Author: Raven Moonshadow
Publisher: Domenico Starnini
ISBN:
Category : Fiction
Languages : en
Pages : 149
Book Description
Whispers of the Forgotten Realm: A Thrilling YA Fantasy Adventure Dive into the mind-bending world of "Whispers of the Forgotten Realm," the explosive new young adult fantasy novel that's captivating readers worldwide. Perfect for fans of "The Hunger Games," "Divergent," and "The Maze Runner," this page-turner will keep you up all night! Discover a World Where Memories are Currency and Forgetting is a Crime Meet Aria Nightshade, a 16-year-old girl with a dangerous secret: she can manipulate memories. In a society where the Memory Keepers rule with an iron fist, Aria's gift makes her both a target and a beacon of hope. Embark on an Epic Journey Through a Reality-Bending Landscape When Aria accidentally erases a noble's entire past, she's forced to flee her village and seek refuge in the mythical Forgotten Realm. Joined by a band of memory thieves, each with their own hidden agenda, Aria must navigate a world where reality shifts like quicksand.
Whispers of the Forgotten Realm
Author: Raven Moonshadow
Publisher: Domenico Starnini
ISBN:
Category : Fiction
Languages : en
Pages : 149
Book Description
Whispers of the Forgotten Realm: A Thrilling YA Fantasy Adventure Dive into the mind-bending world of "Whispers of the Forgotten Realm," the explosive new young adult fantasy novel that's captivating readers worldwide. Perfect for fans of "The Hunger Games," "Divergent," and "The Maze Runner," this page-turner will keep you up all night! Discover a World Where Memories are Currency and Forgetting is a Crime Meet Aria Nightshade, a 16-year-old girl with a dangerous secret: she can manipulate memories. In a society where the Memory Keepers rule with an iron fist, Aria's gift makes her both a target and a beacon of hope. Embark on an Epic Journey Through a Reality-Bending Landscape When Aria accidentally erases a noble's entire past, she's forced to flee her village and seek refuge in the mythical Forgotten Realm. Joined by a band of memory thieves, each with their own hidden agenda, Aria must navigate a world where reality shifts like quicksand.
Publisher: Domenico Starnini
ISBN:
Category : Fiction
Languages : en
Pages : 149
Book Description
Whispers of the Forgotten Realm: A Thrilling YA Fantasy Adventure Dive into the mind-bending world of "Whispers of the Forgotten Realm," the explosive new young adult fantasy novel that's captivating readers worldwide. Perfect for fans of "The Hunger Games," "Divergent," and "The Maze Runner," this page-turner will keep you up all night! Discover a World Where Memories are Currency and Forgetting is a Crime Meet Aria Nightshade, a 16-year-old girl with a dangerous secret: she can manipulate memories. In a society where the Memory Keepers rule with an iron fist, Aria's gift makes her both a target and a beacon of hope. Embark on an Epic Journey Through a Reality-Bending Landscape When Aria accidentally erases a noble's entire past, she's forced to flee her village and seek refuge in the mythical Forgotten Realm. Joined by a band of memory thieves, each with their own hidden agenda, Aria must navigate a world where reality shifts like quicksand.
Whispers of the Forgotten Realm
Author: Robin Wickens
Publisher: Rob's Books
ISBN:
Category : Fiction
Languages : en
Pages : 199
Book Description
The world of **Eryndor** is a once-vibrant realm now slowly succumbing to the relentless grip of an ancient curse, its beauty marred by the creeping decay of time and dark magic. The skies are eternally shrouded in a dim, blood-red twilight, a perpetual state of half-light that cloaks the world in an unsettling gloom. The sun, a faint and distant memory, struggles to break through the heavy, oppressive clouds, casting only the weakest of rays upon the land. This weak sunlight creates an eerie, otherworldly ambiance, where night and day have merged into an endless twilight, leaving the inhabitants in a constant state of uncertainty. The landscape of Eryndor is a haunting reflection of its former glory. Once, it was a realm of breathtaking beauty and grandeur, where towering spires and majestic cities stood as a testament to the civilization that flourished there. Now, those same cities lie in ruin, their magnificent architecture crumbling and overtaken by nature. Vines and moss creep over ancient stone, reclaiming what was once theirs, while the wind whispers through empty corridors, carrying with it the memories of a forgotten age. The castles that once housed mighty lords and ladies are now little more than hollow shells, their walls cracked and broken, their halls echoing with the ghosts of the past. Some are said to be haunted, the restless spirits of those who perished in the curse-bound cataclysm unable to find peace. These spectral figures wander the halls, their lamentations a constant reminder of the tragedy that befell Eryndor. Beyond the cities and castles, the wilderness of Eryndor has grown wild and untamed. The forests, once filled with life and vibrant colors, are now dark and foreboding. Towering trees with gnarled branches stretch towards the sky like skeletal fingers, their leaves a sickly shade of brown. The ground is covered in a thick layer of dead leaves, and the air is heavy with the scent of decay. In these haunted woods, strange creatures roam—twisted, nightmarish beings born of the curse, as well as the spirits of the dead, forever trapped between worlds. Rivers and lakes, once sparkling with clear, fresh water, have turned stagnant and brackish. The waters now carry a deep, unnatural hue, and strange shapes can be seen moving beneath the surface. Some say that the curse has given life to creatures of the deep, ancient beings that should have remained buried and forgotten. The people of Eryndor, those who still survive, are a shadow of their former selves. They eke out a meager existence in the remnants of their once-great civilization, struggling to survive in a world that seems to have turned against them. They speak in hushed tones of the curse, of the ancient wrong that brought it upon them, but few know the full truth. Fear and superstition have taken root, and trust is a rare commodity. Many have turned to dark rituals and forbidden magic in a desperate attempt to lift the curse, but these efforts have only deepened the realm's descent into darkness. Eryndor is a world where hope is a fragile thing, easily crushed under the weight of despair. Yet, there are still those who fight against the darkness, small bands of adventurers, scholars, and warriors who seek to unravel the mysteries of the curse and restore Eryndor to its former glory. They venture into the deepest, most dangerous parts of the land, facing the horrors that lurk there in search of answers. But time is running out, and the curse grows stronger with each passing day, threatening to consume everything in its path.
Publisher: Rob's Books
ISBN:
Category : Fiction
Languages : en
Pages : 199
Book Description
The world of **Eryndor** is a once-vibrant realm now slowly succumbing to the relentless grip of an ancient curse, its beauty marred by the creeping decay of time and dark magic. The skies are eternally shrouded in a dim, blood-red twilight, a perpetual state of half-light that cloaks the world in an unsettling gloom. The sun, a faint and distant memory, struggles to break through the heavy, oppressive clouds, casting only the weakest of rays upon the land. This weak sunlight creates an eerie, otherworldly ambiance, where night and day have merged into an endless twilight, leaving the inhabitants in a constant state of uncertainty. The landscape of Eryndor is a haunting reflection of its former glory. Once, it was a realm of breathtaking beauty and grandeur, where towering spires and majestic cities stood as a testament to the civilization that flourished there. Now, those same cities lie in ruin, their magnificent architecture crumbling and overtaken by nature. Vines and moss creep over ancient stone, reclaiming what was once theirs, while the wind whispers through empty corridors, carrying with it the memories of a forgotten age. The castles that once housed mighty lords and ladies are now little more than hollow shells, their walls cracked and broken, their halls echoing with the ghosts of the past. Some are said to be haunted, the restless spirits of those who perished in the curse-bound cataclysm unable to find peace. These spectral figures wander the halls, their lamentations a constant reminder of the tragedy that befell Eryndor. Beyond the cities and castles, the wilderness of Eryndor has grown wild and untamed. The forests, once filled with life and vibrant colors, are now dark and foreboding. Towering trees with gnarled branches stretch towards the sky like skeletal fingers, their leaves a sickly shade of brown. The ground is covered in a thick layer of dead leaves, and the air is heavy with the scent of decay. In these haunted woods, strange creatures roam—twisted, nightmarish beings born of the curse, as well as the spirits of the dead, forever trapped between worlds. Rivers and lakes, once sparkling with clear, fresh water, have turned stagnant and brackish. The waters now carry a deep, unnatural hue, and strange shapes can be seen moving beneath the surface. Some say that the curse has given life to creatures of the deep, ancient beings that should have remained buried and forgotten. The people of Eryndor, those who still survive, are a shadow of their former selves. They eke out a meager existence in the remnants of their once-great civilization, struggling to survive in a world that seems to have turned against them. They speak in hushed tones of the curse, of the ancient wrong that brought it upon them, but few know the full truth. Fear and superstition have taken root, and trust is a rare commodity. Many have turned to dark rituals and forbidden magic in a desperate attempt to lift the curse, but these efforts have only deepened the realm's descent into darkness. Eryndor is a world where hope is a fragile thing, easily crushed under the weight of despair. Yet, there are still those who fight against the darkness, small bands of adventurers, scholars, and warriors who seek to unravel the mysteries of the curse and restore Eryndor to its former glory. They venture into the deepest, most dangerous parts of the land, facing the horrors that lurk there in search of answers. But time is running out, and the curse grows stronger with each passing day, threatening to consume everything in its path.
Whisper of Waves
Author: Philip Athans
Publisher:
ISBN: 9780786938377
Category : Juvenile Fiction
Languages : en
Pages : 309
Book Description
Driven by obsession and by a vision of the the future, one man battles the ruthless Red Wizard, deadly nagas, seductive women, and other deadly dangers of the Realms as he pursues his destiny, in the first volume in a new trilogy by the author of Annihilation. Original.
Publisher:
ISBN: 9780786938377
Category : Juvenile Fiction
Languages : en
Pages : 309
Book Description
Driven by obsession and by a vision of the the future, one man battles the ruthless Red Wizard, deadly nagas, seductive women, and other deadly dangers of the Realms as he pursues his destiny, in the first volume in a new trilogy by the author of Annihilation. Original.
Forgotten Realms Campaign Setting
Author: Ed Greenwood
Publisher:
ISBN: 9780786918362
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
Publisher:
ISBN: 9780786918362
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
Eclipse of the Forgotten Realms
Author: BANG IA
Publisher: BANG IA
ISBN:
Category : Fiction
Languages : en
Pages : 110
Book Description
A novel about Eclipse of the Forgotten Realms
Publisher: BANG IA
ISBN:
Category : Fiction
Languages : en
Pages : 110
Book Description
A novel about Eclipse of the Forgotten Realms
Short Stories Vol 1-4
Author: Bill Valiontis
Publisher: Bill Valiontis
ISBN:
Category : Fiction
Languages : en
Pages : 792
Book Description
52 Short Stories.
Publisher: Bill Valiontis
ISBN:
Category : Fiction
Languages : en
Pages : 792
Book Description
52 Short Stories.
Bedtime Stories for Stressed Out Adults
Author: Sleeptime Publications
Publisher: Sleeptime Publications
ISBN:
Category : Fiction
Languages : en
Pages : 197
Book Description
Do you crave a little peace, a way to unwind after a long, demanding day? Bedtime Stories for Stressed Out Adults is the bedtime audiobook you never knew you needed—a collection of enchanting, mystical stories designed to calm your mind and melt away your stress. Each story is a doorway to a world of magic and tranquility, crafted to captivate your imagination and lead you gently into restful sleep. Follow a young girl whose nightmares turn into stunning visions with the help of a mysterious dreamcatcher. Join a celestial cartographer mapping secret realms of the universe, and dive into the depths of the ocean to uncover ancient mysteries with a daring adventurer. These stories are more than just escapism; they’re a remedy for an overworked mind, an antidote to daily stress, and a soothing journey back to yourself. Slip on your headphones, close your eyes, and let these soothing tales carry you to far-off lands, mystical encounters, and peaceful landscapes, crafted to help you unwind and drift into a deep, satisfying slumber. Ready to discover the ultimate stress-relief in storytelling? Bedtime Stories for Stressed Out Adults is here to lull you into serenity, one magical story at a time.
Publisher: Sleeptime Publications
ISBN:
Category : Fiction
Languages : en
Pages : 197
Book Description
Do you crave a little peace, a way to unwind after a long, demanding day? Bedtime Stories for Stressed Out Adults is the bedtime audiobook you never knew you needed—a collection of enchanting, mystical stories designed to calm your mind and melt away your stress. Each story is a doorway to a world of magic and tranquility, crafted to captivate your imagination and lead you gently into restful sleep. Follow a young girl whose nightmares turn into stunning visions with the help of a mysterious dreamcatcher. Join a celestial cartographer mapping secret realms of the universe, and dive into the depths of the ocean to uncover ancient mysteries with a daring adventurer. These stories are more than just escapism; they’re a remedy for an overworked mind, an antidote to daily stress, and a soothing journey back to yourself. Slip on your headphones, close your eyes, and let these soothing tales carry you to far-off lands, mystical encounters, and peaceful landscapes, crafted to help you unwind and drift into a deep, satisfying slumber. Ready to discover the ultimate stress-relief in storytelling? Bedtime Stories for Stressed Out Adults is here to lull you into serenity, one magical story at a time.
Short Stories A.I. Vol 3
Author: Johnny Autobot
Publisher: Bill Valiontis
ISBN:
Category : Fiction
Languages : en
Pages : 234
Book Description
13 Short Stories written by artificial intelligence.245 Pages.
Publisher: Bill Valiontis
ISBN:
Category : Fiction
Languages : en
Pages : 234
Book Description
13 Short Stories written by artificial intelligence.245 Pages.
Whispers Of A Warrior
Author: Emry Kale Owens
Publisher: Rhetorical Ratatouille
ISBN: 1301427330
Category :
Languages : en
Pages : 111
Book Description
Publisher: Rhetorical Ratatouille
ISBN: 1301427330
Category :
Languages : en
Pages : 111
Book Description
Spider and Stone
Author: Jaleigh Johnson
Publisher: Wizards of the Coast
ISBN: 0786964669
Category : Fiction
Languages : en
Pages : 265
Book Description
Lolth has once again stirred the drow into roiling aggression against the rest of Faerûn, inciting the Rise of the Underdark In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there. Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull—Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries. They hope to understand magic and thus understand its plague. As they move from town to town, city to city, in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.
Publisher: Wizards of the Coast
ISBN: 0786964669
Category : Fiction
Languages : en
Pages : 265
Book Description
Lolth has once again stirred the drow into roiling aggression against the rest of Faerûn, inciting the Rise of the Underdark In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there. Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull—Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries. They hope to understand magic and thus understand its plague. As they move from town to town, city to city, in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.