Age of War

Age of War PDF Author: Michael J. Sullivan
Publisher: Del Rey
ISBN: 1101965401
Category : Fiction
Languages : en
Pages : 486

Get Book

Book Description
The epic battle between humankind and their godlike rulers finally ignites in the masterful follow-up to Age of Myth and Age of Swords. The alliance of humans and renegade Fhrey is fragile—and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer. As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise . . . but at what terrible cost? Magic, fantasy, and mythology collide in Michael J. Sullivan’s Legends of the First Empire series: AGE OF MYTH • AGE OF SWORDS • AGE OF WAR

Age of War

Age of War PDF Author: Michael J. Sullivan
Publisher: Del Rey
ISBN: 1101965401
Category : Fiction
Languages : en
Pages : 486

Get Book

Book Description
The epic battle between humankind and their godlike rulers finally ignites in the masterful follow-up to Age of Myth and Age of Swords. The alliance of humans and renegade Fhrey is fragile—and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer. As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise . . . but at what terrible cost? Magic, fantasy, and mythology collide in Michael J. Sullivan’s Legends of the First Empire series: AGE OF MYTH • AGE OF SWORDS • AGE OF WAR

The Art of War in an Age of Peace

The Art of War in an Age of Peace PDF Author: Michael O'Hanlon
Publisher: Yale University Press
ISBN: 0300256779
Category : International relations
Languages : en
Pages : 300

Get Book

Book Description
An informed modern plan for post-2020 American foreign policy that avoids the opposing dangers of retrenchment and overextension Russia and China are both believed to have "grand strategies"--detailed sets of national security goals backed by means, and plans, to pursue them. In the United States, policy makers have tried to articulate similar concepts but have failed to reach a widespread consensus since the Cold War ended. While the United States has been the world's prominent superpower for over a generation, much American thinking has oscillated between the extremes of isolationist agendas versus interventionist and overly assertive ones. Drawing on historical precedents and weighing issues such as Russia's resurgence, China's great rise, North Korea's nuclear machinations, and Middle East turmoil, Michael O'Hanlon presents a well-researched, ethically sound, and politically viable vision for American national security policy. He also proposes complementing the Pentagon's set of "4+1" pre-existing threats with a new "4+1" biological, nuclear, digital, climatic, and internal dangers.

The Age of Total War, 1860–1945

The Age of Total War, 1860–1945 PDF Author: Jeremy Black
Publisher: Rowman & Littlefield Publishers
ISBN: 1461644097
Category : History
Languages : en
Pages : 217

Get Book

Book Description
What is total war? Definitions abound, but one thing is certain—the concept of total war has come to be seen as a defining concept of the modern age. In The Age of Total War, celebrated historian Jeremy Black explores the rise and demise of an era of total war, which he defines in terms of the intensity of the struggle, the range (geographical and/or chronological) of conflict, the nature of the goals, and the extent to which civil society was involved. He contends that this era (roughly 1860–1945) was markedly different from the warfare that characterized earlier periods, and that it is very different from the situation that has evolved since, with its emphasis on asymmetrical conflict and limited warfare. Acknowledging that various definitions are problematic and often contradictory, Black argues that 1860 to 1945 was an era in which the prospect of war and the consequences of it were crucially important for human history. He focuses primarily on conflict between Western powers, including Japanese participation in the Russo-Japanese War. Trends and developments subsequent to 1945 have combined, Black asserts, to make a return to total war unlikely.

War in an Age of Risk

War in an Age of Risk PDF Author: Christopher Coker
Publisher: John Wiley & Sons
ISBN: 0745632637
Category : Political Science
Languages : en
Pages : 366

Get Book

Book Description
Wars throughout history have been fought in the name of ideology, religion and the pursuit of peace. Our thinking about war – when it is justified, how it should be fought and how it is perceived – has changed dramatically over time. Whereas in the past war has been seen as a battle of wills, this provocative and illuminating new book shows how war has evolved into an exercise in risk management. In a rare blend of political science, sociology, history and cultural thought, Christopher Coker peels away the layers of meaning shrouding our current understanding of war and warfare. Using the ideas of writers such as Zygmunt Bauman, Ulrich Beck and Frank Furedi, he shows that risk has become the language of business, politics and public policy and so we should not be surprised that it has now become the language of war. The book highlights the increasing difference between homeland security and national security in the modern world, arguing that the defense of the citizen is often now more challenging than the defense of the state. By demonstrating the changing character and complexity of conflict from World War I to the current the current fight against terrorism, the book provides a powerful and highly distinctive account of the re-branding of war in an age of risk. This book is set to ignite debate amongst students and scholars of international politics as well as appealing to anyone interested in war and its place in contemporary society.

The New Rules of War

The New Rules of War PDF Author: Sean McFate
Publisher: HarperCollins
ISBN: 0062843605
Category : History
Languages : en
Pages : 336

Get Book

Book Description
"Stunning. Sean McFate is a new Sun Tzu." -Admiral James Stavridis (retired), former Supreme Allied Commander at NATO An Economist Book of the Year 2019 Some of the principles of warfare are ancient, others are new, but all described in The New Rules of War will permanently shape war now and in the future. By following them Sean McFate argues, we can prevail. But if we do not, terrorists, rogue states, and others who do not fight conventionally will succeed—and rule the world. The New Rules of War is an urgent, fascinating exploration of war—past, present and future—and what we must do if we want to win today from an 82nd Airborne veteran, former private military contractor, and professor of war studies at the National Defense University. War is timeless. Some things change—weapons, tactics, technology, leadership, objectives—but our desire to go into battle does not. We are living in the age of Durable Disorder—a period of unrest created by numerous factors: China’s rise, Russia’s resurgence, America’s retreat, global terrorism, international criminal empires, climate change, dwindling natural resources, and bloody civil wars. Sean McFate has been on the front lines of deep state conflicts and has studied and taught the history and practice of war. He’s seen firsthand the horrors of battle and understands the depth and complexity of the current global military situation. This devastating turmoil has given rise to difficult questions. What is the future of war? How can we survive? If Americans are drawn into major armed conflict, can we win? McFate calls upon the legends of military study Carl von Clausewitz, Sun Tzu, and others, as well as his own experience, and carefully constructs the new rules for the future of military engagement, the ways we can fight and win in an age of entropy: one where corporations, mercenaries, and rogue states have more power and ‘nation states’ have less. With examples from the Roman conquest, World War II, Vietnam, Afghanistan and others, he tackles the differences between conventional and future war, the danger in believing that technology will save us, the genuine leverage of psychological and ‘shadow’ warfare, and much more. McFate’s new rules distill the essence of war today, describing what it is in the real world, not what we believe or wish it to be.

Age of Swords

Age of Swords PDF Author: Michael J. Sullivan
Publisher: Del Rey
ISBN: 1101965371
Category : Fiction
Languages : en
Pages : 496

Get Book

Book Description
The gods have been proven mortal and new heroes will arise as the battle continues in the sequel to Age of Myth—from the author of the Riyria Revelations and Riyria Chronicles series. In Age of Myth, fantasy master Michael J. Sullivan launched readers on an epic journey of magic and adventure, heroism and betrayal, love and loss. Now the thrilling saga continues as the human uprising is threatened by powerful enemies from without—and bitter rivalries from within. Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but long-standing enmities dividing the Rhunes make it all but impossible to unite against the common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess renders them indistinguishable from gods? The answer lies across the sea in a faraway land populated by a reclusive and dour race who feel nothing but disdain for both Fhrey and mankind. With time running out, Persephone leads the gifted young seer Suri, the Fhrey sorceress Arion, and a small band of misfits in a desperate search for aid—a quest that will take them into the darkest depths of Elan. There, an ancient adversary waits, as fearsome as it is deadly. Magic, fantasy, and mythology collide in Michael J. Sullivan’s Legends of the First Empire series: AGE OF MYTH • AGE OF SWORDS • AGE OF WAR

Making Peace in an Age of War

Making Peace in an Age of War PDF Author: Mark Hengerer
Publisher: Purdue University Press
ISBN: 1612495923
Category : Biography & Autobiography
Languages : en
Pages : 471

Get Book

Book Description
This English-language translation of Mark Hengerer's Kaiser Ferdinand III: 1608–1657 Eine Biographie is based on an analysis of the weekly reports sent by the papal nuncio’s office to the Vatican. These reports give detailed information about the daily whereabouts of the dynasty, courtiers, and foreign visitors, and they contain the gossip of the court in addition to weekly analysis of some political problems. This material enabled the author to report on daily life of the dynasty and to analyze the circumstances under which policy was made, which has led to a balance between the personality of Ferdinand III and the problems with which he dealt. In this biography, Hengerer provides answers to the question: Why did it take the emperor more than ten years to end a devastating war, the traumatizing effects of which on central Europe lasted into the twentieth century, particularly since there was no hope of victory against his foreign adversaries from the very moment he came into power?

The Nature of War in the Information Age

The Nature of War in the Information Age PDF Author: David J. Lonsdale
Publisher: Psychology Press
ISBN: 9780714655468
Category : Information warfare
Languages : en
Pages : 296

Get Book

Book Description
There has been a great deal of speculation recently concerning the likely impact of the 'Information Age' on warfare. In this vein, much of the Revolution in Military Affairs (RMA) literature subscribes to the idea that the Information Age will witness a transformation in the very nature of war. In this book, David Lonsdale puts that notion to the test. Using a range of contexts, the book sets out to look at whether the classical Clausewitzian theory of the nature of war will retain its validity in this new age. The analysis covers the character of the future battlespace, the function of command, and the much-hyped concept of Strategic Information Warfare. Finally, the book broadens its perspective to examine the nature of 'Information Power' and its implications for geopolitics. Through an assessment of both historical and contemporary case studies (including the events following September 11 and the recent war in Iraq), the author concludes that although the future will see many changes to the conduct of warfare, the nature of war, as given theoretical form by Clausewitz, will remain essentially unchanged.

Visions of War

Visions of War PDF Author: David D. Perlmutter
Publisher: St. Martin's Press
ISBN: 1466872500
Category : History
Languages : en
Pages : 442

Get Book

Book Description
Visions of War provides a historical survey, an anatomy, an interpretation, and a polemic about the ways human beings have created pictures of battle and conflict from the Stone Age to the Gulf War. From the dawn of time to the present, from the days of mammoth hunting to the era of Scud-busting, pictures of war constitute the most persistent genre of images human beings have created. In fact, human beings are the only creatures who engage in these two activities--organized violence and the making of pictorial images--and the author shows how both art and war emerge from the same source: the hunter's eye. David D. Perlmutter's Visions of War explores and analyzes the thirteen thousand-year legacy of pictures of war from various cultures over the centuries, from the Stone Age cave paintings and monumental sculpture of the ancient Near East to the art of the classical period and the Middle Ages, from pre-contact Mesoamerican imagery to Napoleonic propaganda and totalitarian art and on to the instantaneous images of the Gulf War.

War Games

War Games PDF Author: Philipp Von Hilgers
Publisher: MIT Press
ISBN: 0262300370
Category : Technology & Engineering
Languages : en
Pages : 235

Get Book

Book Description
The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.