Author: Tomasz Müldner
Publisher: Addison-Wesley
ISBN: 9780201722314
Category : C+
Languages : en
Pages : 0
Book Description
C++ Programming with Design Patterns Revealed introduces C++ syntax alongside current object-oriented tools such as design patterns, and the Unified Modeling Language (UML), which are essential for the production of well-designed C++ software. Through this book, readers will attain mastery of many C++ features, as well as the object-oriented design techniques that facilitate and optimize their use. This book uses an example-based approach. First, a technique is presented alongside a piece of code that implements that technique. Next, a component is shown that uses the technique. Finally, an entire running example that incorporates the technique is presented. The book balances a systematic discussion of object-oriented design alongside the introduction of C++ syntax. It introduces twelve basic design patterns early on and uses them throughout, and describes design patterns via use of basic UML. Numerous reference appendices are included for the idioms, design patterns, and programming guidelines in the book. Portability tips, common programming errors, idioms, and programming style tips are also highlighted in each chapter. This book is designed for readers who have been exposed to Java, as well as to basic object-oriented ideas, and are looking to gain familiarity with C++.
C++ Programming with Design Patterns Revealed
Author: Tomasz Müldner
Publisher: Addison-Wesley
ISBN: 9780201722314
Category : C+
Languages : en
Pages : 0
Book Description
C++ Programming with Design Patterns Revealed introduces C++ syntax alongside current object-oriented tools such as design patterns, and the Unified Modeling Language (UML), which are essential for the production of well-designed C++ software. Through this book, readers will attain mastery of many C++ features, as well as the object-oriented design techniques that facilitate and optimize their use. This book uses an example-based approach. First, a technique is presented alongside a piece of code that implements that technique. Next, a component is shown that uses the technique. Finally, an entire running example that incorporates the technique is presented. The book balances a systematic discussion of object-oriented design alongside the introduction of C++ syntax. It introduces twelve basic design patterns early on and uses them throughout, and describes design patterns via use of basic UML. Numerous reference appendices are included for the idioms, design patterns, and programming guidelines in the book. Portability tips, common programming errors, idioms, and programming style tips are also highlighted in each chapter. This book is designed for readers who have been exposed to Java, as well as to basic object-oriented ideas, and are looking to gain familiarity with C++.
Publisher: Addison-Wesley
ISBN: 9780201722314
Category : C+
Languages : en
Pages : 0
Book Description
C++ Programming with Design Patterns Revealed introduces C++ syntax alongside current object-oriented tools such as design patterns, and the Unified Modeling Language (UML), which are essential for the production of well-designed C++ software. Through this book, readers will attain mastery of many C++ features, as well as the object-oriented design techniques that facilitate and optimize their use. This book uses an example-based approach. First, a technique is presented alongside a piece of code that implements that technique. Next, a component is shown that uses the technique. Finally, an entire running example that incorporates the technique is presented. The book balances a systematic discussion of object-oriented design alongside the introduction of C++ syntax. It introduces twelve basic design patterns early on and uses them throughout, and describes design patterns via use of basic UML. Numerous reference appendices are included for the idioms, design patterns, and programming guidelines in the book. Portability tips, common programming errors, idioms, and programming style tips are also highlighted in each chapter. This book is designed for readers who have been exposed to Java, as well as to basic object-oriented ideas, and are looking to gain familiarity with C++.
Design Patterns for Embedded Systems in C
Author: Bruce Powel Douglass
Publisher: Elsevier
ISBN: 0080959717
Category : Computers
Languages : en
Pages : 471
Book Description
A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code
Publisher: Elsevier
ISBN: 0080959717
Category : Computers
Languages : en
Pages : 471
Book Description
A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Making Embedded Systems
Author: Elecia White
Publisher: "O'Reilly Media, Inc."
ISBN: 1449320589
Category : Computers
Languages : en
Pages : 329
Book Description
Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449320589
Category : Computers
Languages : en
Pages : 329
Book Description
Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.
Programming Embedded Systems in C and C++
Author: Michael Barr
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565923546
Category : Computers
Languages : en
Pages : 206
Book Description
This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, and more.
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565923546
Category : Computers
Languages : en
Pages : 206
Book Description
This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, and more.
C++ Design Patterns and Derivatives Pricing
Author: Mark Suresh Joshi
Publisher: Cambridge University Press
ISBN: 9780521832359
Category : Business & Economics
Languages : en
Pages : 220
Book Description
Design patterns are the cutting-edge paradigm for programming in object-oriented languages. Here they are discussed, for the first time in a book, in the context of implementing financial models in C++. Assuming only a basic knowledge of C++ and mathematical finance, the reader is taught how to produce well-designed, structured, re-usable code via concrete examples. Each example is treated in depth, with the whys and wherefores of the chosen method of solution critically examined. Part of the book is devoted to designing re-usable components that are then put together to build a Monte Carlo pricer for path-dependent exotic options. Advanced topics treated include the factory pattern, the singleton pattern and the decorator pattern. Complete ANSI/ISO-compatible C++ source code is included on a CD for the reader to study and re-use and so develop the skills needed to implement financial models with object-oriented programs and become a working financial engineer. Please note the CD supplied with this book is platform-dependent and PC users will not be able to use the files without manual intervention in order to remove extraneous characters. Cambridge University Press apologises for this error. Machine readable files for all users can be obtained from www.markjoshi.com/design.
Publisher: Cambridge University Press
ISBN: 9780521832359
Category : Business & Economics
Languages : en
Pages : 220
Book Description
Design patterns are the cutting-edge paradigm for programming in object-oriented languages. Here they are discussed, for the first time in a book, in the context of implementing financial models in C++. Assuming only a basic knowledge of C++ and mathematical finance, the reader is taught how to produce well-designed, structured, re-usable code via concrete examples. Each example is treated in depth, with the whys and wherefores of the chosen method of solution critically examined. Part of the book is devoted to designing re-usable components that are then put together to build a Monte Carlo pricer for path-dependent exotic options. Advanced topics treated include the factory pattern, the singleton pattern and the decorator pattern. Complete ANSI/ISO-compatible C++ source code is included on a CD for the reader to study and re-use and so develop the skills needed to implement financial models with object-oriented programs and become a working financial engineer. Please note the CD supplied with this book is platform-dependent and PC users will not be able to use the files without manual intervention in order to remove extraneous characters. Cambridge University Press apologises for this error. Machine readable files for all users can be obtained from www.markjoshi.com/design.
The Design and Evolution of C++
Author: Bjarne Stroustrup
Publisher: Addison-Wesley Professional
ISBN: 0135229472
Category : Computers
Languages : en
Pages : 1075
Book Description
The inventor of C++ presents the definitive insider's guide to the design and development of the C++ programming language. Without ommitting critical details or getting bogged down in technicalities, Stroustrup presents his unique insights into the decisions that shaped C++. Every C++ programmer will benefit from Stroustrup's explanations of the 'why's' behind C++ from the earliest features, such as the original class concept, to the latest extensions, such as new casts and explicit template instantiation. Some C++ design decisions have been universally praised, while others remain controversial, and debated vigorously; still other features have been rejected based on experimentation. In this book, Stroustrup dissects many of these decisions to present a case study in "real object- oriented language development" for the working programmer. In doing so, he presents his views on programming and design in a concrete and useful way that makes this book a must-buy for every C++ programmer. Features Written by the inventor of C++: Bjarne Stroustrup Provides insights into the design decisions which shaped C++. Gives technical summaries of C++. Presents Stroustrup's unique programming and design views
Publisher: Addison-Wesley Professional
ISBN: 0135229472
Category : Computers
Languages : en
Pages : 1075
Book Description
The inventor of C++ presents the definitive insider's guide to the design and development of the C++ programming language. Without ommitting critical details or getting bogged down in technicalities, Stroustrup presents his unique insights into the decisions that shaped C++. Every C++ programmer will benefit from Stroustrup's explanations of the 'why's' behind C++ from the earliest features, such as the original class concept, to the latest extensions, such as new casts and explicit template instantiation. Some C++ design decisions have been universally praised, while others remain controversial, and debated vigorously; still other features have been rejected based on experimentation. In this book, Stroustrup dissects many of these decisions to present a case study in "real object- oriented language development" for the working programmer. In doing so, he presents his views on programming and design in a concrete and useful way that makes this book a must-buy for every C++ programmer. Features Written by the inventor of C++: Bjarne Stroustrup Provides insights into the design decisions which shaped C++. Gives technical summaries of C++. Presents Stroustrup's unique programming and design views
C++ Template Metaprogramming
Author: David Abrahams
Publisher: Pearson Education
ISBN: 0321623916
Category : Computers
Languages : en
Pages : 726
Book Description
C++ Template Metaprogramming sheds light on the most powerful idioms of today's C++, at long last delivering practical metaprogramming tools and techniques into the hands of the everyday programmer. A metaprogram is a program that generates or manipulates program code. Ever since generic programming was introduced to C++, programmers have discovered myriad "template tricks" for manipulating programs as they are compiled, effectively eliminating the barrier between program and metaprogram. While excitement among C++ experts about these capabilities has reached the community at large, their practical application remains out of reach for most programmers. This book explains what metaprogramming is and how it is best used. It provides the foundation you'll need to use the template metaprogramming effectively in your own work. This book is aimed at any programmer who is comfortable with idioms of the Standard Template Library (STL). C++ power-users will gain a new insight into their existing work and a new fluency in the domain of metaprogramming. Intermediate-level programmers who have learned a few advanced template techniques will see where these tricks fit in the big picture and will gain the conceptual foundation to use them with discipline. Programmers who have caught the scent of metaprogramming, but for whom it is still mysterious, will finally gain a clear understanding of how, when, and why it works. All readers will leave with a new tool of unprecedented power at their disposal—the Boost Metaprogramming Library. Note: CD materials are only available with the print edition.
Publisher: Pearson Education
ISBN: 0321623916
Category : Computers
Languages : en
Pages : 726
Book Description
C++ Template Metaprogramming sheds light on the most powerful idioms of today's C++, at long last delivering practical metaprogramming tools and techniques into the hands of the everyday programmer. A metaprogram is a program that generates or manipulates program code. Ever since generic programming was introduced to C++, programmers have discovered myriad "template tricks" for manipulating programs as they are compiled, effectively eliminating the barrier between program and metaprogram. While excitement among C++ experts about these capabilities has reached the community at large, their practical application remains out of reach for most programmers. This book explains what metaprogramming is and how it is best used. It provides the foundation you'll need to use the template metaprogramming effectively in your own work. This book is aimed at any programmer who is comfortable with idioms of the Standard Template Library (STL). C++ power-users will gain a new insight into their existing work and a new fluency in the domain of metaprogramming. Intermediate-level programmers who have learned a few advanced template techniques will see where these tricks fit in the big picture and will gain the conceptual foundation to use them with discipline. Programmers who have caught the scent of metaprogramming, but for whom it is still mysterious, will finally gain a clear understanding of how, when, and why it works. All readers will leave with a new tool of unprecedented power at their disposal—the Boost Metaprogramming Library. Note: CD materials are only available with the print edition.
Multi-paradigm Design for C++
Author: James O. Coplien
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
The C++ language is being used increasingly for complex and large-scale software systems--systems that call for multi-paradigm design. Well known for his C++ expertise, James Coplien guides program designers through the most challenging aspects of C++ design. He describes each paradigm and explains how it solves the design problem at hand and how it applies to C++.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
The C++ language is being used increasingly for complex and large-scale software systems--systems that call for multi-paradigm design. Well known for his C++ expertise, James Coplien guides program designers through the most challenging aspects of C++ design. He describes each paradigm and explains how it solves the design problem at hand and how it applies to C++.
Programming Interviews Exposed
Author: John Mongan
Publisher: John Wiley & Sons
ISBN: 1118287207
Category : Computers
Languages : en
Pages : 338
Book Description
Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.
Publisher: John Wiley & Sons
ISBN: 1118287207
Category : Computers
Languages : en
Pages : 338
Book Description
Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.