Arcade and the Golden Travel Guide

Arcade and the Golden Travel Guide PDF Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767377
Category : Juvenile Fiction
Languages : en
Pages : 240

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Book Description
Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for! Arcade and the Golden Travel Guide is the second book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures. But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him. While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever. Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings? Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Golden Travel Guideteaches children ages 8 and up: Problem solving skills and how to have a growth mindset The importance of generosity, compassion, and forgiveness To believe in themselves If you enjoy Arcade and the Golden Travel Guide, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Fiery Metal Tester, and Arcade and the Dazzling Truth Detector.

Arcade and the Golden Travel Guide

Arcade and the Golden Travel Guide PDF Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767377
Category : Juvenile Fiction
Languages : en
Pages : 240

Get Book Here

Book Description
Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for! Arcade and the Golden Travel Guide is the second book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures. But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him. While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever. Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings? Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Golden Travel Guideteaches children ages 8 and up: Problem solving skills and how to have a growth mindset The importance of generosity, compassion, and forgiveness To believe in themselves If you enjoy Arcade and the Golden Travel Guide, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Fiery Metal Tester, and Arcade and the Dazzling Truth Detector.

Arcade and the Golden Travel Guide Educator's Guide

Arcade and the Golden Travel Guide Educator's Guide PDF Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310735157
Category : Juvenile Fiction
Languages : en
Pages : 8

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Book Description
Arcade and the Golden Travel Guide Educator's Guide is a companion to Arcade and the Golden Travel Guide by Rashad Jennings. This guide can be utilized in the classroom, in a home school setting, or by parents seeking additional resources. Ideal for grades 5-8.

Arcade and the Triple T Token

Arcade and the Triple T Token PDF Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767407
Category : Juvenile Fiction
Languages : en
Pages : 257

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Book Description
Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)

Arcade and the Fiery Metal Tester

Arcade and the Fiery Metal Tester PDF Author: Rashad Jennings
Publisher: Zonderkidz
ISBN: 0310767466
Category : Juvenile Fiction
Languages : en
Pages : 256

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Book Description
New York City may be experiencing the hottest summer on record, but things for eleven-year-old Arcade Livingston keep heating up. After receiving a suspicious warning atop the Empire State Building, Arcade and his friends will have their mettle tested as they continue their journey with the Triple T Token. Arcade and the Fiery Metal Tester?is the third book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. With the warning of “Things will heat up in all areas to test your mettle” still ringing in Arcade’s ears, there’s no time to waste, but can he control the Triple T Token? Arcade is tested like never before as he needs to use the Triple T Token’s powerful ways to outsmart a bully, find a place for his best friend to live, and spy on some pesky villains from the 1900s. Meanwhile, sister Zoe thinks controlling the token is nothing but a path to disaster. One thing’s for sure, the token continues its flashing and pulsing. And elevator doors continue to transport Arcade, Zoe, and their friends to meet different people in strange locations—people who will challenge them, teach them, and inspire them to grow in patience and compassion. And just as a trip through a fiery furnace is necessary to purify gold, the token leads Arcade through superheated situations to test the purity of his heart. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book.?Arcade and the Fiery Metal Tester?teaches children ages 8 and up: How to grow in patience and learn to be still How to grow in compassion for others and ourselves How to reflect on goals and accomplishments If you enjoy?Arcade and the Fiery Metal Tester, check out the rest of the series:? Arcade and the Triple T Token (Book 1) Arcade and the Golden Travel Guide (Book 2) Arcade and the Dazzling Truth Detector (Book 4)

Virtual Cities

Virtual Cities PDF Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257

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Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Attract Mode: The Rise and Fall of Coin-Op Arcade Games PDF Author: Jamie Lendino
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435

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Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

The New Southern Style

The New Southern Style PDF Author: Alyssa Rosenheck
Publisher: Abrams
ISBN: 1647001757
Category : House & Home
Languages : en
Pages : 449

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Book Description
A vibrantly illustrated exploration of the creative, inclusive, and inspiring movement happening in today’s Southern interior design The American South is a place steeped in history and tradition. We think of sweet tea, thick drawls, and even thicker summer air. It is also a place with a fraught history, complicated social norms, and dated perspectives. Yet among the makers and artists of the South, there is a powerful movement afoot. Alyssa Rosenheck shines a much-needed spotlight on a burgeoning community of people who are taking what’s beloved, inherent, and honored in the South and making it their own. The New Southern Style tours more than 30 homes and includes interviews with the designers, artists, and creative entrepreneurs who are reinventing Southern design and culture. This beautifully illustrated book is sure to inspire the home and soul.

Arcade and the Dazzling Truth Detector

Arcade and the Dazzling Truth Detector PDF Author: Rashad Jennings
Publisher:
ISBN: 9780310767442
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
What does the last T on the Triple T Token stand for? Where did the token come from? What did Arcade's mom do with it when she had it? And why does Arcade have it now? All the questions about the mysterious and powerful Triple T Token will finally be answered. Arcade and the Dazzling Truth Detector is the fourth and final book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade and Zoe Livingston have been on a quest for truth ever since the mysterious lady gave Arcade the token, said, "Happy Travels," then vanished. Now, Arcade Livingston has just one wish on his twelfth birthday: to experience the ests of life. From the highest, lowest, deepest, coldest, and hottest places on Earth; to some of the greatest, most influential moments in history--Arcade will get his wish and much more than he could ever dream as the Triple T Token takes him and Zoe back in time and to the top (and bottom ) of the world. It's a whirlwind journey of self-discovery in some of the most exciting and unusual places on the planet. So hang on tight, because these final Arcade adventures are filled with magic elevator rides you'll never, ever forget. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Dazzling Truth Detector teaches children ages 8 and up: How to create goals and the importance of dreaming big The importance of generosity, compassion, patience, and forgiveness If you enjoy Arcade and the Dazzling Truth Detector, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Golden Travel Guide, and Arcade and the Fiery Metal Tester.

Pagan Holiday

Pagan Holiday PDF Author: Tony Perrottet
Publisher: Random House
ISBN: 0307558908
Category : Travel
Languages : en
Pages : 418

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Book Description
The ancient Romans were responsible for many remarkable achievements—Roman numerals, straight roads—but one of their lesser-known contributions was the creation of the tourist industry. The first people in history to enjoy safe and easy travel, Romans embarked on the original Grand Tour, journeying from the lost city of Troy to the Acropolis, from the Colossus at Rhodes to Egypt, for the obligatory Nile cruise to the very edge of the empire. And, as Tony Perrottet discovers, the popularity of this route has only increased with time. Intrigued by the possibility of re-creating the tour, Perrottet, accompanied by his pregnant girlfriend, sets off to discover life as an ancient Roman. The result is this lively blend of fascinating historical anecdotes and hilarious personal encounters, interspersed with irreverent and often eerily prescient quotes from the ancients—a vivid portrait of the Roman Empire in all its complexity and wonder.

Creating Q*bert and Other Classic Video Arcade Games

Creating Q*bert and Other Classic Video Arcade Games PDF Author: Warren Davis
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236

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Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.