Author: Phillip Larwood
Publisher:
ISBN: 9781950789245
Category :
Languages : en
Pages : 256
Book Description
The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltale magical auras. Then she gasped. "What is it?" the warrior demanded, holding the lantern and trying to look over her shoulder. "What do you see?" "Something . . . wondrous!" Inside Vault of Magic, you'll find a vast treasure trove of enchanted items of every imaginable use--more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that's just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it's all here, ready for you to use in your 5th Edition game.
Vault of Magic For 5e
Author: Phillip Larwood
Publisher:
ISBN: 9781950789245
Category :
Languages : en
Pages : 256
Book Description
The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltale magical auras. Then she gasped. "What is it?" the warrior demanded, holding the lantern and trying to look over her shoulder. "What do you see?" "Something . . . wondrous!" Inside Vault of Magic, you'll find a vast treasure trove of enchanted items of every imaginable use--more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that's just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it's all here, ready for you to use in your 5th Edition game.
Publisher:
ISBN: 9781950789245
Category :
Languages : en
Pages : 256
Book Description
The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltale magical auras. Then she gasped. "What is it?" the warrior demanded, holding the lantern and trying to look over her shoulder. "What do you see?" "Something . . . wondrous!" Inside Vault of Magic, you'll find a vast treasure trove of enchanted items of every imaginable use--more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that's just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it's all here, ready for you to use in your 5th Edition game.
Tome of Beasts
Author: Wolfgang Baur
Publisher:
ISBN: 9781936781560
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
Publisher:
ISBN: 9781936781560
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
Deep Magic for 5th Edition
Author: Jeff Lee
Publisher:
ISBN: 9781936781317
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Command 700 new spells for fifth edition"--Back cover.
Publisher:
ISBN: 9781936781317
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Command 700 new spells for fifth edition"--Back cover.
Magic Item Compendium
Author: Andy Collins
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Valda's Spire of Secrets
Author: Michael Holik
Publisher:
ISBN: 9781735707914
Category :
Languages : en
Pages : 384
Book Description
In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars
Publisher:
ISBN: 9781735707914
Category :
Languages : en
Pages : 384
Book Description
In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars
Zan's Book of Stupid Magic Spells
Author: Paul Rodenburg
Publisher:
ISBN:
Category :
Languages : en
Pages : 26
Book Description
Zan's Book of Stupid Magic Spells is exactly what it sounds like, stupid. It contains 17 originally stupid spells. Including:Uncle Karl's Explosive Diarrhea, Summon Middle Manager, Mini-Clone, Toilet Wine, and more!Each spell comes with a description of its in-game mechanics, and a humorous fantasy story of the spell in use. Do you dare to be to be stupid? Compatible with the DnD 5E game system.
Publisher:
ISBN:
Category :
Languages : en
Pages : 26
Book Description
Zan's Book of Stupid Magic Spells is exactly what it sounds like, stupid. It contains 17 originally stupid spells. Including:Uncle Karl's Explosive Diarrhea, Summon Middle Manager, Mini-Clone, Toilet Wine, and more!Each spell comes with a description of its in-game mechanics, and a humorous fantasy story of the spell in use. Do you dare to be to be stupid? Compatible with the DnD 5E game system.
Witiker's Well of Wondrous Magic Items
Author: Justin Handlin
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 38
Book Description
Welcome to Witiker's Well of Wondrous Magic Items. This tome contains the powerful Archimage Witiker Von Elilume III's knowledge. Which has been imbued in an arcane well.Witiker's Wondrous Well imbues mundane items with powerful magic. Inside you will find three generators for magic items. These can be used to spice up any game as instantly generated loot or to diversify the weapons of enemies. Within, are weapons with incredible effects such as immolating the flesh of foes that their steel bites into, or simpler ones that emit light in dark times. One may also find armors that can withstand the toxic corrosiveness of a dark dragon or the frigid cold of an ice mage. Finally, there lie potions that can still the mind of the drinker and solidify their inner walls to prevent prying charms or spells from peeking or interfering within. Use this book for it all; it is here to serve you. The Generator is separated into three sections. The first one is for the creation of Weapons. The middle section contains Equipment of all kinds. At the end lies the potion generator. Using the generators is straightforward and explained briefly before each section. Create to your heart's content; Witiker looks forward to it.-Inside you will find table generators that use a large amount of prefix and affix words that combine to make thousands of possible combinations of unique named magic items.-As Game Master you can roll on a variety of tables, even more than once. This allows you to easily control the power of the magic items created.-The affix and prefix powers are rated to help you better understand the strength of the magic item.-The design allows for Game Masters to create random unique items on the fly. Perfect for rewarding characters who take an unplanned left turn, when you planned for them to go in any other direction.-Over 50 magic items ready to be tossed into your stories and campaigns
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 38
Book Description
Welcome to Witiker's Well of Wondrous Magic Items. This tome contains the powerful Archimage Witiker Von Elilume III's knowledge. Which has been imbued in an arcane well.Witiker's Wondrous Well imbues mundane items with powerful magic. Inside you will find three generators for magic items. These can be used to spice up any game as instantly generated loot or to diversify the weapons of enemies. Within, are weapons with incredible effects such as immolating the flesh of foes that their steel bites into, or simpler ones that emit light in dark times. One may also find armors that can withstand the toxic corrosiveness of a dark dragon or the frigid cold of an ice mage. Finally, there lie potions that can still the mind of the drinker and solidify their inner walls to prevent prying charms or spells from peeking or interfering within. Use this book for it all; it is here to serve you. The Generator is separated into three sections. The first one is for the creation of Weapons. The middle section contains Equipment of all kinds. At the end lies the potion generator. Using the generators is straightforward and explained briefly before each section. Create to your heart's content; Witiker looks forward to it.-Inside you will find table generators that use a large amount of prefix and affix words that combine to make thousands of possible combinations of unique named magic items.-As Game Master you can roll on a variety of tables, even more than once. This allows you to easily control the power of the magic items created.-The affix and prefix powers are rated to help you better understand the strength of the magic item.-The design allows for Game Masters to create random unique items on the fly. Perfect for rewarding characters who take an unplanned left turn, when you planned for them to go in any other direction.-Over 50 magic items ready to be tossed into your stories and campaigns
Book of Lost Spells - 5th Edition
Author: Frog God Games
Publisher:
ISBN: 9781622835157
Category :
Languages : en
Pages : 138
Book Description
Ask any wizard. There's no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren't easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition
Publisher:
ISBN: 9781622835157
Category :
Languages : en
Pages : 138
Book Description
Ask any wizard. There's no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren't easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition
Special Edition Dungeon Master's Guide
Author: Monte Cook
Publisher:
ISBN: 9780786939428
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.
Publisher:
ISBN: 9780786939428
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.
The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786967277
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek
Publisher: National Geographic Books
ISBN: 0786967277
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek