A Small Book about Large Group Games

A Small Book about Large Group Games PDF Author: Karl Rohnke
Publisher: Kendall Hunt
ISBN: 9780787297046
Category : Crafts & Hobbies
Languages : en
Pages : 110

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Book Description
The 23 games and activities included in this small book can be used with small or large groups, but the emphasis is upon how to use or adapt them to large groups (50-500 people). Does the thought of facilitating sessions of 50, 75 or 100+ participants cause you to have a convenient excuse ready as to why "". . .that particular date isn't good for me?"" Perhaps what you need is an experienced guide and a batch of tried and true activities to maneuver through the yips and anxieties of looking at ""all those faces."" The text alternates from regular print to bold. Regular print represents those things you need to know about the activities; rules, venue, etc. Bold print is Karl talking to you about tips and tricks specific to showing up, things to say, situations, what can go wrong, group size, etc. A bonus final chapter by Gloree Rohnke covers the validity, practicality, and usefulness of processing with a large group.

A Small Book about Large Group Games

A Small Book about Large Group Games PDF Author: Karl Rohnke
Publisher: Kendall Hunt
ISBN: 9780787297046
Category : Crafts & Hobbies
Languages : en
Pages : 110

Get Book Here

Book Description
The 23 games and activities included in this small book can be used with small or large groups, but the emphasis is upon how to use or adapt them to large groups (50-500 people). Does the thought of facilitating sessions of 50, 75 or 100+ participants cause you to have a convenient excuse ready as to why "". . .that particular date isn't good for me?"" Perhaps what you need is an experienced guide and a batch of tried and true activities to maneuver through the yips and anxieties of looking at ""all those faces."" The text alternates from regular print to bold. Regular print represents those things you need to know about the activities; rules, venue, etc. Bold print is Karl talking to you about tips and tricks specific to showing up, things to say, situations, what can go wrong, group size, etc. A bonus final chapter by Gloree Rohnke covers the validity, practicality, and usefulness of processing with a large group.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration PDF Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071743669
Category : Business & Economics
Languages : en
Pages : 240

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Book Description
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Count Me in

Count Me in PDF Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780934387309
Category : Active learning
Languages : en
Pages : 262

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Book Description
This publication contains ice-breakers, energisers, interactive games and team events - in total more then 140 activities, each accompanied with at least one variation. A veritable treasure chest of programming ideas, perfect for any group of people, especially if there are a lot of them.

Silver Bullets

Silver Bullets PDF Author: Karl Rohnke
Publisher:
ISBN: 9780757565328
Category : Adventure education
Languages : en
Pages : 0

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Book Description
Offers a guide to initiative problems, adventure games and trust activities. The activities of this book have all been used effectively by a variety of teachers, counsellors, therapists, camp directors and church leaders. All have wanted an effective, engaging way to bring people together to build trust, and to break down artificial barriers.

Game Theory

Game Theory PDF Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416

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Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Grouped

Grouped PDF Author: Paul Adams
Publisher: New Riders
ISBN: 0132854295
Category : Computers
Languages : en
Pages : 171

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Book Description
The web is undergoing a fundamental change. It is moving away from its current structure of documents and pages linked together, and towards a new structure that is built around people. This is a profound change that will affect how we create business strategy, design, marketing, and advertising. The reason for this shift is simple. For tens of thousands of years we’ve been social animals. The web, which is only 20 years old, is simply catching up with offline life. From travel to news to commerce, smart businesses are reorienting their efforts around people – around the social behavior of their customers and potential customers. In order to be successful, businesses will need to understand how people are connected, how their social network influences them, how the people closest to them influence them the most, and how it’s more important for marketers to focus on small, connected groups of friends rather than looking for overly influential individuals. This book pulls together the latest research from leading universities and technology companies to describe how people are connected, and how ideas and brand messages spread through social networks. It shows readers how to rebuild their business around social behavior, and create products that people tell their friends about.

The Giant Book of Tiny Homes

The Giant Book of Tiny Homes PDF Author: John Riha
Publisher: Centennial Books
ISBN: 1951274539
Category : House & Home
Languages : en
Pages : 98

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Book Description
If you are weary of a large house with high property taxes, big utility bills, tons of maintenance, and too much stuff, you’re definitely not alone! Millions of Americans are turning to smaller living spaces as a pathway to a happier, stress-reduced life. The Giant Book of Tiny Homes captures the essence of this downsizing trend by showcasing homes across a spectrum of styles and locations, each filled with stylish interiors, ingenious solutions for small-space living, and stories of contented homeowners. Plus, you’ll get great advice and insights from the growing number of talented builders and architects who have trained their skills on creating beautiful, imaginative smaller dwellings. Whether custom-designed for a traditional foundation, assembled on a moveable trailer, or flat-packed and flown in by helicopter, small houses are all about “less is more.” If you’re a small house aficionado or simply considering the possibilities, this book is your inspiration for living large in a small space!

The Great Game of Business

The Great Game of Business PDF Author: Jack Stack
Publisher: Broadway Business
ISBN: 9780385475259
Category : Business & Economics
Languages : en
Pages : 308

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Book Description
The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

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Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.