Author: Christine Pope
Publisher: Dark Valentine Press
ISBN:
Category : Fiction
Languages : en
Pages : 245
Book Description
To save her wedding date, Selena must prove her fiancé’s innocence…and find a murderer. Wedding bells are ringing soon for Selena Marx and Calvin Standingbear, so with her plate already overloaded, a reality-show film crew tumbling into Globe, Arizona, barely registers on her radar, psychic or otherwise. The only thing Selena wishes she had is an extra hand to keep the show’s aggressively flirty host, Dillon James, at arm’s length. Her bestie, Josie Woodrow, is over the full moon, sure that Monster Hunt will put sleepy little Globe on the map. But the show’s search for the legendary Mogollon Monster — this region’s version of Bigfoot — isn’t what makes headlines. No, it’s the blood-spattered crime scene, starring Dillon James’ very dead body. The fact that something with huge claws ripped out his throat. And a strand of flimsy evidence that points a DNA finger squarely at Calvin. Selena leaves no Tarot card unturned in her desperation to save her fiancé — and her wedding date. But all her cards and her pendulum can tell her is that the real murderer is close enough to breathe down her neck…and this monster won’t hesitate to kill again.
Wandering Monsters
Run Like Hell
Author: Elliott Kay
Publisher: Wandering Monsters
ISBN: 9781726641401
Category : Fiction
Languages : en
Pages : 250
Book Description
Bloody, broke, and face down on the floor is no way to end a job... even for a "monster."Life hasn't been easy for Scars of No-Clan. The king has a bounty out on all monstrous folk, leaving half-orc warriors like Scars no choice but to work for the local evil wizard. Now adventurers have hit the wizard's dungeon, wiping out years of hard work along with most of his co-workers. He's left with a handful of survivors: an outcast goblin scout, a heretical gnoll, the wizard's bizarre apprentice, a bandit cut loose from the stockade, and a murderous knife-fighting lady bugbear. They have to escape before the adventurers find them--and the only way out is through the darkest reaches of the dungeon.Scars wanted to walk off this job the day he was hired, but going out like this is going to look terrible on his résumé.
Publisher: Wandering Monsters
ISBN: 9781726641401
Category : Fiction
Languages : en
Pages : 250
Book Description
Bloody, broke, and face down on the floor is no way to end a job... even for a "monster."Life hasn't been easy for Scars of No-Clan. The king has a bounty out on all monstrous folk, leaving half-orc warriors like Scars no choice but to work for the local evil wizard. Now adventurers have hit the wizard's dungeon, wiping out years of hard work along with most of his co-workers. He's left with a handful of survivors: an outcast goblin scout, a heretical gnoll, the wizard's bizarre apprentice, a bandit cut loose from the stockade, and a murderous knife-fighting lady bugbear. They have to escape before the adventurers find them--and the only way out is through the darkest reaches of the dungeon.Scars wanted to walk off this job the day he was hired, but going out like this is going to look terrible on his résumé.
MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Broken Legions
Author: Mark Latham
Publisher: Bloomsbury Publishing
ISBN: 1472815149
Category : Fiction
Languages : en
Pages : 68
Book Description
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
Publisher: Bloomsbury Publishing
ISBN: 1472815149
Category : Fiction
Languages : en
Pages : 68
Book Description
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
B|X Fantasy Roleplay
Author: J Alexander Lloyd
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86
Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86
Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Dungeon Master's Guide
Author: Monte Cook
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 266
Book Description
Shows the reader how to be a Dungeon Master.
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 266
Book Description
Shows the reader how to be a Dungeon Master.
BLUEHOLME Prentice Rules
Author: Michael Thomas
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62
Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62
Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Social Medium
Author: Christine Pope
Publisher: Dark Valentine Press
ISBN:
Category : Fiction
Languages : en
Pages : 232
Book Description
There’s no mean girl like an internet mean girl. Especially when she’s a witch. Selena hasn’t been in Globe, Arizona, very long, but she's quickly learned to be wary when her friend Josie gets a bright idea — like insisting she join the growing legion of internet witches. While being an Instagram star sounds like a good way to promote her metaphysical shop, Selena can’t ignore the feeling she’s about to get some pretty crappy juju dropped on her head. It isn’t as if she doesn’t have time to produce content — or even date, since it appears tribal police chief Calvin Standingbear has ghosted her. Too bad the perfectly nice rancher who offers his place for a live-streamed solstice bonfire ritual doesn’t strike a single spark. But when the dark side of social media rears its ugly head, Selena’s going to need all the friends she can get, including the secretive police chief. Because social media rivalries can be murder — and Selena could be targeted as a suspect…or the next victim. KEYWORDS: witch, warlock, wizard, sorcerer, psychic, medium, telepath, cop hero, sheriff, detective, police, tarot, crystal ball, wicca, small town romance, small town mystery, cat mystery, magic spell, curse, fish out of water, opposites attract, cozy mystery, cozy cat mystery, cozy witch mystery
Publisher: Dark Valentine Press
ISBN:
Category : Fiction
Languages : en
Pages : 232
Book Description
There’s no mean girl like an internet mean girl. Especially when she’s a witch. Selena hasn’t been in Globe, Arizona, very long, but she's quickly learned to be wary when her friend Josie gets a bright idea — like insisting she join the growing legion of internet witches. While being an Instagram star sounds like a good way to promote her metaphysical shop, Selena can’t ignore the feeling she’s about to get some pretty crappy juju dropped on her head. It isn’t as if she doesn’t have time to produce content — or even date, since it appears tribal police chief Calvin Standingbear has ghosted her. Too bad the perfectly nice rancher who offers his place for a live-streamed solstice bonfire ritual doesn’t strike a single spark. But when the dark side of social media rears its ugly head, Selena’s going to need all the friends she can get, including the secretive police chief. Because social media rivalries can be murder — and Selena could be targeted as a suspect…or the next victim. KEYWORDS: witch, warlock, wizard, sorcerer, psychic, medium, telepath, cop hero, sheriff, detective, police, tarot, crystal ball, wicca, small town romance, small town mystery, cat mystery, magic spell, curse, fish out of water, opposites attract, cozy mystery, cozy cat mystery, cozy witch mystery
So You Want To Be A Game Master
Author: Justin Alexander
Publisher: Page Street Publishing
ISBN: 1645678962
Category : Games & Activities
Languages : en
Pages : 413
Book Description
Become the Ultimate Game Master Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you’re playing, this book is the key to unlocking the limitless realms of your imagination.
Publisher: Page Street Publishing
ISBN: 1645678962
Category : Games & Activities
Languages : en
Pages : 413
Book Description
Become the Ultimate Game Master Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you’re playing, this book is the key to unlocking the limitless realms of your imagination.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.