Author: Lynn Montross
Publisher:
ISBN:
Category : History
Languages : en
Pages : 1088
Book Description
"This book is unique -- the stirring story of war in all its phases from 490 B.C. to our own day. Since its first appearance fifteen years ago it has become a classic, a storehouse of military lore for the specialist and layman alike. The present edition is thoroughly revised and greatly enlarged. The World War II chapter have been rewritten to make use of sources not available earlier, particularly German and Japanese documents and memoirs. Completely new material has been added, covering more recent events such as the cold war between the Communist states and Western nations, the shooting war in Korea, and the Lebanon intervention. There is a full chronological table as well as a full bibliography of sources in chronological order, and new diagrams and maps make a total of nearly 140 illustrations. Mr. Montross is superbly readable because in telling his story he never loses sight of the fact that wars are waged by men. He is concerned first of all with people, with those who fought and the great conquerors who led them." -- Book jacket.
War Through the Ages
Author: Lynn Montross
Publisher:
ISBN:
Category : History
Languages : en
Pages : 1088
Book Description
"This book is unique -- the stirring story of war in all its phases from 490 B.C. to our own day. Since its first appearance fifteen years ago it has become a classic, a storehouse of military lore for the specialist and layman alike. The present edition is thoroughly revised and greatly enlarged. The World War II chapter have been rewritten to make use of sources not available earlier, particularly German and Japanese documents and memoirs. Completely new material has been added, covering more recent events such as the cold war between the Communist states and Western nations, the shooting war in Korea, and the Lebanon intervention. There is a full chronological table as well as a full bibliography of sources in chronological order, and new diagrams and maps make a total of nearly 140 illustrations. Mr. Montross is superbly readable because in telling his story he never loses sight of the fact that wars are waged by men. He is concerned first of all with people, with those who fought and the great conquerors who led them." -- Book jacket.
Publisher:
ISBN:
Category : History
Languages : en
Pages : 1088
Book Description
"This book is unique -- the stirring story of war in all its phases from 490 B.C. to our own day. Since its first appearance fifteen years ago it has become a classic, a storehouse of military lore for the specialist and layman alike. The present edition is thoroughly revised and greatly enlarged. The World War II chapter have been rewritten to make use of sources not available earlier, particularly German and Japanese documents and memoirs. Completely new material has been added, covering more recent events such as the cold war between the Communist states and Western nations, the shooting war in Korea, and the Lebanon intervention. There is a full chronological table as well as a full bibliography of sources in chronological order, and new diagrams and maps make a total of nearly 140 illustrations. Mr. Montross is superbly readable because in telling his story he never loses sight of the fact that wars are waged by men. He is concerned first of all with people, with those who fought and the great conquerors who led them." -- Book jacket.
One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
War and Games
Author: Tim Cornell
Publisher: Boydell Press
ISBN: 9780851158709
Category : Games
Languages : en
Pages : 350
Book Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Publisher: Boydell Press
ISBN: 9780851158709
Category : Games
Languages : en
Pages : 350
Book Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Wargames
Author: Martin van Creveld
Publisher: Cambridge University Press
ISBN: 110703695X
Category : Computers
Languages : en
Pages : 343
Book Description
Explores the history and development of wargames, and how they relate to real war and society in general.
Publisher: Cambridge University Press
ISBN: 110703695X
Category : Computers
Languages : en
Pages : 343
Book Description
Explores the history and development of wargames, and how they relate to real war and society in general.
The World War 1 Tommy
Author: Martin Windrow
Publisher: Franklin Watts
ISBN: 9780863132995
Category : World War, 1914-1918
Languages : en
Pages : 32
Book Description
Examines the day-to-day life and experiences of the typical American soldier during World War II. Includes a glossary of terms and a brief chronology of the major campaigns of the war.
Publisher: Franklin Watts
ISBN: 9780863132995
Category : World War, 1914-1918
Languages : en
Pages : 32
Book Description
Examines the day-to-day life and experiences of the typical American soldier during World War II. Includes a glossary of terms and a brief chronology of the major campaigns of the war.
War Games
Author: Terry Deary
Publisher: 9 to 12
ISBN: 9781781122051
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
What do football, cricket and the Second World War have in common? Cricket fanatic George is evacuated to the country. Can he prove himself in the school cricket team? Meanwhile, life for a Jew in wartime Germany isn't easy - will Esther's passion for football survive?
Publisher: 9 to 12
ISBN: 9781781122051
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
What do football, cricket and the Second World War have in common? Cricket fanatic George is evacuated to the country. Can he prove himself in the school cricket team? Meanwhile, life for a Jew in wartime Germany isn't easy - will Esther's passion for football survive?
Joseph Morschauser's How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames
Author: John Curry
Publisher: Lulu.com
ISBN: 9781446633199
Category :
Languages : en
Pages : 128
Book Description
Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.
Publisher: Lulu.com
ISBN: 9781446633199
Category :
Languages : en
Pages : 128
Book Description
Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.
Ancient & Medieval Wargaming
Author: Neil Thomas
Publisher: The History Press
ISBN: 0752496115
Category : History
Languages : en
Pages : 239
Book Description
Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.
Publisher: The History Press
ISBN: 0752496115
Category : History
Languages : en
Pages : 239
Book Description
Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.
Playing at the World
Author: Jon Peterson
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698
Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698
Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
War Games
Author: Philip Hammond
Publisher: Bloomsbury Publishing USA
ISBN: 1501351176
Category : Social Science
Languages : en
Pages : 281
Book Description
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
Publisher: Bloomsbury Publishing USA
ISBN: 1501351176
Category : Social Science
Languages : en
Pages : 281
Book Description
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?