Author: Reinhard Koch
Publisher: Springer
ISBN: 3540494375
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.
3D Structure from Multiple Images of Large-Scale Environments
Author: Reinhard Koch
Publisher: Springer
ISBN: 3540494375
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.
Publisher: Springer
ISBN: 3540494375
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.
3D Structure from Images - SMILE 2000
Author: Marc Pollefeys
Publisher: Springer
ISBN: 3540452966
Category : Computers
Languages : en
Pages : 252
Book Description
This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.
Publisher: Springer
ISBN: 3540452966
Category : Computers
Languages : en
Pages : 252
Book Description
This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.
3D Reconstruction from Multiple Images
Author: Theo Moons
Publisher: Now Publishers Inc
ISBN: 1601982844
Category : Computers
Languages : en
Pages : 128
Book Description
The issue discusses methods to extract 3-dimensional (3D) models from plain images. In particular, the 3D information is obtained from images for which the camera parameters are unknown. The principles underlying such uncalibrated structure-from-motion methods are outlined. First, a short review of 3D acquisition technologies puts such methods in a wider context, and highlights their important advantages. Then, the actual theory behind this line of research is given. The authors have tried to keep the text maximally self-contained, therefore also avoiding to rely on an extensive knowledge of the projective concepts that usually appear in texts about self-calibration 3D methods. Rather, mathematical explanations that are more amenable to intuition are given. The explanation of the theory includes the stratification of reconstructions obtained from image pairs as well as metric reconstruction on the basis of more than 2 images combined with some additional knowledge about the cameras used. Readers who want to obtain more practical information about how to implement such uncalibrated structure-from-motion pipelines may be interested in two more Foundations and Trends issues written by the same authors. Together with this issue they can be read as a single tutorial on the subject.
Publisher: Now Publishers Inc
ISBN: 1601982844
Category : Computers
Languages : en
Pages : 128
Book Description
The issue discusses methods to extract 3-dimensional (3D) models from plain images. In particular, the 3D information is obtained from images for which the camera parameters are unknown. The principles underlying such uncalibrated structure-from-motion methods are outlined. First, a short review of 3D acquisition technologies puts such methods in a wider context, and highlights their important advantages. Then, the actual theory behind this line of research is given. The authors have tried to keep the text maximally self-contained, therefore also avoiding to rely on an extensive knowledge of the projective concepts that usually appear in texts about self-calibration 3D methods. Rather, mathematical explanations that are more amenable to intuition are given. The explanation of the theory includes the stratification of reconstructions obtained from image pairs as well as metric reconstruction on the basis of more than 2 images combined with some additional knowledge about the cameras used. Readers who want to obtain more practical information about how to implement such uncalibrated structure-from-motion pipelines may be interested in two more Foundations and Trends issues written by the same authors. Together with this issue they can be read as a single tutorial on the subject.
The Geometry of Multiple Images
Author: Olivier Faugeras
Publisher: MIT Press
ISBN: 9780262562041
Category : Computers
Languages : en
Pages : 682
Book Description
This book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans, and machines. This book describes the state of knowledge in one subarea of vision, the geometric laws that relate different views of a scene. Geometry, one of the oldest branches of mathematics, is the natural language for describing three-dimensional shapes and spatial relations. Projective geometry, the geometry that best models image formation, provides a unified framework for thinking about many geometric problems are relevant to vision. The book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Images play a prominent role in computer communications. Producers and users of images, in particular three-dimensional images, require a framework for stating and solving problems. The book offers a number of conceptual tools and theoretical results useful for the design of machine vision algorithms. It also illustrates these tools and results with many examples of real applications.
Publisher: MIT Press
ISBN: 9780262562041
Category : Computers
Languages : en
Pages : 682
Book Description
This book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans, and machines. This book describes the state of knowledge in one subarea of vision, the geometric laws that relate different views of a scene. Geometry, one of the oldest branches of mathematics, is the natural language for describing three-dimensional shapes and spatial relations. Projective geometry, the geometry that best models image formation, provides a unified framework for thinking about many geometric problems are relevant to vision. The book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Images play a prominent role in computer communications. Producers and users of images, in particular three-dimensional images, require a framework for stating and solving problems. The book offers a number of conceptual tools and theoretical results useful for the design of machine vision algorithms. It also illustrates these tools and results with many examples of real applications.
Confluence of Computer Vision and Computer Graphics
Author: Ales Leonardis
Publisher: Springer Science & Business Media
ISBN: 9401143218
Category : Computers
Languages : en
Pages : 382
Book Description
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Publisher: Springer Science & Business Media
ISBN: 9401143218
Category : Computers
Languages : en
Pages : 382
Book Description
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation
Author: Brusaporci, Stefano
Publisher: IGI Global
ISBN: 1466683805
Category : Architecture
Languages : en
Pages : 927
Book Description
Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.
Publisher: IGI Global
ISBN: 1466683805
Category : Architecture
Languages : en
Pages : 927
Book Description
Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.
Plenoptic Scene Modelling from Uncalibrated Image Sequences
Author: Benno Heigl
Publisher: ibidem-Verlag / ibidem Press
ISBN: 3838253345
Category : Computers
Languages : en
Pages : 246
Book Description
The main aim of this work is to combine the fields of computer vision and computer graphics for visualising real scenes three-dimensionally and in a photo-realistic quality. The challenge was to perform the complete processing pipeline of recording images, of analysing for retrieving camera parameters and of visualising the recorded scene with image-based methods using plenoptic scene-models. Additionally, visualisation results are used for computer vision tasks.
Publisher: ibidem-Verlag / ibidem Press
ISBN: 3838253345
Category : Computers
Languages : en
Pages : 246
Book Description
The main aim of this work is to combine the fields of computer vision and computer graphics for visualising real scenes three-dimensionally and in a photo-realistic quality. The challenge was to perform the complete processing pipeline of recording images, of analysing for retrieving camera parameters and of visualising the recorded scene with image-based methods using plenoptic scene-models. Additionally, visualisation results are used for computer vision tasks.
Vision, Modeling, and Visualization 2002
Author: Günther Greiner
Publisher: IOS Press
ISBN: 9783898380348
Category : Diagnostic imaging
Languages : en
Pages : 548
Book Description
Publisher: IOS Press
ISBN: 9783898380348
Category : Diagnostic imaging
Languages : en
Pages : 548
Book Description
Computer Vision -- ACCV 2007
Author: Yasushi Yagi
Publisher: Springer
ISBN: 3540763864
Category : Computers
Languages : en
Pages : 988
Book Description
This title is part of a two volume set that constitutes the refereed proceedings of the 8th Asian Conference on Computer Vision, ACCV 2007. Coverage in this volume includes shape and texture, face and gesture, camera networks, face/gesture/action detection and recognition, learning, motion and tracking, human pose estimation, matching, face/gesture/action detection and recognition, low level vision and phtometory, motion and tracking, human detection, and segmentation.
Publisher: Springer
ISBN: 3540763864
Category : Computers
Languages : en
Pages : 988
Book Description
This title is part of a two volume set that constitutes the refereed proceedings of the 8th Asian Conference on Computer Vision, ACCV 2007. Coverage in this volume includes shape and texture, face and gesture, camera networks, face/gesture/action detection and recognition, learning, motion and tracking, human pose estimation, matching, face/gesture/action detection and recognition, low level vision and phtometory, motion and tracking, human detection, and segmentation.
Image Processing: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466639954
Category : Computers
Languages : en
Pages : 1587
Book Description
Advancements in digital technology continue to expand the image science field through the tools and techniques utilized to process two-dimensional images and videos. Image Processing: Concepts, Methodologies, Tools, and Applications presents a collection of research on this multidisciplinary field and the operation of multi-dimensional signals with systems that range from simple digital circuits to computers. This reference source is essential for researchers, academics, and students in the computer science, computer vision, and electrical engineering fields.
Publisher: IGI Global
ISBN: 1466639954
Category : Computers
Languages : en
Pages : 1587
Book Description
Advancements in digital technology continue to expand the image science field through the tools and techniques utilized to process two-dimensional images and videos. Image Processing: Concepts, Methodologies, Tools, and Applications presents a collection of research on this multidisciplinary field and the operation of multi-dimensional signals with systems that range from simple digital circuits to computers. This reference source is essential for researchers, academics, and students in the computer science, computer vision, and electrical engineering fields.