Author: Kirsten Anderson
Publisher: Penguin
ISBN: 0448488477
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
Who Was Milton Bradley?
Author: Kirsten Anderson
Publisher: Penguin
ISBN: 0448488477
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
Publisher: Penguin
ISBN: 0448488477
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
Board Game Builder: Milton Bradley
Author: Lee Slater
Publisher: ABDO
ISBN: 1680771337
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Publisher: ABDO
ISBN: 1680771337
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Elementary Color
Author: Milton Bradley
Publisher:
ISBN:
Category : Color
Languages : en
Pages : 148
Book Description
The intent of this book is to offer for primary school teachers a clear and condensed explanation of the Bradley System of Color Instruction. This system relies on Maxwell rotating color disks to determine and define pigmentary standards.
Publisher:
ISBN:
Category : Color
Languages : en
Pages : 148
Book Description
The intent of this book is to offer for primary school teachers a clear and condensed explanation of the Bradley System of Color Instruction. This system relies on Maxwell rotating color disks to determine and define pigmentary standards.
Game Changer
Author: Robert Angel
Publisher: Amplify
ISBN: 9781643074979
Category :
Languages : en
Pages : 312
Book Description
"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success."
Publisher: Amplify
ISBN: 9781643074979
Category :
Languages : en
Pages : 312
Book Description
"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success."
YAHTZEE Scratch and Play to Go!
Author: Tom Verhoeff
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764356
Category :
Languages : en
Pages : 136
Book Description
No more dice to lose, and it can go anywhere: everybody s a winner with this addictive new book! Just as with Hasbro s real YAHTZEE game, players get to roll five dice three times to find their highest score. But instead of throwing actual dice, they "scratch" them off the page, lottery-styleand keep only the dice they want as they go for better combinations with their remaining rolls. With multiple copies of the book, readers can stage head-to-head competitions. And for extra fun, players can compare their score with the author s, with the score obtained using perfect strategy, and with the best possible score you could get if you had x-ray vision.-Hasbro s popular game meets our own best-selling "Scratch & Solve" series for assured success- Today, more than 50 million YAHTZEE games are sold annually-Written by one of the most esteemed puzzle creators around, a championship winner and bestselling author whose work has appeared in America s top newspapers- This easy-to-play and portable version of YAHTZEE can go anywhere, and be enjoyed solo: it s perfect for trips, commutes, or whenever there are a few minutes to spare"
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764356
Category :
Languages : en
Pages : 136
Book Description
No more dice to lose, and it can go anywhere: everybody s a winner with this addictive new book! Just as with Hasbro s real YAHTZEE game, players get to roll five dice three times to find their highest score. But instead of throwing actual dice, they "scratch" them off the page, lottery-styleand keep only the dice they want as they go for better combinations with their remaining rolls. With multiple copies of the book, readers can stage head-to-head competitions. And for extra fun, players can compare their score with the author s, with the score obtained using perfect strategy, and with the best possible score you could get if you had x-ray vision.-Hasbro s popular game meets our own best-selling "Scratch & Solve" series for assured success- Today, more than 50 million YAHTZEE games are sold annually-Written by one of the most esteemed puzzle creators around, a championship winner and bestselling author whose work has appeared in America s top newspapers- This easy-to-play and portable version of YAHTZEE can go anywhere, and be enjoyed solo: it s perfect for trips, commutes, or whenever there are a few minutes to spare"
Go for Kids
Author: Milton N. Bradley
Publisher:
ISBN: 9781889554747
Category : Go (Game)
Languages : en
Pages : 250
Book Description
Publisher:
ISBN: 9781889554747
Category : Go (Game)
Languages : en
Pages : 250
Book Description
Games
Author: Bruce Whitehill
Publisher:
ISBN: 9780870695834
Category : Antiques & Collectibles
Languages : en
Pages : 197
Book Description
Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers
Publisher:
ISBN: 9780870695834
Category : Antiques & Collectibles
Languages : en
Pages : 197
Book Description
Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers
Water Colors in the Schoolroom
Author: Milton Bradley
Publisher:
ISBN:
Category : Watercolor painting
Languages : en
Pages : 72
Book Description
Publisher:
ISBN:
Category : Watercolor painting
Languages : en
Pages : 72
Book Description
Color in the Kindergarten
Author: Milton [From Old Catalog] Bradley
Publisher: Franklin Classics
ISBN: 9780342548323
Category :
Languages : en
Pages : 70
Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Franklin Classics
ISBN: 9780342548323
Category :
Languages : en
Pages : 70
Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
The Games we Played
Author: Margaret Hofer
Publisher: Princeton Architectural Press
ISBN: 1568983972
Category : Games
Languages : en
Pages : 176
Book Description
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.
Publisher: Princeton Architectural Press
ISBN: 1568983972
Category : Games
Languages : en
Pages : 176
Book Description
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.