Alternity Core Rulebook

Alternity Core Rulebook PDF Author: Rich Baker
Publisher:
ISBN: 9780990624547
Category :
Languages : en
Pages :

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Alternity Core Rulebook

Alternity Core Rulebook PDF Author: Rich Baker
Publisher:
ISBN: 9780990624547
Category :
Languages : en
Pages :

Get Book Here

Book Description


D20 Modern Roleplaying Game

D20 Modern Roleplaying Game PDF Author: Jeff Grubb
Publisher:
ISBN: 9780786928361
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

D20 Future

D20 Future PDF Author: Christopher Perkins
Publisher:
ISBN: 9780786934232
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
This new supplement provides new rules and modules for running a futuristic d20 Modern campaign. The wealth of information covers new character traits, advanced classes, starting occupations, gear, starships, monsters, and more.

The Red Hand of Doom

The Red Hand of Doom PDF Author: Richard Baker
Publisher:
ISBN: 9780786939381
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.

D20 Dark Matter

D20 Dark Matter PDF Author: Wolfgang Baur
Publisher:
ISBN: 9780786943494
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Fresh update to a favorite campaign setting. d20 Dark•Matteris a 160-page d20 Modern® supplement that updates the originalDark•Matter Campaign Setting(created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content. d20 Dark•Matterpresents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth. AUTHOR INFORMATION WOLFGANG BAUR began his gaming career writing articles forDungeon® andDragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies. MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote theDungeon Master’s Guide™. He also writes a regular Dungeon Master advice column inDungeonmagazine.

Rogue Trader

Rogue Trader PDF Author: Owen Barnes
Publisher: Fantasy Flight Games
ISBN: 9781589946750
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counselors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.

The Rigger Black Book

The Rigger Black Book PDF Author: Philip McGregor
Publisher: FASA Corporation
ISBN: 9781555601690
Category : Fiction
Languages : en
Pages : 152

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Book Description


Against the Darkmaster Core Rules

Against the Darkmaster Core Rules PDF Author: Open Ended Games
Publisher:
ISBN: 9781735847412
Category :
Languages : en
Pages :

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Book Description


GURPS Lite

GURPS Lite PDF Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34

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Book Description


Dungeon Master For Dummies

Dungeon Master For Dummies PDF Author: Bill Slavicsek
Publisher: For Dummies
ISBN: 9780471783305
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….