Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer

Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer PDF Author: Patrick Buckley
Publisher: Regan Arts.
ISBN: 9781941393109
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Turn your smartphone into an interactive 3D viewer in under 5 minutes! Inspired by Google Cardboard, this affordable, easy-to-assemble kit from DODOcase is truly amazing. Fly through the Grand Canyon. Explore London from your living room. Create your own 360-degree photo spheres and watch videos on an immersive screen. All you need is your smartphone to unleash the power of virtual reality! Includes a guide to the technology and promise of virtual reality, teaching you how to make the most of your new viewer, revealing the science behind this revolutionary experience, and sharing an exclusive interview with the creators of Google Cardboard. Kit includes everything you need to start exploring 3D applications and videos with your smartphone (pre-cut cardboard VR headset, German-designed biconvex lenses, and NFC tag). Touchscreen smartphone required Android 4.2 or iPhone iOS 7 or above recommended Maximum device size 3” x 6” For the full list of phones compatible with the Google Cardboard app, visit http://g.co/cardboard. For viewer assembly instructions, visit http://www.dodocase.com/pages/vrkit1. Portions of this guide are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License at https://creativecommons.org/licenses/by/3.0/us/.

Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer

Virtual Reality Beginner's Guide + Google Cardboard Inspired VR Viewer PDF Author: Patrick Buckley
Publisher: Regan Arts.
ISBN: 9781941393109
Category : Games & Activities
Languages : en
Pages : 0

Get Book

Book Description
Turn your smartphone into an interactive 3D viewer in under 5 minutes! Inspired by Google Cardboard, this affordable, easy-to-assemble kit from DODOcase is truly amazing. Fly through the Grand Canyon. Explore London from your living room. Create your own 360-degree photo spheres and watch videos on an immersive screen. All you need is your smartphone to unleash the power of virtual reality! Includes a guide to the technology and promise of virtual reality, teaching you how to make the most of your new viewer, revealing the science behind this revolutionary experience, and sharing an exclusive interview with the creators of Google Cardboard. Kit includes everything you need to start exploring 3D applications and videos with your smartphone (pre-cut cardboard VR headset, German-designed biconvex lenses, and NFC tag). Touchscreen smartphone required Android 4.2 or iPhone iOS 7 or above recommended Maximum device size 3” x 6” For the full list of phones compatible with the Google Cardboard app, visit http://g.co/cardboard. For viewer assembly instructions, visit http://www.dodocase.com/pages/vrkit1. Portions of this guide are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License at https://creativecommons.org/licenses/by/3.0/us/.

Virtual Reality

Virtual Reality PDF Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499437846
Category : Juvenile Nonfiction
Languages : en
Pages : 48

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Book Description
This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.

Cardboard VR Projects for Android

Cardboard VR Projects for Android PDF Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
ISBN: 1785880993
Category : Computers
Languages : en
Pages : 386

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Book Description
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android About This Book Learn how to build practical applications for Google's popular DIY VR headset Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user input Who This Book Is For The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book. What You Will Learn Build Google Cardboard virtual reality applications Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects Employ Android Studio, Android SDK, and the Java language in a straightforward manner Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life Implement user interface techniques for menus and gaze-based selection within VR Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Understand Cardboard VR best practices including those promoted by Google Design Lab. In Detail Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects. Style and approach This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.

Mastering Virtual Reality

Mastering Virtual Reality PDF Author: Adidas Wilson
Publisher: Adidas Wilson
ISBN:
Category : Computers
Languages : en
Pages : 48

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Book Description
People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain

Virtual Reality for Beginners!

Virtual Reality for Beginners! PDF Author: Murray Ramirez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540532220
Category :
Languages : en
Pages : 90

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Book Description
Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!

The Simple Oculus Quest User Guide for Beginners

The Simple Oculus Quest User Guide for Beginners PDF Author: Clayton M Rines
Publisher:
ISBN: 9781711394220
Category :
Languages : en
Pages : 88

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Book Description
The Oculus Quest packs a hefty 6DOF tracking ability, which makes it the standalone VR Headsets that can do this. This Facebook gadget opens a new vista that brings you into a whole new world of gaming and other applications. The standalone feature gives it a seamless flow with no glitches as might have been experienced in other VR headsets. This headset comes with a unique feature that gives you the ability to mirror your screen onto a TV or your smartphone.This guide is for both newbies and pros. It is written in the most basic language to help you set up your device without any hassles. It can get a bit confusing on how to set up and maximize the user experience of this device; this book has got you covered every step of the way. In this book, you will learn how to;-Unbox, set up and register your device-Fixing the Lanyards-Setting up and pairing the headset-Activating the Guardian-Linking up via Wi-Fi-Troubleshooting -And a whole lot more!Get started with this book today to become a VR Pro in under 1 hour! Get your copy now.

The Complete Guide to VR & 360 Photography

The Complete Guide to VR & 360 Photography PDF Author: Jonathan Tustain
Publisher: Hachette UK
ISBN: 1781576467
Category : Photography
Languages : en
Pages : 160

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Book Description
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.

Oculus Rift: A Beginner’s Guide

Oculus Rift: A Beginner’s Guide PDF Author: Scott Casterson
Publisher: Conceptual Kings
ISBN:
Category : Computer input-output equipment
Languages : en
Pages : 30

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Book Description
The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

The Oculus Quest 2 Guide

The Oculus Quest 2 Guide PDF Author: Annie Wills
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

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Book Description
Oculus Quest 2 brings improved and up-to-date virtual reality video games for you. You do not need cables to type in this virtual reality community, every little thing works quite effectively without people troublesome wires, you are able to now like the planet of virtual reality video games. Headset comes with recently added enhancements making it thinner, much easier to move around, and much more powerful, when in contrast to the original Quest. Additionally, it has powerful processing ability which is actually driven by the incredible Snapdragon XR2 processing device, it has 6 gigabytes of Random Access Memory, along with 50 % boost in pixels on the screen board. It is able to function as a headset for individual computer system virtual reality gaming with the assistance of Oculus Link. All of these features has earned it the best spot among the very best virtual reality equipment. And we are going to simplify the new Oculus Quest 2 in this guide to you.

Oculus Quest 2 Users Guide

Oculus Quest 2 Users Guide PDF Author: Henry A White
Publisher:
ISBN:
Category :
Languages : en
Pages : 52

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Book Description
MASTER YOUR OCULUS QUEST IN 60 MINUTES!If you want to buy a VR headset and don't have the budget for a PC-based VR setup, which requires more money, wires and fuss, then the Oculus Quest 2 is one of the top options around for beginners and seasoned VR veterans alike. This mobile VR device brings you easy access to everything that makes VR special, offering high-quality virtual reality experiences at a fair price. The Quest 2 allows you to literally step inside gaming worlds, as well as access 360-degree video content and apps, this is an immersive gadget that even the most tech-shy members of your family can have a blast with.If you have the Oculus Quest 2, this book will help you with a collection of ACTIONABLE tips and tricks. It contains specific step-by-step instructions that are well organized and easy to read.Kindly Scroll Up and Hit the Buy button to add this book in your Library!