Author: Philip Ekströmer
Publisher: Linköping University Electronic Press
ISBN: 9179299490
Category :
Languages : en
Pages : 80
Book Description
Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. However, many of these studies used tools now considered obsolete, implying that the conclusions might no longer be valid. With the variety and capabilities of current CAD tools, there is an opportunity for a new exploration of CAD tools in design ideation. The aim of this licentiate thesis was to explore the use of CAD tools as externalization media in design ideation, what effect this has on the ideation process and how CAD tools might support design ideation. To this end, the thesis explored the use of CAD tools in design ideation in four studies. The first study consisted of a literature review on the strengths and weaknesses of sketches and CAD tools and a focus group discussion with three design experts. The second study compared master theses to explore how design representations used in the design process affect the breadth of design space exploration. The third study was a case study with two cases featuring the use of game engines and Virtual Reality for automotive lighting design and the fourth study compared the workflow in VR-sketching and pen-and- paper sketching. The results of the studies in this thesis suggest that the notion that CAD tools are not useful for design ideation is no longer true. Based on expert evaluations and case studies, this thesis concludes that there are several opportunities for the use of CAD tools in design ideation. This is certainly true in design fields where it is difficult to make sketches. The potential strengths of using CAD tools for design ideation includes the ability to design in full scale and the ability to perform instantaneous transform operations, such as scaling and deforming. However, the ability to instantly undo in CAD tools has been identified as both a potential strength and potential a weakness for design ideation. While being able to rapidly undo mistakes could be beneficial to the ideation process, achieving a faster workflow with less time redoing and more time working on creating, this might also result in fewer opportunities for reinterpretation. The conclusions in this thesis provide arguments for the use of CAD tools in design ideation, which could lead to new ways of generating, working with and thinking about design ideas. The findings also act as a stepping stone for further studies in the area of Computer Aided Ideation.
A first sketch of Computer Aided Ideation
Author: Philip Ekströmer
Publisher: Linköping University Electronic Press
ISBN: 9179299490
Category :
Languages : en
Pages : 80
Book Description
Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. However, many of these studies used tools now considered obsolete, implying that the conclusions might no longer be valid. With the variety and capabilities of current CAD tools, there is an opportunity for a new exploration of CAD tools in design ideation. The aim of this licentiate thesis was to explore the use of CAD tools as externalization media in design ideation, what effect this has on the ideation process and how CAD tools might support design ideation. To this end, the thesis explored the use of CAD tools in design ideation in four studies. The first study consisted of a literature review on the strengths and weaknesses of sketches and CAD tools and a focus group discussion with three design experts. The second study compared master theses to explore how design representations used in the design process affect the breadth of design space exploration. The third study was a case study with two cases featuring the use of game engines and Virtual Reality for automotive lighting design and the fourth study compared the workflow in VR-sketching and pen-and- paper sketching. The results of the studies in this thesis suggest that the notion that CAD tools are not useful for design ideation is no longer true. Based on expert evaluations and case studies, this thesis concludes that there are several opportunities for the use of CAD tools in design ideation. This is certainly true in design fields where it is difficult to make sketches. The potential strengths of using CAD tools for design ideation includes the ability to design in full scale and the ability to perform instantaneous transform operations, such as scaling and deforming. However, the ability to instantly undo in CAD tools has been identified as both a potential strength and potential a weakness for design ideation. While being able to rapidly undo mistakes could be beneficial to the ideation process, achieving a faster workflow with less time redoing and more time working on creating, this might also result in fewer opportunities for reinterpretation. The conclusions in this thesis provide arguments for the use of CAD tools in design ideation, which could lead to new ways of generating, working with and thinking about design ideas. The findings also act as a stepping stone for further studies in the area of Computer Aided Ideation.
Publisher: Linköping University Electronic Press
ISBN: 9179299490
Category :
Languages : en
Pages : 80
Book Description
Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. However, many of these studies used tools now considered obsolete, implying that the conclusions might no longer be valid. With the variety and capabilities of current CAD tools, there is an opportunity for a new exploration of CAD tools in design ideation. The aim of this licentiate thesis was to explore the use of CAD tools as externalization media in design ideation, what effect this has on the ideation process and how CAD tools might support design ideation. To this end, the thesis explored the use of CAD tools in design ideation in four studies. The first study consisted of a literature review on the strengths and weaknesses of sketches and CAD tools and a focus group discussion with three design experts. The second study compared master theses to explore how design representations used in the design process affect the breadth of design space exploration. The third study was a case study with two cases featuring the use of game engines and Virtual Reality for automotive lighting design and the fourth study compared the workflow in VR-sketching and pen-and- paper sketching. The results of the studies in this thesis suggest that the notion that CAD tools are not useful for design ideation is no longer true. Based on expert evaluations and case studies, this thesis concludes that there are several opportunities for the use of CAD tools in design ideation. This is certainly true in design fields where it is difficult to make sketches. The potential strengths of using CAD tools for design ideation includes the ability to design in full scale and the ability to perform instantaneous transform operations, such as scaling and deforming. However, the ability to instantly undo in CAD tools has been identified as both a potential strength and potential a weakness for design ideation. While being able to rapidly undo mistakes could be beneficial to the ideation process, achieving a faster workflow with less time redoing and more time working on creating, this might also result in fewer opportunities for reinterpretation. The conclusions in this thesis provide arguments for the use of CAD tools in design ideation, which could lead to new ways of generating, working with and thinking about design ideas. The findings also act as a stepping stone for further studies in the area of Computer Aided Ideation.
Computational Design
Author: Rongrong Yu
Publisher: CRC Press
ISBN: 0429522908
Category : Computers
Languages : en
Pages : 253
Book Description
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
Publisher: CRC Press
ISBN: 0429522908
Category : Computers
Languages : en
Pages : 253
Book Description
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries
Author: Michela Turrin
Publisher: Springer Nature
ISBN: 3031371895
Category : Computers
Languages : en
Pages : 675
Book Description
This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5–7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
Publisher: Springer Nature
ISBN: 3031371895
Category : Computers
Languages : en
Pages : 675
Book Description
This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5–7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
Design Thinking: Creativity, Collaboration and Culture
Author: Ju Hyun Lee
Publisher: Springer Nature
ISBN: 3030565580
Category : Technology & Engineering
Languages : en
Pages : 253
Book Description
This book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture.
Publisher: Springer Nature
ISBN: 3030565580
Category : Technology & Engineering
Languages : en
Pages : 253
Book Description
This book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture.
Proceedings of the XV International Scientific Conference on Industrial Systems (IS'11)
Author:
Publisher: FON
ISBN: 8678923415
Category :
Languages : en
Pages : 602
Book Description
Publisher: FON
ISBN: 8678923415
Category :
Languages : en
Pages : 602
Book Description
ECGBL 2020 14th European Conference on Game-Based Learning
Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages : 862
Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages : 862
Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Computer-aided Cooperative Product Development
Author: D. Sriram
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 648
Book Description
Papers of the MIT-JSME Workshop at MIT, Nov. 1989. Topics are: frameworks, organization, negotiation, transaction management, design methods (190 p.), and visualization techniques. No index. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 648
Book Description
Papers of the MIT-JSME Workshop at MIT, Nov. 1989. Topics are: frameworks, organization, negotiation, transaction management, design methods (190 p.), and visualization techniques. No index. Annotation copyrighted by Book News, Inc., Portland, OR
Cooperative Design, Visualization, and Engineering
Author: Yuhua Luo
Publisher: Springer
ISBN: 3319668056
Category : Computers
Languages : en
Pages : 311
Book Description
This book constitutes the refereed proceedings of the 14th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2017, held in Mallorca, Spain, in September 2017. The 31 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 84 submissions. The papers cover a broad range of topics in the field of cooperative visualization; cooperative design; cooperative engineering; basic theories, methods and technologies that support CDVE; and cooperative applications.
Publisher: Springer
ISBN: 3319668056
Category : Computers
Languages : en
Pages : 311
Book Description
This book constitutes the refereed proceedings of the 14th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2017, held in Mallorca, Spain, in September 2017. The 31 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 84 submissions. The papers cover a broad range of topics in the field of cooperative visualization; cooperative design; cooperative engineering; basic theories, methods and technologies that support CDVE; and cooperative applications.
The Design-inspired Innovation Workbook
Author: Bengt-Arne Vedin
Publisher: World Scientific
ISBN: 9814289639
Category : Business & Economics
Languages : en
Pages : 359
Book Description
Design evokes creativity of a higher order and causes unexpected and inventive cross-fertilization across traditional borders or disciplines. This work offers the how-to's for designing for successful novelty, and discusses issues such as product language and meaning, and connecting with the end-user.
Publisher: World Scientific
ISBN: 9814289639
Category : Business & Economics
Languages : en
Pages : 359
Book Description
Design evokes creativity of a higher order and causes unexpected and inventive cross-fertilization across traditional borders or disciplines. This work offers the how-to's for designing for successful novelty, and discusses issues such as product language and meaning, and connecting with the end-user.
Human-Computer Interaction. Interaction in Context
Author: Masaaki Kurosu
Publisher: Springer
ISBN: 3319912445
Category : Computers
Languages : en
Pages : 671
Book Description
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
Publisher: Springer
ISBN: 3319912445
Category : Computers
Languages : en
Pages : 671
Book Description
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.