Author: Al Stevens
Publisher: Wiley
ISBN: 9780764526442
Category : Computers
Languages : en
Pages : 738
Book Description
* The number one C++ self-study course from the nation's number one C++ authority, the author of the Dr. Dobb's Journal "C Programming" column since 1988 * Completely updated with the latest revisions to the C++ compilers, this book uses a tutorial approach to teach one of the most widely used, yet hard to learn, programming languages-more than 100,000 copies sold over all editions * Provides a complete working program to teach each lesson and carefully builds on previous lessons for greater understanding * CD-ROM includes a complete Windows-hosted IDE and C++ compiler suite, allowing the reader to compile, run, and experiment with the example programs for a complete tutorial experience
Wiley's Teach Yourself C++
Author: Al Stevens
Publisher: Wiley
ISBN: 9780764526442
Category : Computers
Languages : en
Pages : 738
Book Description
* The number one C++ self-study course from the nation's number one C++ authority, the author of the Dr. Dobb's Journal "C Programming" column since 1988 * Completely updated with the latest revisions to the C++ compilers, this book uses a tutorial approach to teach one of the most widely used, yet hard to learn, programming languages-more than 100,000 copies sold over all editions * Provides a complete working program to teach each lesson and carefully builds on previous lessons for greater understanding * CD-ROM includes a complete Windows-hosted IDE and C++ compiler suite, allowing the reader to compile, run, and experiment with the example programs for a complete tutorial experience
Publisher: Wiley
ISBN: 9780764526442
Category : Computers
Languages : en
Pages : 738
Book Description
* The number one C++ self-study course from the nation's number one C++ authority, the author of the Dr. Dobb's Journal "C Programming" column since 1988 * Completely updated with the latest revisions to the C++ compilers, this book uses a tutorial approach to teach one of the most widely used, yet hard to learn, programming languages-more than 100,000 copies sold over all editions * Provides a complete working program to teach each lesson and carefully builds on previous lessons for greater understanding * CD-ROM includes a complete Windows-hosted IDE and C++ compiler suite, allowing the reader to compile, run, and experiment with the example programs for a complete tutorial experience
Professional CUDA C Programming
Author: John Cheng
Publisher: John Wiley & Sons
ISBN: 1118739329
Category : Computers
Languages : en
Pages : 528
Book Description
Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA -- a parallel computing platform and programming model designed to ease the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, and includes workable examples that demonstrate the development process, allowing readers to explore both the "hard" and "soft" aspects of GPU programming. Computing architectures are experiencing a fundamental shift toward scalable parallel computing motivated by application requirements in industry and science. This book demonstrates the challenges of efficiently utilizing compute resources at peak performance, presents modern techniques for tackling these challenges, while increasing accessibility for professionals who are not necessarily parallel programming experts. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. However, CUDA itself can be difficult to learn without extensive programming experience. Recognized CUDA authorities John Cheng, Max Grossman, and Ty McKercher guide readers through essential GPU programming skills and best practices in Professional CUDA C Programming, including: CUDA Programming Model GPU Execution Model GPU Memory model Streams, Event and Concurrency Multi-GPU Programming CUDA Domain-Specific Libraries Profiling and Performance Tuning The book makes complex CUDA concepts easy to understand for anyone with knowledge of basic software development with exercises designed to be both readable and high-performance. For the professional seeking entrance to parallel computing and the high-performance computing community, Professional CUDA C Programming is an invaluable resource, with the most current information available on the market.
Publisher: John Wiley & Sons
ISBN: 1118739329
Category : Computers
Languages : en
Pages : 528
Book Description
Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA -- a parallel computing platform and programming model designed to ease the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, and includes workable examples that demonstrate the development process, allowing readers to explore both the "hard" and "soft" aspects of GPU programming. Computing architectures are experiencing a fundamental shift toward scalable parallel computing motivated by application requirements in industry and science. This book demonstrates the challenges of efficiently utilizing compute resources at peak performance, presents modern techniques for tackling these challenges, while increasing accessibility for professionals who are not necessarily parallel programming experts. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. However, CUDA itself can be difficult to learn without extensive programming experience. Recognized CUDA authorities John Cheng, Max Grossman, and Ty McKercher guide readers through essential GPU programming skills and best practices in Professional CUDA C Programming, including: CUDA Programming Model GPU Execution Model GPU Memory model Streams, Event and Concurrency Multi-GPU Programming CUDA Domain-Specific Libraries Profiling and Performance Tuning The book makes complex CUDA concepts easy to understand for anyone with knowledge of basic software development with exercises designed to be both readable and high-performance. For the professional seeking entrance to parallel computing and the high-performance computing community, Professional CUDA C Programming is an invaluable resource, with the most current information available on the market.
Big C++
Author: Cay S. Horstmann
Publisher: John Wiley & Sons
ISBN: 1119739675
Category : Computers
Languages : en
Pages : 848
Book Description
Big C++: Late Objects, 3rd Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. It provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. The second half covers algorithms and data structures at a level suitable for beginning students. Horstmann and Budd combine their professional and academic experience to guide the student from the basics to more advanced topics and contemporary applications such as GUIs and XML programming. More than a reference, Big C++ provides well-developed exercises, examples, and case studies that engage students in the details of useful C++ applications. Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs. The perpetual access VitalSource Enhanced eText, when integrated with your school’s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation. *Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.
Publisher: John Wiley & Sons
ISBN: 1119739675
Category : Computers
Languages : en
Pages : 848
Book Description
Big C++: Late Objects, 3rd Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. It provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. The second half covers algorithms and data structures at a level suitable for beginning students. Horstmann and Budd combine their professional and academic experience to guide the student from the basics to more advanced topics and contemporary applications such as GUIs and XML programming. More than a reference, Big C++ provides well-developed exercises, examples, and case studies that engage students in the details of useful C++ applications. Choosing the enhanced eText format allows students to develop their coding skills using targeted, progressive interactivities designed to integrate with the eText. All sections include built-in activities, open-ended review exercises, programming exercises, and projects to help students practice programming and build confidence. These activities go far beyond simplistic multiple-choice questions and animations. They have been designed to guide students along a learning path for mastering the complexities of programming. Students demonstrate comprehension of programming structures, then practice programming with simple steps in scaffolded settings, and finally write complete, automatically graded programs. The perpetual access VitalSource Enhanced eText, when integrated with your school’s learning management system, provides the capability to monitor student progress in VitalSource SCORECenter and track grades for homework or participation. *Enhanced eText and interactive functionality available through select vendors and may require LMS integration approval for SCORECenter.
C Programming in One Hour a Day, Sams Teach Yourself
Author: Bradley L. Jones
Publisher: Sams Publishing
ISBN: 0133414388
Category : Computers
Languages : en
Pages : 696
Book Description
Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers
Publisher: Sams Publishing
ISBN: 0133414388
Category : Computers
Languages : en
Pages : 696
Book Description
Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers
Chemistry
Author: Richard Post
Publisher: John Wiley & Sons
ISBN: 1119632560
Category : Education
Languages : en
Pages : 439
Book Description
A practical, complete, and easy-to-use guide for understanding major chemistry concepts and terms Master the fundamentals of chemistry with this fast and easy guide. Chemistry is a fundamental science that touches all other sciences, including biology, physics, electronics, environmental studies, astronomy, and more. Thousands of students have successfully used the previous editions of Chemistry: Concepts and Problems, A Self-Teaching Guide to learn chemistry, either independently, as a refresher, or in parallel with a college chemistry course. This newly revised edition includes updates and additions to improve your success in learning chemistry. This book uses an interactive, self-teaching method including frequent questions and study problems, increasing both the speed of learning and retention. Monitor your progress with self-tests, and master chemistry quickly. This revised Third Edition provides a fresh, step-by-step approach to learning that requires no prerequisites, lets you work at your own pace, and reinforces what you learn, ensuring lifelong mastery. Master the science of basic chemistry with this innovative, self-paced study guide Teach yourself chemistry, refresh your knowledge in preparation for medical studies or other coursework, or enhance your college chemistry course Use self-study features including review questions and quizzes to ensure that you’re really learning the material Prepare for a career in the sciences, medicine, or engineering with the core content in this user-friendly guide Authored by expert postsecondary educators, this unique book gently leads students to deeper levels and concepts with practice, critical thinking, problem solving, and self-assessment at every stage.
Publisher: John Wiley & Sons
ISBN: 1119632560
Category : Education
Languages : en
Pages : 439
Book Description
A practical, complete, and easy-to-use guide for understanding major chemistry concepts and terms Master the fundamentals of chemistry with this fast and easy guide. Chemistry is a fundamental science that touches all other sciences, including biology, physics, electronics, environmental studies, astronomy, and more. Thousands of students have successfully used the previous editions of Chemistry: Concepts and Problems, A Self-Teaching Guide to learn chemistry, either independently, as a refresher, or in parallel with a college chemistry course. This newly revised edition includes updates and additions to improve your success in learning chemistry. This book uses an interactive, self-teaching method including frequent questions and study problems, increasing both the speed of learning and retention. Monitor your progress with self-tests, and master chemistry quickly. This revised Third Edition provides a fresh, step-by-step approach to learning that requires no prerequisites, lets you work at your own pace, and reinforces what you learn, ensuring lifelong mastery. Master the science of basic chemistry with this innovative, self-paced study guide Teach yourself chemistry, refresh your knowledge in preparation for medical studies or other coursework, or enhance your college chemistry course Use self-study features including review questions and quizzes to ensure that you’re really learning the material Prepare for a career in the sciences, medicine, or engineering with the core content in this user-friendly guide Authored by expert postsecondary educators, this unique book gently leads students to deeper levels and concepts with practice, critical thinking, problem solving, and self-assessment at every stage.
Teach Yourself VISUALLY Chromebook
Author: Guy Hart-Davis
Publisher: John Wiley & Sons
ISBN: 1119762979
Category : Computers
Languages : en
Pages : 355
Book Description
Teach Yourself VISUALLY Chromebook is your ultimate guide to getting the most out of your Chromebook! Designed for ease of use and portable functionality, Chromebook is the device of choice for children, teens, and adults alike. Learn to setup and use your new Chromebook by configuring essential settings and connecting external devices. When you first open your Chromebook, you'll see several app icons sitting at the bottom of the screen. This area is called the Shelf, and it mimics the Windows taskbar. The Chrome OS Shelf shows which apps are running and provides an easy way to launch apps. To make the Chromebook your own you'll want to add your commonly used apps to the Shelf, and remove the ones you don't use. This guide will also teach you tips and tricks for how to share content with others from your Chromebook and how to download, run, and manage your applications! Chromebook is designed to be one of the most feature-rich and user-friendly solutions that allows users the portable functionality of a laptop and tablet running Chrome OS with the ability to run Android apps and Linux desktop apps. Get started with Chromebook with over 800 full-color images Master ChromeOS and get up and running in no time Personalize your desktop background
Publisher: John Wiley & Sons
ISBN: 1119762979
Category : Computers
Languages : en
Pages : 355
Book Description
Teach Yourself VISUALLY Chromebook is your ultimate guide to getting the most out of your Chromebook! Designed for ease of use and portable functionality, Chromebook is the device of choice for children, teens, and adults alike. Learn to setup and use your new Chromebook by configuring essential settings and connecting external devices. When you first open your Chromebook, you'll see several app icons sitting at the bottom of the screen. This area is called the Shelf, and it mimics the Windows taskbar. The Chrome OS Shelf shows which apps are running and provides an easy way to launch apps. To make the Chromebook your own you'll want to add your commonly used apps to the Shelf, and remove the ones you don't use. This guide will also teach you tips and tricks for how to share content with others from your Chromebook and how to download, run, and manage your applications! Chromebook is designed to be one of the most feature-rich and user-friendly solutions that allows users the portable functionality of a laptop and tablet running Chrome OS with the ability to run Android apps and Linux desktop apps. Get started with Chromebook with over 800 full-color images Master ChromeOS and get up and running in no time Personalize your desktop background
C All-in-One Desk Reference For Dummies
Author: Dan Gookin
Publisher: John Wiley & Sons
ISBN: 1118054245
Category : Computers
Languages : en
Pages : 855
Book Description
Ready, set, code! A user-friendly guide introducing the C programming language to new and intermediate coders The C programming language and its direct descendants are widespread and among the most popular programming languages used in the world today. The enduring popularity of C continues because C programs are fast, concise, and run on many different systems. Flexible and efficient, C is designed for a wide variety of programming tasks: system-level code, text processing, graphics, telecommunications, and many other application areas. C All-in-One Desk Reference For Dummies is for beginning and intermediate C programmers and provides a solid overview of the C programming language, from the basics to advanced concepts, with several exercises that give you real-world practice. C All-in-One Desk Reference For Dummies covers everything users need to get up to speed on C programming, including advanced topics to take their programming skill to the next level. Inside you'll learn The entire development cycle of a C program: designing and developing the program, writing source code, compiling the code, linking the code to create the executable programs, debugging, and deployment The intricacies of writing the code -- the basic and not-so-basic building blocks that make up the source code Thorough coverage of keywords, program flow, conditional statements, constants and variables, numeric values, arrays, strings, functions, pointers, debugging, prototyping, and more Dozens of sample programs you can adapt and modify for your own use Written in plain English, this friendly guide also addresses some advanced programming topics, such as Programming for the Linux/Unix console Windows and Linux programming Graphics programming Games programming Internet and network programming Hardware programming projects The book includes a handy appendix that shows you how to set up your computer for programming, how to select and use a text editor, and fix up the compiler, to ensure you're ready to work the author's examples. Written by Dan Gookin, the author of the first-ever For Dummies book (and several others) who's known for presenting complex material in an easy-to-understand way, this comprehensive guide makes learning the C programming language simple and fun. Grab your copy of C All-in-One Desk Reference For Dummies, so you can start coding your own programs.
Publisher: John Wiley & Sons
ISBN: 1118054245
Category : Computers
Languages : en
Pages : 855
Book Description
Ready, set, code! A user-friendly guide introducing the C programming language to new and intermediate coders The C programming language and its direct descendants are widespread and among the most popular programming languages used in the world today. The enduring popularity of C continues because C programs are fast, concise, and run on many different systems. Flexible and efficient, C is designed for a wide variety of programming tasks: system-level code, text processing, graphics, telecommunications, and many other application areas. C All-in-One Desk Reference For Dummies is for beginning and intermediate C programmers and provides a solid overview of the C programming language, from the basics to advanced concepts, with several exercises that give you real-world practice. C All-in-One Desk Reference For Dummies covers everything users need to get up to speed on C programming, including advanced topics to take their programming skill to the next level. Inside you'll learn The entire development cycle of a C program: designing and developing the program, writing source code, compiling the code, linking the code to create the executable programs, debugging, and deployment The intricacies of writing the code -- the basic and not-so-basic building blocks that make up the source code Thorough coverage of keywords, program flow, conditional statements, constants and variables, numeric values, arrays, strings, functions, pointers, debugging, prototyping, and more Dozens of sample programs you can adapt and modify for your own use Written in plain English, this friendly guide also addresses some advanced programming topics, such as Programming for the Linux/Unix console Windows and Linux programming Graphics programming Games programming Internet and network programming Hardware programming projects The book includes a handy appendix that shows you how to set up your computer for programming, how to select and use a text editor, and fix up the compiler, to ensure you're ready to work the author's examples. Written by Dan Gookin, the author of the first-ever For Dummies book (and several others) who's known for presenting complex material in an easy-to-understand way, this comprehensive guide makes learning the C programming language simple and fun. Grab your copy of C All-in-One Desk Reference For Dummies, so you can start coding your own programs.
Teach Yourself VISUALLY HTML5
Author: Mike Wooldridge
Publisher: John Wiley & Sons
ISBN: 1118145968
Category : Computers
Languages : en
Pages : 739
Book Description
Make mark-up language more manageable with this visual guide HTML5 is the next-generation of web standard mark-up language, and among other things, it offers amazing new avenues for incorporating multimedia into your sites. What easier way to master all of HTML5's new bells and whistles than with a guide that shows you, screenshot by screenshot, just what to do? Over a hundred tasks that web designers need to know most are explained using, full-color screenshots and how-to steps. From the easy stuff like revised new header and footer elements to complex updates such as canvas and audio, this guide covers the new, as well as most-commonly used, tags and features. Helps you get up to speed on the completely redesigned new HyperText Markup Language, HTML5 Shows you how to incorporate rich media content into the sites you design, without relying on proprietary software such as Flash Explains revisions, from essential structural elements like header and footer to more complex elements such as canvas and audio—over a hundred tasks in all Uses easy-to-follow, full-color, two-page tutorials, so you can see step by step how to do tasks and quickly obtain the information you need Web designers, keep your HTML skills up to date with this "learn-by-seeing," visual guide.
Publisher: John Wiley & Sons
ISBN: 1118145968
Category : Computers
Languages : en
Pages : 739
Book Description
Make mark-up language more manageable with this visual guide HTML5 is the next-generation of web standard mark-up language, and among other things, it offers amazing new avenues for incorporating multimedia into your sites. What easier way to master all of HTML5's new bells and whistles than with a guide that shows you, screenshot by screenshot, just what to do? Over a hundred tasks that web designers need to know most are explained using, full-color screenshots and how-to steps. From the easy stuff like revised new header and footer elements to complex updates such as canvas and audio, this guide covers the new, as well as most-commonly used, tags and features. Helps you get up to speed on the completely redesigned new HyperText Markup Language, HTML5 Shows you how to incorporate rich media content into the sites you design, without relying on proprietary software such as Flash Explains revisions, from essential structural elements like header and footer to more complex elements such as canvas and audio—over a hundred tasks in all Uses easy-to-follow, full-color, two-page tutorials, so you can see step by step how to do tasks and quickly obtain the information you need Web designers, keep your HTML skills up to date with this "learn-by-seeing," visual guide.
C++ for Programmers
Author: Leen Ammeraal
Publisher: John Wiley & Sons
ISBN: 0471606979
Category : Computers
Languages : en
Pages : 465
Book Description
One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.
Publisher: John Wiley & Sons
ISBN: 0471606979
Category : Computers
Languages : en
Pages : 465
Book Description
One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.
Teach Yourself VISUALLY Laptops
Author: Nancy C. Muir
Publisher: John Wiley & Sons
ISBN: 0470345101
Category : Computers
Languages : en
Pages : 322
Book Description
Visual learners will find clear, step-by-step screen shots that show how to tackle more than 150 tasks related to using a laptop. Each task-based spread includes easy, visual directions for such operations as comparing different laptop models, using the keyboard and touchpad, connecting to a wireless network, adding PC cards and input devices, securing an Internet connection, setting up a low-battery alarm , and more. Helpful sidebars offer practical tips and tricks, while full-color screen shots demonstrate each task.
Publisher: John Wiley & Sons
ISBN: 0470345101
Category : Computers
Languages : en
Pages : 322
Book Description
Visual learners will find clear, step-by-step screen shots that show how to tackle more than 150 tasks related to using a laptop. Each task-based spread includes easy, visual directions for such operations as comparing different laptop models, using the keyboard and touchpad, connecting to a wireless network, adding PC cards and input devices, securing an Internet connection, setting up a low-battery alarm , and more. Helpful sidebars offer practical tips and tricks, while full-color screen shots demonstrate each task.