Author: Chris Bradford
Publisher: HarperCollins UK
ISBN: 1781129908
Category : Juvenile Fiction
Languages : en
Pages : 92
Book Description
It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare ... The first adventure in Chris Bradford’s action-packed dystopian trilogy.
Virtual Kombat (1) – Gamer
Author: Chris Bradford
Publisher: HarperCollins UK
ISBN: 1781129908
Category : Juvenile Fiction
Languages : en
Pages : 92
Book Description
It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare ... The first adventure in Chris Bradford’s action-packed dystopian trilogy.
Publisher: HarperCollins UK
ISBN: 1781129908
Category : Juvenile Fiction
Languages : en
Pages : 92
Book Description
It's every street kid's dream: a job testing Virtual Kombat. Until it turns into a nightmare ... The first adventure in Chris Bradford’s action-packed dystopian trilogy.
Virus
Author: Chris Bradford
Publisher:
ISBN: 9781781127070
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
T. 2: Gamer : so real it hurts: Street kid Scott jumps at the chance to be a Virtual Kombat gamer. If he can battle his way up the ranks, the ultimate prize will be his. But then his friend Kate goes missing in the battle arena, and Scott's dream is quickly turned into a terrifying nightmare ...The Matrix meets The Hunger Games in this fast-paced action thriller. [www.murdochbooks.com]
Publisher:
ISBN: 9781781127070
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
T. 2: Gamer : so real it hurts: Street kid Scott jumps at the chance to be a Virtual Kombat gamer. If he can battle his way up the ranks, the ultimate prize will be his. But then his friend Kate goes missing in the battle arena, and Scott's dream is quickly turned into a terrifying nightmare ...The Matrix meets The Hunger Games in this fast-paced action thriller. [www.murdochbooks.com]
Beyond Barbie and Mortal Kombat
Author: Yasmin B. Kafai
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.
Virtual Kombat (3) – Cyborg
Author: Chris Bradford
Publisher: HarperCollins UK
ISBN: 1781129924
Category : Juvenile Fiction
Languages : en
Pages : 94
Book Description
As game becomes reality, can Scott save his world in time? The heart-pounding finale to the Virtual Kombat series.
Publisher: HarperCollins UK
ISBN: 1781129924
Category : Juvenile Fiction
Languages : en
Pages : 94
Book Description
As game becomes reality, can Scott save his world in time? The heart-pounding finale to the Virtual Kombat series.
Game On!
Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Mortal Kombat
Author: Jeff Rovin
Publisher: Berkley
ISBN: 9781572970595
Category : Fiction
Languages : en
Pages : 310
Book Description
Mortal Kombat has become one of the most successful home video games ever created. Now the bestselling author of GameMaster's Complete Video Game Guide has written an enthralling novel, based on this exciting video game experience.
Publisher: Berkley
ISBN: 9781572970595
Category : Fiction
Languages : en
Pages : 310
Book Description
Mortal Kombat has become one of the most successful home video games ever created. Now the bestselling author of GameMaster's Complete Video Game Guide has written an enthralling novel, based on this exciting video game experience.
My Video Game Ate My Homework
Author: Dustin Hansen
Publisher: National Geographic Books
ISBN: 1401293263
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
Publisher: National Geographic Books
ISBN: 1401293263
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
For the Win
Author: Cory Doctorow
Publisher: HarperCollins UK
ISBN: 0007291183
Category : Fiction
Languages : en
Pages : 514
Book Description
A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...
Publisher: HarperCollins UK
ISBN: 0007291183
Category : Fiction
Languages : en
Pages : 514
Book Description
A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...