Author: ASCENT - Center for Technical Knowledge
Publisher: ASCENT - Center for Technical Knowledge
ISBN:
Category : Design
Languages : en
Pages : 160
Book Description
Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.
Autodesk Inventor 2019: Working with 3D Annotations and Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher: ASCENT - Center for Technical Knowledge
ISBN:
Category : Design
Languages : en
Pages : 160
Book Description
Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.
Publisher: ASCENT - Center for Technical Knowledge
ISBN:
Category : Design
Languages : en
Pages : 160
Book Description
Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.
Autodesk Inventor 2023: Working with 3D Annotations and Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher:
ISBN: 9781959504191
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781959504191
Category :
Languages : en
Pages : 0
Book Description
Autodesk Inventor 2024 Working with 3D Annotations & Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher:
ISBN: 9781959504719
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781959504719
Category :
Languages : en
Pages : 0
Book Description
Autodesk Inventor 2022: Working with 3D Annotations & Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher:
ISBN: 9781956032369
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781956032369
Category :
Languages : en
Pages :
Book Description
Augmented Reality
Author: Dieter Schmalstieg
Publisher: Addison-Wesley Professional
ISBN: 0133153207
Category : Computers
Languages : en
Pages : 751
Book Description
Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
Publisher: Addison-Wesley Professional
ISBN: 0133153207
Category : Computers
Languages : en
Pages : 751
Book Description
Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
SolidWorks 2007 Bible
Author: Matt Lombard
Publisher: John Wiley & Sons
ISBN: 0470080132
Category : Computers
Languages : en
Pages : 1106
Book Description
This comprehensive reference enables readers to become proficient in the drag-and-drop, point-and-click, and cut-and-paste functions of the latest version of SolidWorks. It covers every detail about the program using real-world examples and more than 150 tutorials to allow readers to get hands-on experience.
Publisher: John Wiley & Sons
ISBN: 0470080132
Category : Computers
Languages : en
Pages : 1106
Book Description
This comprehensive reference enables readers to become proficient in the drag-and-drop, point-and-click, and cut-and-paste functions of the latest version of SolidWorks. It covers every detail about the program using real-world examples and more than 150 tutorials to allow readers to get hands-on experience.
Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014
Author: Curtis Waguespack
Publisher: John Wiley & Sons
ISBN: 1118758285
Category : Computers
Languages : en
Pages : 1032
Book Description
An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.
Publisher: John Wiley & Sons
ISBN: 1118758285
Category : Computers
Languages : en
Pages : 1032
Book Description
An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.
Product Design and Development
Author: Karl T. Ulrich
Publisher: Irwin/McGraw-Hill
ISBN:
Category : Business & Economics
Languages : en
Pages : 392
Book Description
This text presents a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise. The integrative methods facilitate problem-solving and decision-making.
Publisher: Irwin/McGraw-Hill
ISBN:
Category : Business & Economics
Languages : en
Pages : 392
Book Description
This text presents a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise. The integrative methods facilitate problem-solving and decision-making.
Annals of Scientific Society for Assembly, Handling and Industrial Robotics 2021
Author: Thorsten Schüppstuhl
Publisher: Springer Nature
ISBN: 3030740323
Category : Robots, Industrial
Languages : en
Pages : 400
Book Description
This Open Access proceedings presents a good overview of the current research landscape of assembly, handling and industrial robotics. The objective of MHI Colloquium is the successful networking at both academic and management level. Thereby, the colloquium focuses an academic exchange at a high level in order to distribute the obtained research results, to determine synergy effects and trends, to connect the actors in person and in conclusion, to strengthen the research field as well as the MHI community. In addition, there is the possibility to become acquatined with the organizing institute. Primary audience is formed by members of the scientific society for assembly, handling and industrial robotics (WGMHI). The Editors Prof. Dr.-Ing. Thorsten Schüppstuhl is head of the Institute of Aircraft Production Technology (IFPT) at the Hamburg University of Technology. Prof. Dr.-Ing. Kirsten Tracht is head of the Bremen Institute for Mechanical Engineering (bime) at the University of Bremen. Prof. Dr.-Ing. Annika Raatz is head of the Institute of Assembly Technology (match) at the Leibniz University Hannover.
Publisher: Springer Nature
ISBN: 3030740323
Category : Robots, Industrial
Languages : en
Pages : 400
Book Description
This Open Access proceedings presents a good overview of the current research landscape of assembly, handling and industrial robotics. The objective of MHI Colloquium is the successful networking at both academic and management level. Thereby, the colloquium focuses an academic exchange at a high level in order to distribute the obtained research results, to determine synergy effects and trends, to connect the actors in person and in conclusion, to strengthen the research field as well as the MHI community. In addition, there is the possibility to become acquatined with the organizing institute. Primary audience is formed by members of the scientific society for assembly, handling and industrial robotics (WGMHI). The Editors Prof. Dr.-Ing. Thorsten Schüppstuhl is head of the Institute of Aircraft Production Technology (IFPT) at the Hamburg University of Technology. Prof. Dr.-Ing. Kirsten Tracht is head of the Bremen Institute for Mechanical Engineering (bime) at the University of Bremen. Prof. Dr.-Ing. Annika Raatz is head of the Institute of Assembly Technology (match) at the Leibniz University Hannover.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.