Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies PDF Author: Andy Harris
Publisher: John Wiley & Sons
ISBN: 1118085450
Category : Computers
Languages : en
Pages : 423

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Book Description
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies PDF Author: Andy Harris
Publisher: John Wiley & Sons
ISBN: 1118085450
Category : Computers
Languages : en
Pages : 423

Get Book Here

Book Description
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

Beginning Game Programming with Flash

Beginning Game Programming with Flash PDF Author: Lakshmi Prayaga
Publisher: Course Technology
ISBN: 9781598633986
Category : Computer animation
Languages : en
Pages : 0

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Book Description
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.

Real-World Flash Game Development

Real-World Flash Game Development PDF Author: Christopher Griffith
Publisher: Taylor & Francis
ISBN: 1136137017
Category : Art
Languages : en
Pages : 369

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Book Description
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Game Programming

Game Programming PDF Author: Andrew Harris
Publisher: John Wiley & Sons
ISBN: 0470068221
Category : Computers
Languages : en
Pages : 662

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Book Description
Provides information on creating a computer game using object-oriented programming with Python.

Beginning Game Programming

Beginning Game Programming PDF Author: John Hattan
Publisher: Course Technology
ISBN: 9781598638059
Category : Computer animation
Languages : en
Pages : 0

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Book Description
Features a compilation of the best articles from GameDev.net on basic game programming topics, including C++, SQL, XML, collision detection, debugging, and scripting, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.

Monkey Game Development

Monkey Game Development PDF Author: Michael Hartlef
Publisher: Packt Publishing Ltd
ISBN: 1849692092
Category : Computers
Languages : en
Pages : 747

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Book Description
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.

Php Game Programming

Php Game Programming PDF Author: Matt Rutledge
Publisher: Course Technology
ISBN: 9781592001538
Category : Computers
Languages : en
Pages : 356

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Book Description
"PHP Game Programming" offers you the introduction you need to begin creating your own online games. Youll be amazed at the games you can create with this powerfuland completely freedevelopment tool! Dive right in as you begin with coverage of server configuration and the major features of PHP. Then youre off and running as you use PHP to create and manipulate graphics, develop a chess game using a non-relational database, and send and receive data through sockets. Put your new skills to use as you create your own massively multiplayer online game! From the basics of PHP and HTML to the exciting task of creating dynamic terrain and Flash movies, "PHP Game Programming" will help you turn your online game ideas into reality!

ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University PDF Author: Gary Rosenzweig
Publisher: Pearson Education India
ISBN: 9788131770566
Category : ActionScript (Computer program language)
Languages : en
Pages : 596

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Book Description


Unreal Development Kit Game Programming with Unrealscript

Unreal Development Kit Game Programming with Unrealscript PDF Author: Rachel Cordone
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812

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Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

AdvancED Game Design with Flash

AdvancED Game Design with Flash PDF Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430227400
Category : Computers
Languages : en
Pages : 798

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Book Description
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.