Author: Graham Kibble-White
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 328
Book Description
Illustrated throughout, this fact-filled and funny encyclopedia reveals the best of British comics, discussing how these quirky and colourful creations have shaped the lives of British children since the seventies.
The Ultimate Book of British Comics
Author: Graham Kibble-White
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 328
Book Description
Illustrated throughout, this fact-filled and funny encyclopedia reveals the best of British comics, discussing how these quirky and colourful creations have shaped the lives of British children since the seventies.
Publisher:
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 328
Book Description
Illustrated throughout, this fact-filled and funny encyclopedia reveals the best of British comics, discussing how these quirky and colourful creations have shaped the lives of British children since the seventies.
Great British Comics
Author: Paul Gravett
Publisher: White Lion Publishing
ISBN: 9781845131708
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Read by millions, British comics are world-famous. And for more than a quarter of a century, Britain’s writers and artists have had a significant influence on the American comic-book scene, revitalizing standards from Batman to X-Men and originating uniquely British characters of their own, such as Modesty Blaise and the League of Extraordinary Gentlemen. Now, in a feast of cartoon graphics, Great British Comics celebrates the UK’s comic heroes, offering an invaluable resource for enthusiasts and collectors. Divided into themed chapters, and ranging from the 1920s to the 1990s, it charts the careers of all the familiar favorites. Featuring lively, informative text, Great British Comics is copiously illustrated with comic book covers, pages, and annuals, as well as toys, collectibles, and memorabilia. Paul Gravett, who has curated numerous exhibitions of comic art, is also the author of Manga: Sixty Years of Japanese Comics and Graphic Novels: Everything You Need to Know.
Publisher: White Lion Publishing
ISBN: 9781845131708
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Read by millions, British comics are world-famous. And for more than a quarter of a century, Britain’s writers and artists have had a significant influence on the American comic-book scene, revitalizing standards from Batman to X-Men and originating uniquely British characters of their own, such as Modesty Blaise and the League of Extraordinary Gentlemen. Now, in a feast of cartoon graphics, Great British Comics celebrates the UK’s comic heroes, offering an invaluable resource for enthusiasts and collectors. Divided into themed chapters, and ranging from the 1920s to the 1990s, it charts the careers of all the familiar favorites. Featuring lively, informative text, Great British Comics is copiously illustrated with comic book covers, pages, and annuals, as well as toys, collectibles, and memorabilia. Paul Gravett, who has curated numerous exhibitions of comic art, is also the author of Manga: Sixty Years of Japanese Comics and Graphic Novels: Everything You Need to Know.
British Comics
Author: James Chapman
Publisher: Reaktion Books
ISBN: 1861899629
Category : Comics & Graphic Novels
Languages : en
Pages : 451
Book Description
Arguing that British comics are distinct from their international counterparts, a unique showcase of the major role they have played in the imaginative lives of British youth—and some adults. In this entertaining cultural history of British comic papers and magazines, James Chapman shows how comics were transformed in the early twentieth century from adult amusement to imaginative reading matter for children. Beginning with the first British comic, Ally Sloper—known as “A Selection, Side-splitting, Sentimental, and Serious, for the Benefit of Old Boys, Young Boys, Odd Boys generally, and even Girls”—British Comics goes on to describe the heyday of comics in the 1950s and ’60s, when titles such as School Friend and Eagle sold a million copies a week. Chapman also analyzes the major genres, including schoolgirl fantasies and sports and war stories for boys; the development of a new breed of violent comics in the 1970s, including the controversial Action and 2000AD; and the attempt by American publisher, Marvel, to launch a new hero for the British market in the form of Captain Britain. Considering the work of important contemporary comic writers such as Alan Moore, Grant Morrison, Ian Edginton, Warren Ellis, and Garth Ennis, Chapman’s history comes right up to the present and takes in adult-oriented comics such as Warrior, Crisis, Deadline,and Revolver, and alternative comics such as Viz. Through a look at the changing structure of the comic publishing industry and how comic publishers, writers, and artists have responded to the tastes of their consumers, Chapman ultimately argues that British comics are distinctive and different from American, French, and Japanese comics. An invaluable reference for all comic collectors and fans in Britain and beyond, British Comics showcases the major role comics have played in the imaginative lives of readers young and old.
Publisher: Reaktion Books
ISBN: 1861899629
Category : Comics & Graphic Novels
Languages : en
Pages : 451
Book Description
Arguing that British comics are distinct from their international counterparts, a unique showcase of the major role they have played in the imaginative lives of British youth—and some adults. In this entertaining cultural history of British comic papers and magazines, James Chapman shows how comics were transformed in the early twentieth century from adult amusement to imaginative reading matter for children. Beginning with the first British comic, Ally Sloper—known as “A Selection, Side-splitting, Sentimental, and Serious, for the Benefit of Old Boys, Young Boys, Odd Boys generally, and even Girls”—British Comics goes on to describe the heyday of comics in the 1950s and ’60s, when titles such as School Friend and Eagle sold a million copies a week. Chapman also analyzes the major genres, including schoolgirl fantasies and sports and war stories for boys; the development of a new breed of violent comics in the 1970s, including the controversial Action and 2000AD; and the attempt by American publisher, Marvel, to launch a new hero for the British market in the form of Captain Britain. Considering the work of important contemporary comic writers such as Alan Moore, Grant Morrison, Ian Edginton, Warren Ellis, and Garth Ennis, Chapman’s history comes right up to the present and takes in adult-oriented comics such as Warrior, Crisis, Deadline,and Revolver, and alternative comics such as Viz. Through a look at the changing structure of the comic publishing industry and how comic publishers, writers, and artists have responded to the tastes of their consumers, Chapman ultimately argues that British comics are distinctive and different from American, French, and Japanese comics. An invaluable reference for all comic collectors and fans in Britain and beyond, British Comics showcases the major role comics have played in the imaginative lives of readers young and old.
Gothic for Girls
Author: Julia Round
Publisher: Univ. Press of Mississippi
ISBN: 1496824474
Category : Literary Criticism
Languages : en
Pages : 368
Book Description
Winner of the 2019 Broken Frontier Award for Best Book on Comics Today fans still remember and love the British girls’ comic Misty for its bold visuals and narrative complexities. Yet its unique history has drawn little critical attention. Bridging this scholarly gap, Julia Round presents a comprehensive cultural history and detailed discussion of the comic, preserving both the inception and development of this important publication as well as its stories. Misty ran for 101 issues as a stand-alone publication between 1978 and 1980 and then four more years as part of Tammy. It was a hugely successful anthology comic containing one-shot and serialized stories of supernatural horror and fantasy aimed at girls and young women and featuring work by writers and artists who dominated British comics such as Pat Mills, Malcolm Shaw, and John Armstrong, as well as celebrated European artists. To this day, Misty remains notable for its daring and sophisticated stories, strong female characters, innovative page layouts, and big visuals. In the first book on this topic, Round closely analyzes Misty’s content, including its creation and production, its cultural and historical context, key influences, and the comic itself. Largely based on Round’s own archival research, the study also draws on interviews with many of the key creators involved in this comic, including Pat Mills, Wilf Prigmore, and its art editorial team Jack Cunningham and Ted Andrews, who have never previously spoken about their work. Richly illustrated with previously unpublished photos, scripts, and letters, this book uses Misty as a lens to explore the use of Gothic themes and symbols in girls’ comics and other media. It surveys existing work on childhood and Gothic and offers a working definition of Gothic for Girls, a subgenre which challenges and instructs readers in a number of ways.
Publisher: Univ. Press of Mississippi
ISBN: 1496824474
Category : Literary Criticism
Languages : en
Pages : 368
Book Description
Winner of the 2019 Broken Frontier Award for Best Book on Comics Today fans still remember and love the British girls’ comic Misty for its bold visuals and narrative complexities. Yet its unique history has drawn little critical attention. Bridging this scholarly gap, Julia Round presents a comprehensive cultural history and detailed discussion of the comic, preserving both the inception and development of this important publication as well as its stories. Misty ran for 101 issues as a stand-alone publication between 1978 and 1980 and then four more years as part of Tammy. It was a hugely successful anthology comic containing one-shot and serialized stories of supernatural horror and fantasy aimed at girls and young women and featuring work by writers and artists who dominated British comics such as Pat Mills, Malcolm Shaw, and John Armstrong, as well as celebrated European artists. To this day, Misty remains notable for its daring and sophisticated stories, strong female characters, innovative page layouts, and big visuals. In the first book on this topic, Round closely analyzes Misty’s content, including its creation and production, its cultural and historical context, key influences, and the comic itself. Largely based on Round’s own archival research, the study also draws on interviews with many of the key creators involved in this comic, including Pat Mills, Wilf Prigmore, and its art editorial team Jack Cunningham and Ted Andrews, who have never previously spoken about their work. Richly illustrated with previously unpublished photos, scripts, and letters, this book uses Misty as a lens to explore the use of Gothic themes and symbols in girls’ comics and other media. It surveys existing work on childhood and Gothic and offers a working definition of Gothic for Girls, a subgenre which challenges and instructs readers in a number of ways.
Destiny Comic Collection, Volume I
Author:
Publisher:
ISBN: 9781957721088
Category :
Languages : en
Pages : 144
Book Description
The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans! The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144-page volume includes Bungie's comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists! From Osiris's exile to Ana Bray's homecoming on Mars, uncover the legends behind Destiny 2's iconic characters. Featuring stories written and illustrated in collaboration with Bungie by Ryan North (Dinosaur Comics, Marvel's The Unbeatable Squirrel Girl), Kris Anka (Marvel's X-Men and Star-Lord), Mark Waid (DC Comics' The Flash and Marvel's Captain America) plus a special introduction by Gerry Duggan (Marvel's Deadpool). Includes one of two collectible bookmarks printed with the Destiny 2 "Heroes of the Light" emblem code inserted inside the book.
Publisher:
ISBN: 9781957721088
Category :
Languages : en
Pages : 144
Book Description
The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans! The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144-page volume includes Bungie's comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists! From Osiris's exile to Ana Bray's homecoming on Mars, uncover the legends behind Destiny 2's iconic characters. Featuring stories written and illustrated in collaboration with Bungie by Ryan North (Dinosaur Comics, Marvel's The Unbeatable Squirrel Girl), Kris Anka (Marvel's X-Men and Star-Lord), Mark Waid (DC Comics' The Flash and Marvel's Captain America) plus a special introduction by Gerry Duggan (Marvel's Deadpool). Includes one of two collectible bookmarks printed with the Destiny 2 "Heroes of the Light" emblem code inserted inside the book.
The British Comic Book Invasion
Author: Jochen Ecke
Publisher: McFarland
ISBN: 1476674159
Category : Literary Criticism
Languages : en
Pages : 282
Book Description
What makes a successful comics creator? How can storytelling stay exciting and innovative? How can genres be kept vital? Writers and artists in the highly competitive U.S. comics mainstream have always had to explore these questions but they were especially pressing in the 1980s. As comics readers grew older they started calling for more sophisticated stories. They were also no longer just following the adventures of popular characters--writers and artists with distinctive styles were in demand. DC Comics and Marvel went looking for such mavericks and found them in the United Kingdom. Creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo) and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the U.S. mainstream and shook up the status quo yet came to rely on the genius of the American system.
Publisher: McFarland
ISBN: 1476674159
Category : Literary Criticism
Languages : en
Pages : 282
Book Description
What makes a successful comics creator? How can storytelling stay exciting and innovative? How can genres be kept vital? Writers and artists in the highly competitive U.S. comics mainstream have always had to explore these questions but they were especially pressing in the 1980s. As comics readers grew older they started calling for more sophisticated stories. They were also no longer just following the adventures of popular characters--writers and artists with distinctive styles were in demand. DC Comics and Marvel went looking for such mavericks and found them in the United Kingdom. Creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo) and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the U.S. mainstream and shook up the status quo yet came to rely on the genius of the American system.
The British Superhero
Author: Chris Murray
Publisher: Univ. Press of Mississippi
ISBN: 1496807405
Category : Social Science
Languages : en
Pages : 319
Book Description
Chris Murray reveals the largely unknown and rather surprising history of the British superhero. It is often thought that Britain did not have its own superheroes, yet Murray demonstrates that there were a great many in Britain and that they were often used as a way to comment on the relationship between Britain and America. Sometimes they emulated the style of American comics, but they also frequently became sites of resistance to perceived American political and cultural hegemony, drawing upon satire and parody as a means of critique. Murray illustrates that the superhero genre is a blend of several influences, and that in British comics these influences were quite different from those in America, resulting in some contrasting approaches to the figure of the superhero. He identifies the origins of the superhero and supervillain in nineteenth-century popular culture such as the penny dreadfuls and boys' weeklies and in science fiction writing of the 1920s and 1930s. He traces the emergence of British superheroes in the 1940s, the advent of "fake" American comics, and the reformatting of reprinted material. Murray then chronicles the British Invasion of the 1980s and the pivotal roles in American superhero comics and film production held by British artists today. This book will challenge views about British superheroes and the comics creators who fashioned them. Murray brings to light a gallery of such comics heroes as the Amazing Mr X, Powerman, Streamline, Captain Zenith, Electroman, Mr Apollo, Masterman, Captain Universe, Marvelman, Kelly's Eye, Steel Claw, the Purple Hood, Captain Britain, Supercats, Bananaman, Paradax, Jack Staff, and SuperBob. He reminds us of the significance of many such creators and artists as Len Fullerton, Jock McCail, Jack Glass, Denis Gifford, Bob Monkhouse, Dennis M. Reader, Mick Anglo, Brendan McCarthy, Alan Moore, Grant Morrison, Dave Gibbons, and Mark Millar.
Publisher: Univ. Press of Mississippi
ISBN: 1496807405
Category : Social Science
Languages : en
Pages : 319
Book Description
Chris Murray reveals the largely unknown and rather surprising history of the British superhero. It is often thought that Britain did not have its own superheroes, yet Murray demonstrates that there were a great many in Britain and that they were often used as a way to comment on the relationship between Britain and America. Sometimes they emulated the style of American comics, but they also frequently became sites of resistance to perceived American political and cultural hegemony, drawing upon satire and parody as a means of critique. Murray illustrates that the superhero genre is a blend of several influences, and that in British comics these influences were quite different from those in America, resulting in some contrasting approaches to the figure of the superhero. He identifies the origins of the superhero and supervillain in nineteenth-century popular culture such as the penny dreadfuls and boys' weeklies and in science fiction writing of the 1920s and 1930s. He traces the emergence of British superheroes in the 1940s, the advent of "fake" American comics, and the reformatting of reprinted material. Murray then chronicles the British Invasion of the 1980s and the pivotal roles in American superhero comics and film production held by British artists today. This book will challenge views about British superheroes and the comics creators who fashioned them. Murray brings to light a gallery of such comics heroes as the Amazing Mr X, Powerman, Streamline, Captain Zenith, Electroman, Mr Apollo, Masterman, Captain Universe, Marvelman, Kelly's Eye, Steel Claw, the Purple Hood, Captain Britain, Supercats, Bananaman, Paradax, Jack Staff, and SuperBob. He reminds us of the significance of many such creators and artists as Len Fullerton, Jock McCail, Jack Glass, Denis Gifford, Bob Monkhouse, Dennis M. Reader, Mick Anglo, Brendan McCarthy, Alan Moore, Grant Morrison, Dave Gibbons, and Mark Millar.
Comics Unmasked
Author: Paul Gravett
Publisher:
ISBN: 9780712357357
Category : Art
Languages : en
Pages : 0
Book Description
Subject: Exhiibtion catalogue published "on the occasion of the British Library exhibition ... 2 May-19 August 2014"--Title page verso
Publisher:
ISBN: 9780712357357
Category : Art
Languages : en
Pages : 0
Book Description
Subject: Exhiibtion catalogue published "on the occasion of the British Library exhibition ... 2 May-19 August 2014"--Title page verso
The British Invasion
Author: Greg Carpenter
Publisher:
ISBN: 9781940589077
Category : Literary Criticism
Languages : en
Pages : 490
Book Description
Moore. Gaiman. Morrison. They came from Northampton, West Sussex, and Glasgow, and even though they spoke with different dialects, they gave American comics a new voice - one loud and clear enough to speak to the Postmodern world. Like a triple-helix strand of some advanced form of DNA, their careers have remained irrevocably intertwined. They go together, like Diz, Bird, and Monk... or like Kerouac, Burroughs, and Ginsberg... or like the Beatles, the Stones, and the Who. Taken individually, their professional histories provide an incomplete picture of the British Invasion, but together they redefined the concept of what it means to be a comic book writer. Collectively, their story becomes the story of mainstream comics in the modern era. It's the story you're about to read. From Sequart Organization. More info at http: //sequart.org
Publisher:
ISBN: 9781940589077
Category : Literary Criticism
Languages : en
Pages : 490
Book Description
Moore. Gaiman. Morrison. They came from Northampton, West Sussex, and Glasgow, and even though they spoke with different dialects, they gave American comics a new voice - one loud and clear enough to speak to the Postmodern world. Like a triple-helix strand of some advanced form of DNA, their careers have remained irrevocably intertwined. They go together, like Diz, Bird, and Monk... or like Kerouac, Burroughs, and Ginsberg... or like the Beatles, the Stones, and the Who. Taken individually, their professional histories provide an incomplete picture of the British Invasion, but together they redefined the concept of what it means to be a comic book writer. Collectively, their story becomes the story of mainstream comics in the modern era. It's the story you're about to read. From Sequart Organization. More info at http: //sequart.org
Comics and Stuff
Author: Henry Jenkins
Publisher: NYU Press
ISBN: 1479800937
Category : Social Science
Languages : en
Pages : 356
Book Description
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.
Publisher: NYU Press
ISBN: 1479800937
Category : Social Science
Languages : en
Pages : 356
Book Description
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.