Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281125
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Babies crying, school bells ringing, cars roaring by, the ding signaling that a new text message has arrived . . . sounds are all around us, but how are they made? And how do we hear them? Sounds are created when air vibrates, and we hear them because our ears are specially developed to funnel in and process those vibrations. Through the activities and experiments in this book, you’ll take a hands-on look at how sounds are made and how they are heard. From salt drums to xylophones and sonic booms, you’ll have fun making music and noise—and learning a little along the way!
A Project Guide to Sound
Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281125
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Babies crying, school bells ringing, cars roaring by, the ding signaling that a new text message has arrived . . . sounds are all around us, but how are they made? And how do we hear them? Sounds are created when air vibrates, and we hear them because our ears are specially developed to funnel in and process those vibrations. Through the activities and experiments in this book, you’ll take a hands-on look at how sounds are made and how they are heard. From salt drums to xylophones and sonic booms, you’ll have fun making music and noise—and learning a little along the way!
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281125
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Babies crying, school bells ringing, cars roaring by, the ding signaling that a new text message has arrived . . . sounds are all around us, but how are they made? And how do we hear them? Sounds are created when air vibrates, and we hear them because our ears are specially developed to funnel in and process those vibrations. Through the activities and experiments in this book, you’ll take a hands-on look at how sounds are made and how they are heard. From salt drums to xylophones and sonic booms, you’ll have fun making music and noise—and learning a little along the way!
A Project Guide to UX Design
Author: Russ Unger
Publisher: New Riders
ISBN: 0132931729
Category : Computers
Languages : en
Pages : 558
Book Description
User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance
Publisher: New Riders
ISBN: 0132931729
Category : Computers
Languages : en
Pages : 558
Book Description
User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance
Mixing Secrets for the Small Studio
Author: Mike Senior
Publisher: Routledge
ISBN: 135136880X
Category : Technology & Engineering
Languages : en
Pages : 1066
Book Description
Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers. Mixing Secrets for the Small Studio is the best-selling primer for small-studio enthusiasts who want chart-ready sonics in a hurry. Drawing on the back-room strategies of more than 160 famous names, this entertaining and down-to-earth guide leads you step-by-step through the entire mixing process. On the way, you'll unravel the mysteries of every type of mix processing, from simple EQ and compression through to advanced spectral dynamics and "fairy dust" effects. User-friendly explanations introduce technical concepts on a strictly need-to-know basis, while chapter summaries and assignments are perfect for school and college use. ▪ Learn the subtle editing, arrangement, and monitoring tactics which give industry insiders their competitive edge, and master the psychological tricks which protect you from all the biggest rookie mistakes. ▪ Find out where you don't need to spend money, as well as how to make a limited budget really count. ▪ Pick up tricks and tips from leading-edge engineers working on today's multi-platinum hits, including Derek "MixedByAli" Ali, Michael Brauer, Dylan "3D" Dresdow, Tom Elmhirst, Serban Ghenea, Jacquire King, the Lord-Alge brothers, Tony Maserati, Manny Marroquin, Noah "50" Shebib, Mark "Spike" Stent, DJ Swivel, Phil Tan, Andy Wallace, Young Guru, and many, many more... Now extensively expanded and updated, including new sections on mix-buss processing, mastering, and the latest advances in plug-in technology.
Publisher: Routledge
ISBN: 135136880X
Category : Technology & Engineering
Languages : en
Pages : 1066
Book Description
Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers. Mixing Secrets for the Small Studio is the best-selling primer for small-studio enthusiasts who want chart-ready sonics in a hurry. Drawing on the back-room strategies of more than 160 famous names, this entertaining and down-to-earth guide leads you step-by-step through the entire mixing process. On the way, you'll unravel the mysteries of every type of mix processing, from simple EQ and compression through to advanced spectral dynamics and "fairy dust" effects. User-friendly explanations introduce technical concepts on a strictly need-to-know basis, while chapter summaries and assignments are perfect for school and college use. ▪ Learn the subtle editing, arrangement, and monitoring tactics which give industry insiders their competitive edge, and master the psychological tricks which protect you from all the biggest rookie mistakes. ▪ Find out where you don't need to spend money, as well as how to make a limited budget really count. ▪ Pick up tricks and tips from leading-edge engineers working on today's multi-platinum hits, including Derek "MixedByAli" Ali, Michael Brauer, Dylan "3D" Dresdow, Tom Elmhirst, Serban Ghenea, Jacquire King, the Lord-Alge brothers, Tony Maserati, Manny Marroquin, Noah "50" Shebib, Mark "Spike" Stent, DJ Swivel, Phil Tan, Andy Wallace, Young Guru, and many, many more... Now extensively expanded and updated, including new sections on mix-buss processing, mastering, and the latest advances in plug-in technology.
The Rest Is Noise
Author: Alex Ross
Publisher: Farrar, Straus and Giroux
ISBN: 1429932880
Category : Music
Languages : en
Pages : 706
Book Description
Winner of the 2007 National Book Critics Circle Award for Criticism A New York Times Book Review Top Ten Book of the Year Time magazine Top Ten Nonfiction Book of 2007 Newsweek Favorite Books of 2007 A Washington Post Book World Best Book of 2007 In this sweeping and dramatic narrative, Alex Ross, music critic for The New Yorker, weaves together the histories of the twentieth century and its music, from Vienna before the First World War to Paris in the twenties; from Hitler's Germany and Stalin's Russia to downtown New York in the sixties and seventies up to the present. Taking readers into the labyrinth of modern style, Ross draws revelatory connections between the century's most influential composers and the wider culture. The Rest Is Noise is an astonishing history of the twentieth century as told through its music.
Publisher: Farrar, Straus and Giroux
ISBN: 1429932880
Category : Music
Languages : en
Pages : 706
Book Description
Winner of the 2007 National Book Critics Circle Award for Criticism A New York Times Book Review Top Ten Book of the Year Time magazine Top Ten Nonfiction Book of 2007 Newsweek Favorite Books of 2007 A Washington Post Book World Best Book of 2007 In this sweeping and dramatic narrative, Alex Ross, music critic for The New Yorker, weaves together the histories of the twentieth century and its music, from Vienna before the First World War to Paris in the twenties; from Hitler's Germany and Stalin's Russia to downtown New York in the sixties and seventies up to the present. Taking readers into the labyrinth of modern style, Ross draws revelatory connections between the century's most influential composers and the wider culture. The Rest Is Noise is an astonishing history of the twentieth century as told through its music.
The MIDI Manual
Author: David Miles Huber
Publisher: Taylor & Francis
ISBN: 0240807987
Category : Computers
Languages : en
Pages : 380
Book Description
The comprehensive reference on MIDI, fully revised and updated.
Publisher: Taylor & Francis
ISBN: 0240807987
Category : Computers
Languages : en
Pages : 380
Book Description
The comprehensive reference on MIDI, fully revised and updated.
Programming Sound with Pure Data
Author: Tony Hillerson
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268
Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268
Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Unity Game Audio Implementation
Author: Andrew Coggan
Publisher: Focal Press
ISBN: 9781003055167
Category : Games & Activities
Languages : en
Pages : 406
Book Description
"Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current DAW and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs"--
Publisher: Focal Press
ISBN: 9781003055167
Category : Games & Activities
Languages : en
Pages : 406
Book Description
"Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current DAW and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs"--
A Project Guide to Light and Optics
Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281117
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
What do CDs, lamps, lasers, and microwave ovens all have in common? They all use the power of light and optics! From ancient times when scientists puzzled over the effects of the Sun on Earth to today, where scientists and engineers use lasers to make precise cuts in metal, people have been fascinated by light and optics. In this book, you’ll delve into this incredible subject and learn how light can bend and bounce. You’ll understand how scientists use light to send data from one side of the world to the other. And, you’ll have fun discovering new things to do with flashlights and mirrors. These experiments and activities can be used as a starting point for science fair projects, or you can do them just for fun. Either way, you’ll find out a lot about the properties of light!
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281117
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
What do CDs, lamps, lasers, and microwave ovens all have in common? They all use the power of light and optics! From ancient times when scientists puzzled over the effects of the Sun on Earth to today, where scientists and engineers use lasers to make precise cuts in metal, people have been fascinated by light and optics. In this book, you’ll delve into this incredible subject and learn how light can bend and bounce. You’ll understand how scientists use light to send data from one side of the world to the other. And, you’ll have fun discovering new things to do with flashlights and mirrors. These experiments and activities can be used as a starting point for science fair projects, or you can do them just for fun. Either way, you’ll find out a lot about the properties of light!
Teach Your Child to Read in 100 Easy Lessons
Author: Phyllis Haddox
Publisher: Simon and Schuster
ISBN: 0671631985
Category : Education
Languages : en
Pages : 416
Book Description
A step-by-step program that shows parents, simply and clearly, how to teach their child to read in just 20 minutes a day.
Publisher: Simon and Schuster
ISBN: 0671631985
Category : Education
Languages : en
Pages : 416
Book Description
A step-by-step program that shows parents, simply and clearly, how to teach their child to read in just 20 minutes a day.
Sound Design
Author: David Sonnenschein
Publisher:
ISBN: 9781615932023
Category : Performing Arts
Languages : en
Pages : 0
Book Description
"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.
Publisher:
ISBN: 9781615932023
Category : Performing Arts
Languages : en
Pages : 0
Book Description
"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.