Author: Scott Highton
Publisher: Virtual Reality Photography
ISBN: 9780615342238
Category : Photography
Languages : en
Pages : 324
Book Description
A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.
Virtual Reality Photography
Author: Scott Highton
Publisher: Virtual Reality Photography
ISBN: 9780615342238
Category : Photography
Languages : en
Pages : 324
Book Description
A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.
Publisher: Virtual Reality Photography
ISBN: 9780615342238
Category : Photography
Languages : en
Pages : 324
Book Description
A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.
360 Degree Imaging
Author: Philip Andrews
Publisher: Rotovision
ISBN: 2880467322
Category : Photography
Languages : en
Pages : 172
Book Description
- Easy to follow - Companion website - The first book of this type on the market, - Clear step-by-step guides with practice images supplied, and show case of inspirational, professionally produced examples
Publisher: Rotovision
ISBN: 2880467322
Category : Photography
Languages : en
Pages : 172
Book Description
- Easy to follow - Companion website - The first book of this type on the market, - Clear step-by-step guides with practice images supplied, and show case of inspirational, professionally produced examples
Complete Guide to VR & 360 Degree photography
Author: Jonathan Tustain
Publisher: Ilex Photo
ISBN: 9781781575390
Category : Photography
Languages : en
Pages : 0
Book Description
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.
Publisher: Ilex Photo
ISBN: 9781781575390
Category : Photography
Languages : en
Pages : 0
Book Description
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.
Real VR – Immersive Digital Reality
Author: Marcus Magnor
Publisher: Springer Nature
ISBN: 3030418162
Category : Computers
Languages : en
Pages : 361
Book Description
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Publisher: Springer Nature
ISBN: 3030418162
Category : Computers
Languages : en
Pages : 361
Book Description
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
The Aesthetics of Virtual Reality
Author: Grant Tavinor
Publisher: Routledge
ISBN: 1000452123
Category : Philosophy
Languages : en
Pages : 249
Book Description
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.
Publisher: Routledge
ISBN: 1000452123
Category : Philosophy
Languages : en
Pages : 249
Book Description
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.
Spatial Augmented Reality
Author: Oliver Bimber
Publisher: CRC Press
ISBN: 1439864942
Category : Computers
Languages : en
Pages : 386
Book Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
Publisher: CRC Press
ISBN: 1439864942
Category : Computers
Languages : en
Pages : 386
Book Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
Giphantia
Author: Charles-François Tiphaigne de La Roche
Publisher: BoD – Books on Demand
ISBN: 3368900536
Category : Fiction
Languages : en
Pages : 90
Book Description
Reproduction of the original.
Publisher: BoD – Books on Demand
ISBN: 3368900536
Category : Fiction
Languages : en
Pages : 90
Book Description
Reproduction of the original.
The Age of Virtual Reality
Author: Thomas Hohstadt
Publisher: Lulu.com
ISBN: 1257923595
Category : Art
Languages : en
Pages : 149
Book Description
Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The "Age of Virtual Reality" is in its infancy, yet we already live in a virtual world. Through video games, iPods, iPhones, online social networking, and movies, we are migrating toward ""virtual space."" We must understand this moment in history. Through provoked discoveries, engaging artistic journeys, and creative dialogues with the "language" of virtual reality, this book explores both the pre-digital history of VR and its sobering-yet inspiring-future. Readers will learn to test, discern, and ground the ""evidence"" of their experience. In "The Age of Virtual Reality," they will discover where we're going by confronting where VR is going. More important, they will engage the skills necessary to participate constructively and creatively in an increasingly ""virtual"" world-a world that demands their participation. They will be stunned beyond disbelief.
Publisher: Lulu.com
ISBN: 1257923595
Category : Art
Languages : en
Pages : 149
Book Description
Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The "Age of Virtual Reality" is in its infancy, yet we already live in a virtual world. Through video games, iPods, iPhones, online social networking, and movies, we are migrating toward ""virtual space."" We must understand this moment in history. Through provoked discoveries, engaging artistic journeys, and creative dialogues with the "language" of virtual reality, this book explores both the pre-digital history of VR and its sobering-yet inspiring-future. Readers will learn to test, discern, and ground the ""evidence"" of their experience. In "The Age of Virtual Reality," they will discover where we're going by confronting where VR is going. More important, they will engage the skills necessary to participate constructively and creatively in an increasingly ""virtual"" world-a world that demands their participation. They will be stunned beyond disbelief.
Virtual Reality
Author: Jack Challoner
Publisher: DK Children
ISBN: 9781465465481
Category : Augmented reality
Languages : en
Pages : 0
Book Description
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
Publisher: DK Children
ISBN: 9781465465481
Category : Augmented reality
Languages : en
Pages : 0
Book Description
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
Virtual Art
Author: Oliver Grau
Publisher: Mit Press
ISBN: 9780262072410
Category : Art
Languages : en
Pages : 416
Book Description
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.
Publisher: Mit Press
ISBN: 9780262072410
Category : Art
Languages : en
Pages : 416
Book Description
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.