Beginning Unreal Game Development

Beginning Unreal Game Development PDF Author: David Nixon
Publisher: Apress
ISBN: 1484256395
Category : Computers
Languages : en
Pages : 402

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Book Description
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

Architectural Visualization in Unreal Engine 5

Architectural Visualization in Unreal Engine 5 PDF Author: Ludovico Palmeri
Publisher: Packt Publishing Ltd
ISBN: 1837633975
Category : Design
Languages : en
Pages : 496

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Book Description
Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico Palmeri Key Features Leverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designers Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.

Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook PDF Author: William Sherif
Publisher: Packt Publishing Ltd
ISBN: 1785884689
Category : Computers
Languages : en
Pages : 453

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Book Description
Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

Beginning Unreal Game Development

Beginning Unreal Game Development PDF Author: David Nixon
Publisher: Apress
ISBN: 1484256395
Category : Computers
Languages : en
Pages : 402

Get Book Here

Book Description
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

Unreal Collection!

Unreal Collection! PDF Author: Paul Jennings
Publisher: Penguin Group Australia
ISBN: 1760142522
Category : Juvenile Fiction
Languages : en
Pages : 312

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Book Description
The Paul Jennings phenomenon began with the publication of Unreal! in 1985. Thirty years and nine million books later, young readers all around the world continue to devour his stories. In this special volume, Paul has personally selected 30 tales from his entire collection to mark the occasion of the 30th anniversary of his first book. You'll find a girl made of ice, a dog who digs holes in the cemetery, a see-through boy, magic lipstick, a haunted toilet, a lie detector at school, two musical spirits who try to save a lighthouse - and lots, lots more. Unbelievable, unmentionable and uncanny, these classic stories will surprise you, leave you tongue-tied, spook you, make you cry and have you laughing out loud.

Guide to the Collections

Guide to the Collections PDF Author: Eric Blanchegorge
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 260

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Book Description


The Ultimate Western Collection

The Ultimate Western Collection PDF Author: Mark Twain
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 15303

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Book Description
The Ultimate Western Collection is a monumental anthology that captures the rugged ethos and sweeping landscapes of the American frontier. Through a rich tapestry of narratives, this compilation spans a wide array of literary styles, from the gritty realism of pioneer life to the romanticized vistas of the Wild West. The anthology showcases the diversity and significance of the genre, including standout pieces that have shaped the cultural imagery of the American West. The esteemed array of authors contributes stories that vary from high adventure to introspective character studies, each adding depth and nuance to the understanding of the Western ethos. The contributors to this anthology, including luminaries like Mark Twain, Willa Cather, and Jack London, among others, bring with them backgrounds as diverse as the landscapes they describe. Their collective works, rooted in different epochs of American history, offer a panoramic view of the cultural, social, and economic forces that have shaped the American West. By aligning with historical, cultural, or literary movements, these authors enrich the anthology's thematic coherence, providing readers with an immersive experience into the trials, tribulations, and triumphs of Western life. The Ultimate Western Collection offers readers a unique opportunity to delve into the multifaceted world of Western literature. It is an educational journey through the heart and soul of America, encouraging exploration of its vast and varied narratives. Through its comprehensive selection, the anthology fosters a dialogue between the works of established masters and lesser-known authors, each contributing distinct voices to the collective story of the American frontier. It is a must-read for anyone eager to explore the depth and breadth of Western literature, and to understand the enduring allure of the Wild West.

The Collected Works

The Collected Works PDF Author: Gustave Flaubert
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 1969

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Book Description
Gustave Flaubert (1821–1880) was an influential French writer who was perhaps the leading exponent of literary realism of his country. Table of Contents: Novels: Madame Bovary Salammbô Bouvard and Pécuchet Sentimental Education The Temptation of Saint Anthony Short Stories: November A Simple Heart Saint Julian the Hospitalier Herodias The Dance of Death Studies and Literary Criticism: Gustave Flaubert: A Study by Guy de Maupassant Extracts from Virginia Woolf's diary Extract from 'Essays in London and Elsewhere' by Henry James Extracts from 'Phoenix: The Posthumous Papers' by D.H. Lawrence Extract from 'Figures of Several Countries' by Arthur Symons Madame Bovary is the French writer Gustave Flaubert's debut novel. The story focuses on a doctor's wife, Emma Bovary, who has adulterous affairs and lives beyond her means in order to escape the banalities and emptiness of provincial life. Salammbô is a historical novel, set in Carthage during the 3rd century BC, immediately before and during the Mercenary Revolt which took place shortly after the First Punic War. Sentimental Education is an autobiographical novel, considered one of the most influential novels of the 19th century, being praised by contemporaries George Sand, Émile Zola, and Henry James.

Unreal Engine: Game Development from A to Z

Unreal Engine: Game Development from A to Z PDF Author: Joanna Lee
Publisher: Packt Publishing Ltd
ISBN: 1787124797
Category : Computers
Languages : en
Pages : 837

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Book Description
Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.

Moriah's Lighthouse, The Collection

Moriah's Lighthouse, The Collection PDF Author: Serena B. Miller
Publisher: L. J. Emory Publishing
ISBN: 1940283604
Category : Fiction
Languages : en
Pages : 519

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Book Description
This 3 Book Collection contains Moriah's Lighthouse, Moriah's Fortress, and Moriah's Stronghold from the Love's Journey® on Manitoulin Island series. Book Description: The lighthouse gave hope to sailors for over a hundred years. Now, decommissioned and out of service, it sits broken and abandoned on the shores of Manitoulin Island. Moriah Robertson, co-owner and handywoman of an adjacent fishing resort, is determined to purchase and restore the lighthouse that sheltered five generations of Robertson lightkeepers. She’s worked many long hours to save enough money to purchase it, hoping the government has accepted her fair offer. As she waits, Ben, a Master Stonemason, rents a cabin from her for the summer. It feels like a gift from God when she discovers that Ben has the hard-to-find skills necessary to restore “her” lighthouse. Unfortunately, Ben is harboring a secret that will break Moriah’s heart. Ben is the right man for the job, but is he the right man for Moriah? Author Bio: USA Today Best-Selling Author Serena B. Miller has won numerous awards, including the RITA, the CAROL, and was a finalist for the CHRISTY Award. A movie, Love Finds You in Sugarcreek, was based on the first of her Love's Journey in Sugarcreek series, The Sugar Haus Inn, and won the coveted Templeton Epiphany Award. Her novel, An Uncommon Grace, was adapted into a movie of the same name which airs on The Hallmark Movies & Mysteries Channel regularly. Her latest contribution to The Hallmark Channel is her novel, Moriah’s Lighthouse, premiering summer 2022 by the same name. She resides in the beautiful southern Ohio countryside surrounded by three hardworking sons, three talented daughters-in-law, six utterly brilliant grandchildren, and four lazy porch dogs. When she isn't writing, researching, or traveling, she spends her time playing with grandchildren, failing at yet another decluttering mission, or sitting on the front porch counting her blessings.

Unreal!

Unreal! PDF Author: Paul Jennings
Publisher: Penguin Group Australia
ISBN: 0140370994
Category : Juvenile Fiction
Languages : en
Pages : 114

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Book Description
A collection of funny, weird and wacky short stories with strange endings.