mobile Human-Computer Interaction, Mobile HCI 2002, held in Pisa, Italy, in September 2002. The revised 18 full papers and 32 short papers presented together with 2 invited contributions were carefully reviewed and selected from numerous submissions. The book offers topical sections on location awareness, design support for personal digital assistants, context dependent systems, innovative case studies, usability evaluation in small devices, and novel user interfaces for mobile devices.

Art Directing Projects for Print

Art Directing Projects for Print PDF Author: Tony Seddon
Publisher: Rotovision
ISBN: 288893020X
Category : Art
Languages : en
Pages : 258

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Book Description
Art directors need to balance both the creative and business-oriented aspects of their role to be truly successful. This book provides an inspirational and creative 'skill set' path for designers who wish to take their careers to a more ambitious level.

Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466682019
Category : Computers
Languages : en
Pages : 2250

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Book Description
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Mobile Game Design Essentials

Mobile Game Design Essentials PDF Author: Dr. Claudio Scolastici
Publisher: Packt Publishing Ltd
ISBN: 1849692998
Category : Computers
Languages : en
Pages : 521

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Book Description
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games