Artificial Intelligence and Playable Media

Artificial Intelligence and Playable Media PDF Author: Eric Freedman
Publisher: Taylor & Francis
ISBN: 1000648559
Category : Social Science
Languages : en
Pages : 149

Get Book Here

Book Description
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.

Artificial Intelligence and Playable Media

Artificial Intelligence and Playable Media PDF Author: Eric Freedman
Publisher: Taylor & Francis
ISBN: 1000648559
Category : Social Science
Languages : en
Pages : 149

Get Book Here

Book Description
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.

Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350

Get Book Here

Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Revolutionizing Communication

Revolutionizing Communication PDF Author: Raquel V. Benítez Rojas
Publisher: CRC Press
ISBN: 1040159958
Category : Computers
Languages : en
Pages : 195

Get Book Here

Book Description
Revolutionizing Communication: The Role of Artificial Intelligence explores the wide-ranging effects of artificial intelligence (AI) on how we connect and communicate, changing social interactions, relationships, and the very structure of our society. Through insightful analysis, practical examples, and knowledgeable perspectives, the book examines chatbots, virtual assistants, natural language processing, and more. It shows how these technologies have a significant impact on cultural productions, business, education, ethics, advertising, media, journalism, and interpersonal interactions. Revolutionizing Communication is a guide to comprehending the present and future of communication in the era of AI. It provides invaluable insights for professionals, academics, and everyone interested in the significant changes occurring in our digital age.

Narrative Theory, Literature, and New Media

Narrative Theory, Literature, and New Media PDF Author: Mari Hatavara
Publisher: Routledge
ISBN: 1317524616
Category : Literary Criticism
Languages : en
Pages : 342

Get Book Here

Book Description
Offering an interdisciplinary approach to narrative, this book investigates storyworlds and minds in narratives across media, from literature to digital games and reality TV, from online sadomasochism to oral history databases, and from horror to hallucinations. It addresses two core questions of contemporary narrative theory, inspired by recent cognitive-scientific developments: what kind of a construction is a storyworld, and what kind of mental functioning can be embedded in it? Minds and worlds become essential facets of making sense and interpreting narratives as the book asks how story-internal minds relate to the mind external to the storyworld, that is, the mind processing the story. With essays from social scientists, literary scholars, linguists, and scholars from interactive media studies answering these topical questions, the collection brings diverse disciplines into dialogue, providing new openings for genuinely transdisciplinary narrative theory. The wide-ranging selection of materials analyzed in the book promotes knowledge on the latest forms of cultural and social meaning-making through narrative, necessary for navigating the contemporary, mediatized cultural landscape. The combination of theoretical reflection and empirical analysis makes this book an invaluable resource for scholars and advanced students in fields including literary studies, social sciences, art, media, and communication.

Expressive Processing

Expressive Processing PDF Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 0262517531
Category : Computers
Languages : en
Pages : 500

Get Book Here

Book Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

The Oxford Handbook of Critical Improvisation Studies

The Oxford Handbook of Critical Improvisation Studies PDF Author: George Lewis
Publisher: Oxford University Press
ISBN: 019989292X
Category : Music
Languages : en
Pages : 601

Get Book Here

Book Description
V. 1. Cognitions -- v. 2. Critical theories

The SAGE Encyclopedia of Trans Studies

The SAGE Encyclopedia of Trans Studies PDF Author: Abbie E. Goldberg
Publisher: SAGE Publications, Incorporated
ISBN: 1544393822
Category : Social Science
Languages : en
Pages : 1023

Get Book Here

Book Description
Transgender studies, broadly defined, has become increasingly prominent as a field of study over the past several decades, particularly in the last ten years. The experiences and rights of trans people have also increasingly become the subject of news coverage, such as the ability of trans people to access restrooms, their participation in the military, the issuing of driver’s licenses that allow a third gender option, the growing visibility of nonbinary trans teens, the denial of gender-affirming health care to trans youth, and the media’s misgendering of trans actors. With more and more trans people being open about their gender identities, doctors, nurses, psychologists, social workers, counselors, educators, higher education administrators, student affairs personnel, and others are increasingly working with trans individuals who are out. But many professionals have little formal training or awareness of the life experiences and needs of the trans population. This can seriously interfere with open communications between trans people and service providers and can negatively impact trans people’s health outcomes and well-being, as well as interfere with their educational and career success and advancement. Having an authoritative, academic resource like The SAGE Encyclopedia of Trans Studies can go a long way toward correcting misconceptions and providing information that is otherwise not readily available. This encyclopedia, featuring more than 300 well-researched articles, takes an interdisciplinary and intersectional approach to trans studies. Entries address a wide range of topics, from broad concepts (e.g., the criminal justice system, activism, mental health), to specific subjects (e.g., the trans pride flag, the Informed Consent Model, voice therapy), to key historical figures, events, and organizations (e.g., Lili Elbe, the Stonewall Riots, Black Lives Matter). Entries focus on diverse lives, identities, and contexts, including the experiences of trans people in different racial, religious, and sexual communities in the United States and the variety of ways that gender is expressed in other countries. Among the fields of studies covered are psychology, sociology, history, family studies, K-12 and higher education, law/political science, medicine, economics, literature, popular culture, the media, and sports.

Playable Cities

Playable Cities PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 9811019622
Category : Technology & Engineering
Languages : en
Pages : 256

Get Book Here

Book Description
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Fundamentals Of Machine Learning & Artificial Intelligence

Fundamentals Of Machine Learning & Artificial Intelligence PDF Author: Dr. Abdul Rahiman Sheik
Publisher: Academic Guru Publishing House
ISBN: 8119338553
Category : Study Aids
Languages : en
Pages : 215

Get Book Here

Book Description
An upcoming game-changing technology that is disrupting the digital & computer technology age is artificial intelligence (AI). The whole of the information technology industry has adopted the use of machine learning & artificial algorithms in order to automate processes and provide robust outcomes. This book will familiarize you with the fundamental concepts and important phrases of the area of computer science that is seeing the most rapid expansion, as well as: An explanation of the many methods and algorithms that are utilized in machine learning, including why & how they are used as well as the tools that are necessary. Where to get data, which languages are most suited for machine learning, and what kinds of technologies are available to assist you with your task. This book provides an introduction to the foundations of contemporary artificial intelligence (AI), as well as coverage of recent developments in AI, such as Automated Planning, Information Retrieval, Intelligent Agents, Natural Language and Speech Processing, and Machine Vision. A short historical background can be found at the beginning of each chapter. This book explains, in terminology that is easy to understand, almost all of the components of artificial intelligence, including problem solving, search strategies, knowledge concepts, expert systems, and many more.

Game AI Pro

Game AI Pro PDF Author: Steven Rabin
Publisher: CRC Press
ISBN: 1466565969
Category : Computers
Languages : en
Pages : 630

Get Book Here

Book Description
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.