APRENDE TODO SOBRE JAVASCRIPT PYTHON JAVA C# Y SQL

APRENDE TODO SOBRE JAVASCRIPT PYTHON JAVA C# Y SQL PDF Author: Marcel Souza
Publisher: GAVEA LAB
ISBN:
Category : Business & Economics
Languages : es
Pages : 171

Get Book Here

Book Description
Prepárate para un emocionante viaje de aprendizaje con "Aprende Todo Sobre JavaScript, Python, Java, C# y SQL". Este libro te llevará de la mano a través de los lenguajes de programación más influyentes y te equipará con las habilidades necesarias para navegar por el mundo tecnológico. Desde el deslumbrante mundo del desarrollo web hasta la robustez de la programación de software, este libro abarca todos los aspectos esenciales. Aprenderás los conceptos fundamentales de JavaScript y cómo dar vida a tus páginas web con interactividad dinámica. Descubrirás los poderes versátiles de Python, una herramienta esencial para la ciencia de datos y la automatización. Java, C# y SQL te esperan para explorar el mundo de las aplicaciones y las bases de datos. Con ejemplos prácticos y claros, desbloquearás las puertas a la creación de programas poderosos y soluciones técnicas innovadoras. Pero este libro no es solo una guía técnica; es tu boleto para la creatividad y la transformación. A través de historias inspiradoras, conocerás a personas que han aprovechado estos lenguajes para crear productos innovadores y resolver desafíos complejos. No importa si eres un principiante curioso o un profesional con experiencia, este libro te llevará a través de un recorrido emocionante lleno de descubrimientos y logros. Entonces, si estás listo para dominar JavaScript, Python, Java, C# y SQL, este libro es tu compañero ideal. ¡Prepárate para explorar, aprender y transformar tu mundo con estos poderosos lenguajes de programación!

APRENDE TODO SOBRE JAVASCRIPT PYTHON JAVA C# Y SQL

APRENDE TODO SOBRE JAVASCRIPT PYTHON JAVA C# Y SQL PDF Author: Marcel Souza
Publisher: GAVEA LAB
ISBN:
Category : Business & Economics
Languages : es
Pages : 171

Get Book Here

Book Description
Prepárate para un emocionante viaje de aprendizaje con "Aprende Todo Sobre JavaScript, Python, Java, C# y SQL". Este libro te llevará de la mano a través de los lenguajes de programación más influyentes y te equipará con las habilidades necesarias para navegar por el mundo tecnológico. Desde el deslumbrante mundo del desarrollo web hasta la robustez de la programación de software, este libro abarca todos los aspectos esenciales. Aprenderás los conceptos fundamentales de JavaScript y cómo dar vida a tus páginas web con interactividad dinámica. Descubrirás los poderes versátiles de Python, una herramienta esencial para la ciencia de datos y la automatización. Java, C# y SQL te esperan para explorar el mundo de las aplicaciones y las bases de datos. Con ejemplos prácticos y claros, desbloquearás las puertas a la creación de programas poderosos y soluciones técnicas innovadoras. Pero este libro no es solo una guía técnica; es tu boleto para la creatividad y la transformación. A través de historias inspiradoras, conocerás a personas que han aprovechado estos lenguajes para crear productos innovadores y resolver desafíos complejos. No importa si eres un principiante curioso o un profesional con experiencia, este libro te llevará a través de un recorrido emocionante lleno de descubrimientos y logros. Entonces, si estás listo para dominar JavaScript, Python, Java, C# y SQL, este libro es tu compañero ideal. ¡Prepárate para explorar, aprender y transformar tu mundo con estos poderosos lenguajes de programación!

Maps for the Future

Maps for the Future PDF Author: László Zentai
Publisher: Springer Science & Business Media
ISBN: 3642195210
Category : Science
Languages : en
Pages : 312

Get Book Here

Book Description
The joint symposium of ICA commissions is always one of the most important event for cartographers. This joint seminar in Orleans was connected to 25th International Cartographic Conference, Paris. Works were presented by members of the commissions on: Cartography and Children, Cartographic Education and Training, Maps and the Internet, Planetary Cartography, Early Warning and Disaster Management.

The RISC-V Reader

The RISC-V Reader PDF Author: David A. Patterson
Publisher:
ISBN: 9780999249109
Category : Assembly languages (Electronic computers)
Languages : en
Pages :

Get Book Here

Book Description


SPA Design and Architecture

SPA Design and Architecture PDF Author: Emmit A. Scott, Jr.
Publisher: Simon and Schuster
ISBN: 1638353506
Category : Computers
Languages : en
Pages : 457

Get Book Here

Book Description
Summary SPA Design and Architecture teaches you the design and development skills you need to create SPAs. Includes an overview of MV* frameworks, unit testing, routing, layout management, data access, pub/sub, and client-side task automation. This book is full of easy-to-follow examples you can apply to the library or framework of your choice. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The next step in the development of web-based software, single-page web applications deliver the sleekness and fluidity of a native desktop application in a browser. If you're ready to make the leap from traditional web applications to SPAs, but don't know where to begin, this book will get you going. About the Book SPA Design and Architecture teaches you the design and development skills you need to create SPAs. You'll start with an introduction to the SPA model and see how it builds on the standard approach using linked pages. The author guides you through the practical issues of building an SPA, including an overview of MV* frameworks, unit testing, routing, layout management, data access, pub/sub, and client-side task automation. This book is full of easy-to-follow examples you can apply to the library or framework of your choice. What's Inside Working with modular JavaScript Understanding MV* frameworks Layout management Client-side task automation Testing SPAs About the Reader This book assumes you are a web developer and know JavaScript basics. About the Author Emmit Scott is a senior software engineer and architect with experience building large-scale, web-based applications. Table of Contents PART 1 THE BASICS What is a single-page application? The role of MV* frameworks Modular JavaScript PART 2 CORE CONCEPTS Navigating the single page View composition and layout Inter-module interaction Communicating with the server Unit testing Client-side task automation APPENDIXES Employee directory example walk-through Review of the XMLHttpRequest API Chapter 7 server-side setup and summary Installing Node.js and Gulp.js

Learn Like a Pro

Learn Like a Pro PDF Author: Barbara Oakley PhD
Publisher: St. Martin's Essentials
ISBN: 1250799384
Category : Education
Languages : en
Pages : 128

Get Book Here

Book Description
A book for learners of all ages containing the best and most updated advice on learning from neuroscience and cognitive psychology. Do you spend too much time learning with disappointing results? Do you find it difficult to remember what you read? Do you put off studying because it’s boring and you’re easily distracted? This book is for you. Dr. Barbara Oakley and Olav Schewe have both struggled in the past with their learning. But they have found techniques to help them master any material. Building on insights from neuroscience and cognitive psychology, they give you a crash course to improve your ability to learn, no matter what the subject is. Through their decades of writing, teaching, and research on learning, the authors have developed deep connections with experts from a vast array of disciplines. And it’s all honed with feedback from thousands of students who have themselves gone through the trenches of learning. Successful learners gradually add tools and techniques to their mental toolbox, and they think critically about their learning to determine when and how to best use their mental tools. That allows these learners to make the best use of their brains, whether those brains seem “naturally” geared toward learning or not. This book will teach you how you can do the same.

How to Teach Programming (and Other Things)

How to Teach Programming (and Other Things) PDF Author: Greg Wilson
Publisher: Lulu.com
ISBN: 9781365984280
Category : Education
Languages : en
Pages : 180

Get Book Here

Book Description
"This book is a brief introduction to modern evidence-based teaching practices and how to use them to teach programming to free-range learners. It cover: how people's thinking changes as they go from being novices to competent practitioners and then to being experts ; how to tell if your learners are keeping up with you, and what to do or say when they're not ; how to design and improve lessons efficiently and collaboratively ; how and why live coding (i.e., writing programs step by step in front of learners) is a better way to teach programming than lectures or self-directed practice ; and how insights and techniques borrowed from the performing arts can make you a better teacher."-- Publisher's website.

The Art of Mac Malware

The Art of Mac Malware PDF Author: Patrick Wardle
Publisher: No Starch Press
ISBN: 1718501943
Category : Computers
Languages : en
Pages : 329

Get Book Here

Book Description
A comprehensive guide to the threats facing Apple computers and the foundational knowledge needed to become a proficient Mac malware analyst. Defenders must fully understand how malicious software works if they hope to stay ahead of the increasingly sophisticated threats facing Apple products today. The Art of Mac Malware: The Guide to Analyzing Malicious Software is a comprehensive handbook to cracking open these malicious programs and seeing what’s inside. Discover the secrets of nation state backdoors, destructive ransomware, and subversive cryptocurrency miners as you uncover their infection methods, persistence strategies, and insidious capabilities. Then work with and extend foundational reverse-engineering tools to extract and decrypt embedded strings, unpack protected Mach-O malware, and even reconstruct binary code. Next, using a debugger, you’ll execute the malware, instruction by instruction, to discover exactly how it operates. In the book’s final section, you’ll put these lessons into practice by analyzing a complex Mac malware specimen on your own. You’ll learn to: Recognize common infections vectors, persistence mechanisms, and payloads leveraged by Mac malware Triage unknown samples in order to quickly classify them as benign or malicious Work with static analysis tools, including disassemblers, in order to study malicious scripts and compiled binaries Leverage dynamical analysis tools, such as monitoring tools and debuggers, to gain further insight into sophisticated threats Quickly identify and bypass anti-analysis techniques aimed at thwarting your analysis attempts A former NSA hacker and current leader in the field of macOS threat analysis, Patrick Wardle uses real-world examples pulled from his original research. The Art of Mac Malware: The Guide to Analyzing Malicious Software is the definitive resource to battling these ever more prevalent and insidious Apple-focused threats.

bookdown

bookdown PDF Author: Yihui Xie
Publisher: CRC Press
ISBN: 1351792601
Category : Mathematics
Languages : en
Pages : 140

Get Book Here

Book Description
bookdown: Authoring Books and Technical Documents with R Markdown presents a much easier way to write books and technical publications than traditional tools such as LaTeX and Word. The bookdown package inherits the simplicity of syntax and flexibility for data analysis from R Markdown, and extends R Markdown for technical writing, so that you can make better use of document elements such as figures, tables, equations, theorems, citations, and references. Similar to LaTeX, you can number and cross-reference these elements with bookdown. Your document can even include live examples so readers can interact with them while reading the book. The book can be rendered to multiple output formats, including LaTeX/PDF, HTML, EPUB, and Word, thus making it easy to put your documents online. The style and theme of these output formats can be customized. We used books and R primarily for examples in this book, but bookdown is not only for books or R. Most features introduced in this book also apply to other types of publications: journal papers, reports, dissertations, course handouts, study notes, and even novels. You do not have to use R, either. Other choices of computing languages include Python, C, C++, SQL, Bash, Stan, JavaScript, and so on, although R is best supported. You can also leave out computing, for example, to write a fiction. This book itself is an example of publishing with bookdown and R Markdown, and its source is fully available on GitHub.

Mastering OpenCV with Practical Computer Vision Projects

Mastering OpenCV with Practical Computer Vision Projects PDF Author: Daniel Lélis Baggio
Publisher: Packt Publishing Ltd
ISBN: 1849517835
Category : Computers
Languages : en
Pages : 500

Get Book Here

Book Description
Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.

Game Physics Cookbook

Game Physics Cookbook PDF Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Category : Computers
Languages : en
Pages : 481

Get Book Here

Book Description
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.