A Project Guide to Sound

A Project Guide to Sound PDF Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281125
Category : Juvenile Nonfiction
Languages : en
Pages : 52

Get Book Here

Book Description
Babies crying, school bells ringing, cars roaring by, the ding signaling that a new text message has arrived . . . sounds are all around us, but how are they made? And how do we hear them? Sounds are created when air vibrates, and we hear them because our ears are specially developed to funnel in and process those vibrations. Through the activities and experiments in this book, you’ll take a hands-on look at how sounds are made and how they are heard. From salt drums to xylophones and sonic booms, you’ll have fun making music and noise—and learning a little along the way!

A Project Guide to Sound

A Project Guide to Sound PDF Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
ISBN: 1612281125
Category : Juvenile Nonfiction
Languages : en
Pages : 52

Get Book Here

Book Description
Babies crying, school bells ringing, cars roaring by, the ding signaling that a new text message has arrived . . . sounds are all around us, but how are they made? And how do we hear them? Sounds are created when air vibrates, and we hear them because our ears are specially developed to funnel in and process those vibrations. Through the activities and experiments in this book, you’ll take a hands-on look at how sounds are made and how they are heard. From salt drums to xylophones and sonic booms, you’ll have fun making music and noise—and learning a little along the way!

Mixing Secrets for the Small Studio

Mixing Secrets for the Small Studio PDF Author: Mike Senior
Publisher: Routledge
ISBN: 135136880X
Category : Technology & Engineering
Languages : en
Pages : 1066

Get Book Here

Book Description
Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers. Mixing Secrets for the Small Studio is the best-selling primer for small-studio enthusiasts who want chart-ready sonics in a hurry. Drawing on the back-room strategies of more than 160 famous names, this entertaining and down-to-earth guide leads you step-by-step through the entire mixing process. On the way, you'll unravel the mysteries of every type of mix processing, from simple EQ and compression through to advanced spectral dynamics and "fairy dust" effects. User-friendly explanations introduce technical concepts on a strictly need-to-know basis, while chapter summaries and assignments are perfect for school and college use. ▪ Learn the subtle editing, arrangement, and monitoring tactics which give industry insiders their competitive edge, and master the psychological tricks which protect you from all the biggest rookie mistakes. ▪ Find out where you don't need to spend money, as well as how to make a limited budget really count. ▪ Pick up tricks and tips from leading-edge engineers working on today's multi-platinum hits, including Derek "MixedByAli" Ali, Michael Brauer, Dylan "3D" Dresdow, Tom Elmhirst, Serban Ghenea, Jacquire King, the Lord-Alge brothers, Tony Maserati, Manny Marroquin, Noah "50" Shebib, Mark "Spike" Stent, DJ Swivel, Phil Tan, Andy Wallace, Young Guru, and many, many more... Now extensively expanded and updated, including new sections on mix-buss processing, mastering, and the latest advances in plug-in technology.

The Complete Guide to Game Audio

The Complete Guide to Game Audio PDF Author: Aaron Marks
Publisher: Taylor & Francis
ISBN: 1136059253
Category : Performing Arts
Languages : en
Pages : 444

Get Book Here

Book Description
Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

A Project Guide to UX Design

A Project Guide to UX Design PDF Author: Russ Unger
Publisher: New Riders
ISBN: 0132931729
Category : Computers
Languages : en
Pages : 558

Get Book Here

Book Description
User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance

A Filmmaker’s Guide to Sound Design

A Filmmaker’s Guide to Sound Design PDF Author: Matthew Polis
Publisher: Taylor & Francis
ISBN: 1000897664
Category : Performing Arts
Languages : en
Pages : 204

Get Book Here

Book Description
This illuminating book offers a unique view into the art of sound design and the post production audio process. It was written for filmmakers and designed to bridge the creative gap between directors, producers and the artists, and technicians who are responsible for creating the full soundtrack. Building on over 50 years of combined expertise in teaching, filmmaking, and sound design, experienced instructor and author Peter Rea and sound designer Matthew Polis offer a cogent, clear, and practical overview of sound design principles and practices, from exploring the language and vocabulary of sound to teaching readers how to work with sound professionals and later to overseeing the edit, mix, and finishing processes. In this book, Polis and Rea focus on creative and practical ways to utilize sound in order to achieve the filmmaker's vision and elevate their films. Balancing practical, experienced-based insight, numerous examples, and unique concepts like storyboarding for sound, A Filmmaker’s Guide to Sound Design arms students, filmmakers, and educators with the knowledge to creatively and confidently navigate their film through the post audio process.

Programming Sound with Pure Data

Programming Sound with Pure Data PDF Author: Tony Hillerson
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268

Get Book Here

Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

The Rest Is Noise

The Rest Is Noise PDF Author: Alex Ross
Publisher: Farrar, Straus and Giroux
ISBN: 1429932880
Category : Music
Languages : en
Pages : 706

Get Book Here

Book Description
Winner of the 2007 National Book Critics Circle Award for Criticism A New York Times Book Review Top Ten Book of the Year Time magazine Top Ten Nonfiction Book of 2007 Newsweek Favorite Books of 2007 A Washington Post Book World Best Book of 2007 In this sweeping and dramatic narrative, Alex Ross, music critic for The New Yorker, weaves together the histories of the twentieth century and its music, from Vienna before the First World War to Paris in the twenties; from Hitler's Germany and Stalin's Russia to downtown New York in the sixties and seventies up to the present. Taking readers into the labyrinth of modern style, Ross draws revelatory connections between the century's most influential composers and the wider culture. The Rest Is Noise is an astonishing history of the twentieth century as told through its music.

The MIDI Manual

The MIDI Manual PDF Author: David Miles Huber
Publisher: Taylor & Francis
ISBN: 0240807987
Category : Computers
Languages : en
Pages : 380

Get Book Here

Book Description
The comprehensive reference on MIDI, fully revised and updated.

The Game Audio Strategy Guide

The Game Audio Strategy Guide PDF Author: Gina Zdanowicz
Publisher: Routledge
ISBN: 1351016415
Category : Technology & Engineering
Languages : en
Pages : 354

Get Book Here

Book Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

The Sounds of Poetry

The Sounds of Poetry PDF Author: Robert Pinsky
Publisher: Farrar, Straus and Giroux
ISBN: 1466878495
Category : Literary Criticism
Languages : en
Pages : 146

Get Book Here

Book Description
The Poet Laureate's clear and entertaining account of how poetry works. "Poetry is a vocal, which is to say a bodily, art," Robert Pinsky declares in The Sounds of Poetry. "The medium of poetry is the human body: the column of air inside the chest, shaped into signifying sounds in the larynx and the mouth. In this sense, poetry is as physical or bodily an art as dancing." As Poet Laureate, Pinsky is one of America's best spokesmen for poetry. In this fascinating book, he explains how poets use the "technology" of poetry--its sounds--to create works of art that are "performed" in us when we read them aloud. He devotes brief, informative chapters to accent and duration, syntax and line, like and unlike sounds, blank and free verse. He cites examples from the work of fifty different poets--from Shakespeare, Donne, and Herbert to W. C. Williams, Frost, Elizabeth Bishop, C. K. Williams, Louise Glück, and Frank Bidart. This ideal introductory volume belongs in the library of every poet and student of poetry.