What Is a Game?

What Is a Game? PDF Author: Gaines S. Hubbell
Publisher: McFarland
ISBN: 147666837X
Category : Games & Activities
Languages : en
Pages : 292

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Book Description
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

What Is a Game?

What Is a Game? PDF Author: Gaines S. Hubbell
Publisher: McFarland
ISBN: 147666837X
Category : Games & Activities
Languages : en
Pages : 292

Get Book

Book Description
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

Life Is a Game

Life Is a Game PDF Author: Edward Castronova
Publisher: Bloomsbury Publishing USA
ISBN: 1501359177
Category : Computers
Languages : en
Pages : 233

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Book Description
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.

What Game Are You Playing?

What Game Are You Playing? PDF Author: Robin Moriarty
Publisher: River Grove Books
ISBN: 9781632993854
Category : Self-Help
Languages : en
Pages : 184

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Book Description
It's All a Game From the moment we are born, others' expectations shape our behaviors, choices, and definitions of success. We build our personal and professional lives around those expectations, and at some point, many of us wonder if we are on the right path. We my want to make changes, but it's difficult and we don't know how to start. In What Game Are You Playing?, author Robin Moriarty, PhD shares her view on what being "successful" really looks like, and those views will be a surprise to many. According to Robin, life is a game, and it is up to each individual to determine just what kind of game they want to play. The author guides you through a process that shows you how to assess your current state and outlines the steps you need to take in order to achieve your new game and own version of success. The book enables you to- - Gain awareness of the way you want to live your life - Reframe success on your own terms - Map out what you will need to do to get there Through a series of examples and exercises designed as a game, Robin helps you recognize-and then step away from-the expectations of others so you can define and pursue your own version of success in work and in life. Through this process of finding and designing their own games, you will no longer be a pawn in someone else's.

Challenges for Game Designers

Challenges for Game Designers PDF Author: Brenda Brathwaite
Publisher: Charles River Media
ISBN: 9781584505808
Category : Computers
Languages : en
Pages : 317

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Book Description
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Game Theory 101

Game Theory 101 PDF Author: William Spaniel
Publisher:
ISBN: 9781492728153
Category : Game theory
Languages : en
Pages : 273

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Book Description
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.

Dialect

Dialect PDF Author: Hakan Seyalioglu
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :

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The Theory of the Modern Scientific Game of Whist

The Theory of the Modern Scientific Game of Whist PDF Author: William Pole
Publisher:
ISBN:
Category :
Languages : en
Pages : 136

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Book Description


On the Theory of the Modern Scientific Game of Whist ... Extracted, for Private Circulation, from the Sixteenth Edition of “Short Whist, by Major A.”

On the Theory of the Modern Scientific Game of Whist ... Extracted, for Private Circulation, from the Sixteenth Edition of “Short Whist, by Major A.” PDF Author: William POLE (F.R.S.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 168

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The American Hoyle, Or Gentleman's Hand-book of Games

The American Hoyle, Or Gentleman's Hand-book of Games PDF Author: William Brisbane Dick
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 536

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Book Description


The Games & Diversions of Argyleshire

The Games & Diversions of Argyleshire PDF Author: Robert Craig Maclagan
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 300

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Book Description