Author: Lawrence Weschler
Publisher: Catapult
ISBN: 1582438412
Category : Social Science
Languages : en
Pages : 314
Book Description
Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insight into everything he examines, from the ordinary to the extraordinary. Uncanny Valley continues the page–turning conversation as Weschler collects the best of his narrative nonfiction from the past fifteen years. The title piece surveys the hapless efforts of digital animators to fashion a credible human face, the endlessly elusive gold standard of the profession. Other highlights include profiles of novelist Mark Salzman, as he wrestles with a hilariously harrowing bout of writer's block; the legendary film and sound editor Walter Murch, as he is forced to revisit his work on Apocalypse Now in the context of the more recent Iraqi war film Jarhead; and the artist Vincent Desiderio, as he labors over an epic canvas portraying no less than a dozen sleeping figures. With his signature style and endless ability to wonder, Weschler proves yet again that the "world is strange, beautiful, and connected" (The Globe and Mail). Uncanny Valley demonstrates his matchless ability to analyze the marvels he finds in places and people and offers us a new, sublime way of seeing the world.
Uncanny Valley
Author: Lawrence Weschler
Publisher: Catapult
ISBN: 1582438412
Category : Social Science
Languages : en
Pages : 314
Book Description
Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insight into everything he examines, from the ordinary to the extraordinary. Uncanny Valley continues the page–turning conversation as Weschler collects the best of his narrative nonfiction from the past fifteen years. The title piece surveys the hapless efforts of digital animators to fashion a credible human face, the endlessly elusive gold standard of the profession. Other highlights include profiles of novelist Mark Salzman, as he wrestles with a hilariously harrowing bout of writer's block; the legendary film and sound editor Walter Murch, as he is forced to revisit his work on Apocalypse Now in the context of the more recent Iraqi war film Jarhead; and the artist Vincent Desiderio, as he labors over an epic canvas portraying no less than a dozen sleeping figures. With his signature style and endless ability to wonder, Weschler proves yet again that the "world is strange, beautiful, and connected" (The Globe and Mail). Uncanny Valley demonstrates his matchless ability to analyze the marvels he finds in places and people and offers us a new, sublime way of seeing the world.
Publisher: Catapult
ISBN: 1582438412
Category : Social Science
Languages : en
Pages : 314
Book Description
Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insight into everything he examines, from the ordinary to the extraordinary. Uncanny Valley continues the page–turning conversation as Weschler collects the best of his narrative nonfiction from the past fifteen years. The title piece surveys the hapless efforts of digital animators to fashion a credible human face, the endlessly elusive gold standard of the profession. Other highlights include profiles of novelist Mark Salzman, as he wrestles with a hilariously harrowing bout of writer's block; the legendary film and sound editor Walter Murch, as he is forced to revisit his work on Apocalypse Now in the context of the more recent Iraqi war film Jarhead; and the artist Vincent Desiderio, as he labors over an epic canvas portraying no less than a dozen sleeping figures. With his signature style and endless ability to wonder, Weschler proves yet again that the "world is strange, beautiful, and connected" (The Globe and Mail). Uncanny Valley demonstrates his matchless ability to analyze the marvels he finds in places and people and offers us a new, sublime way of seeing the world.
The Uncanny Valley in Games and Animation
Author: Angela Tinwell
Publisher: CRC Press
ISBN: 146658694X
Category : Computers
Languages : en
Pages : 240
Book Description
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
Publisher: CRC Press
ISBN: 146658694X
Category : Computers
Languages : en
Pages : 240
Book Description
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
Printing the Middle Ages
Author: Sian Echard
Publisher: University of Pennsylvania Press
ISBN: 0812201841
Category : Design
Languages : en
Pages : 334
Book Description
In Printing the Middle Ages Siân Echard looks to the postmedieval, postmanuscript lives of medieval texts, seeking to understand the lasting impact on both the popular and the scholarly imaginations of the physical objects that transmitted the Middle Ages to the English-speaking world. Beneath and behind the foundational works of recovery that established the canon of medieval literature, she argues, was a vast terrain of books, scholarly or popular, grubby or beautiful, widely disseminated or privately printed. By turning to these, we are able to chart the differing reception histories of the literary texts of the British Middle Ages. For Echard, any reading of a medieval text, whether past or present, amateur or academic, floats on the surface of a complex sea of expectations and desires made up of the books that mediate those readings. Each chapter of Printing the Middle Ages focuses on a central textual object and tells its story in order to reveal the history of its reception and transmission. Moving from the first age of print into the early twenty-first century, Echard examines the special fonts created in the Elizabethan period to reproduce Old English, the hand-drawn facsimiles of the nineteenth century, and today's experiments with the digital reproduction of medieval objects; she explores the illustrations in eighteenth-century versions of Guy of Warwick and Bevis of Hampton; she discusses nineteenth-century children's versions of the Canterbury Tales and the aristocratic transmission history of John Gower's Confessio Amantis; and she touches on fine press printings of Dante, Froissart, and Langland.
Publisher: University of Pennsylvania Press
ISBN: 0812201841
Category : Design
Languages : en
Pages : 334
Book Description
In Printing the Middle Ages Siân Echard looks to the postmedieval, postmanuscript lives of medieval texts, seeking to understand the lasting impact on both the popular and the scholarly imaginations of the physical objects that transmitted the Middle Ages to the English-speaking world. Beneath and behind the foundational works of recovery that established the canon of medieval literature, she argues, was a vast terrain of books, scholarly or popular, grubby or beautiful, widely disseminated or privately printed. By turning to these, we are able to chart the differing reception histories of the literary texts of the British Middle Ages. For Echard, any reading of a medieval text, whether past or present, amateur or academic, floats on the surface of a complex sea of expectations and desires made up of the books that mediate those readings. Each chapter of Printing the Middle Ages focuses on a central textual object and tells its story in order to reveal the history of its reception and transmission. Moving from the first age of print into the early twenty-first century, Echard examines the special fonts created in the Elizabethan period to reproduce Old English, the hand-drawn facsimiles of the nineteenth century, and today's experiments with the digital reproduction of medieval objects; she explores the illustrations in eighteenth-century versions of Guy of Warwick and Bevis of Hampton; she discusses nineteenth-century children's versions of the Canterbury Tales and the aristocratic transmission history of John Gower's Confessio Amantis; and she touches on fine press printings of Dante, Froissart, and Langland.
The Uncanny Valley
Author: Gregory Miller
Publisher: CreateSpace
ISBN: 9781494852870
Category : Fiction
Languages : en
Pages : 140
Book Description
The Uncanny Valley…“…is a macabre serenade to a small town that may or may not exist, peopled with alive and dead denizens who wander about the hills and houses with creepy fluidity. Told by individual inhabitants, the stories recount tales of disappearing dead deer, enchanted gardens, invisible killer dogs, and rattlesnakes that fall from the sky; each contribution adds to a composite portrait that skitters between eerie, ghoulish, and poignant. Miller is a master storyteller, clearly delighting in his mischievous creations.”Thirty-Three Tales. Thirty-Three Tellers. One Lost Town.
Publisher: CreateSpace
ISBN: 9781494852870
Category : Fiction
Languages : en
Pages : 140
Book Description
The Uncanny Valley…“…is a macabre serenade to a small town that may or may not exist, peopled with alive and dead denizens who wander about the hills and houses with creepy fluidity. Told by individual inhabitants, the stories recount tales of disappearing dead deer, enchanted gardens, invisible killer dogs, and rattlesnakes that fall from the sky; each contribution adds to a composite portrait that skitters between eerie, ghoulish, and poignant. Miller is a master storyteller, clearly delighting in his mischievous creations.”Thirty-Three Tales. Thirty-Three Tellers. One Lost Town.
Uncanny Valley
Author: Thomas Gibbons
Publisher: Dramatists Play Service, Inc.
ISBN: 0822233282
Category : Drama
Languages : en
Pages : 56
Book Description
THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.
Publisher: Dramatists Play Service, Inc.
ISBN: 0822233282
Category : Drama
Languages : en
Pages : 56
Book Description
THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.
Beyond the Uncanny Valley
Author: Claudia Schmuckli
Publisher: Cameron
ISBN: 9781951836009
Category : Conscious automata in art
Languages : en
Pages : 0
Book Description
"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--
Publisher: Cameron
ISBN: 9781951836009
Category : Conscious automata in art
Languages : en
Pages : 0
Book Description
"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--
Privacy and Identity Management for Life
Author: Jan Camenisch
Publisher: Springer Science & Business Media
ISBN: 3642203175
Category : Business & Economics
Languages : en
Pages : 518
Book Description
At the end of the PrimeLife EU project, a book will contain the main research results. It will address primarily researchers. In addition to fundamental research it will contain description of best practice solutions.
Publisher: Springer Science & Business Media
ISBN: 3642203175
Category : Business & Economics
Languages : en
Pages : 518
Book Description
At the end of the PrimeLife EU project, a book will contain the main research results. It will address primarily researchers. In addition to fundamental research it will contain description of best practice solutions.
Through Their Eyes
Author: Matthew Barrett
Publisher: McGill-Queen's Press - MQUP
ISBN: 0228012481
Category : Comics & Graphic Novels
Languages : en
Pages : 347
Book Description
By the summer of 1917, Canadian troops had captured Vimy Ridge, but Allied offensives had stalled across many fronts of the Great War. To help break the stalemate of trench warfare, the Canadian Corps commander, Lieutenant-General Arthur Currie, was tasked with capturing Hill 70, a German stronghold near the French town of Lens. After securing the hill on 15 August, Canadian soldiers endured days of shelling, machine-gun fire, and poison gas as they repelled relentless enemy counterattacks. Through Their Eyes depicts this remarkable but costly victory in a unique way. With full-colour graphic artwork and detailed illustration, Matthew Barrett and Robert Engen picture the battle from different perspectives – Currie’s strategic view at high command, a junior officer’s experience at the platoon level, and the vantage points of many lesser-known Canadian soldiers who made the ultimate sacrifice. This innovative graphic history invites readers to reimagine the First World War through the eyes of those who lived it and to think more deeply about how we visualize and remember the past. Combining outstanding original art and thought-provoking commentary, Through Their Eyes uncovers the fascinating stories behind this battle while creatively expanding the ways that history is shared and represented.
Publisher: McGill-Queen's Press - MQUP
ISBN: 0228012481
Category : Comics & Graphic Novels
Languages : en
Pages : 347
Book Description
By the summer of 1917, Canadian troops had captured Vimy Ridge, but Allied offensives had stalled across many fronts of the Great War. To help break the stalemate of trench warfare, the Canadian Corps commander, Lieutenant-General Arthur Currie, was tasked with capturing Hill 70, a German stronghold near the French town of Lens. After securing the hill on 15 August, Canadian soldiers endured days of shelling, machine-gun fire, and poison gas as they repelled relentless enemy counterattacks. Through Their Eyes depicts this remarkable but costly victory in a unique way. With full-colour graphic artwork and detailed illustration, Matthew Barrett and Robert Engen picture the battle from different perspectives – Currie’s strategic view at high command, a junior officer’s experience at the platoon level, and the vantage points of many lesser-known Canadian soldiers who made the ultimate sacrifice. This innovative graphic history invites readers to reimagine the First World War through the eyes of those who lived it and to think more deeply about how we visualize and remember the past. Combining outstanding original art and thought-provoking commentary, Through Their Eyes uncovers the fascinating stories behind this battle while creatively expanding the ways that history is shared and represented.
Uncanny Magazine Issue 6
Author: Paul Cornell
Publisher: Uncanny Magazine
ISBN:
Category : Fiction
Languages : en
Pages : 167
Book Description
The September/October 2015 issue of Uncanny Magazine. Featuring new fiction by Paul Cornell, Isabel Yap, Liz Argall & Kenneth Schneyer, and Keffy R.M. Kehrli, classic fiction by N.K. Jemisin, essays by Michi Trota, Steven H Silver, Diana M. Pho, and David J. Schwartz, poetry by Rose Lemberg, Dominik Parisien, Amal El-Mohtar and Jennifer Crow, interviews with Isabel Yap and Liz Argall & Kenneth Schneyer by Deborah Stanish, a cover by Matthew Dow Smith, and an editoral by Lynne M. Thomas and Michael Damian Thomas. As always, DRM-Free.
Publisher: Uncanny Magazine
ISBN:
Category : Fiction
Languages : en
Pages : 167
Book Description
The September/October 2015 issue of Uncanny Magazine. Featuring new fiction by Paul Cornell, Isabel Yap, Liz Argall & Kenneth Schneyer, and Keffy R.M. Kehrli, classic fiction by N.K. Jemisin, essays by Michi Trota, Steven H Silver, Diana M. Pho, and David J. Schwartz, poetry by Rose Lemberg, Dominik Parisien, Amal El-Mohtar and Jennifer Crow, interviews with Isabel Yap and Liz Argall & Kenneth Schneyer by Deborah Stanish, a cover by Matthew Dow Smith, and an editoral by Lynne M. Thomas and Michael Damian Thomas. As always, DRM-Free.
The Uncanny Valley Girl
Author: Stephen W Houser
Publisher: Lionel A. Blanchard
ISBN: 9781733585811
Category :
Languages : en
Pages : 204
Book Description
Artificial intelligence. Replicant. Robot. Humanot. When artificial intelligents first entered society, their designers strove to overcome the gap between being human and looking human. But people could always spot even the most human appearing AIs as artificial. Uncanny valley was an engineering term to designate this alienation--this gap--that humans experienced when seeing robot imitations that were somehow off. Existing beyond the divide that separated them from humans. Mirages. Imitations. Fakes. Soon they were rudely labeled humanots by those who came to fear and hate them.
Publisher: Lionel A. Blanchard
ISBN: 9781733585811
Category :
Languages : en
Pages : 204
Book Description
Artificial intelligence. Replicant. Robot. Humanot. When artificial intelligents first entered society, their designers strove to overcome the gap between being human and looking human. But people could always spot even the most human appearing AIs as artificial. Uncanny valley was an engineering term to designate this alienation--this gap--that humans experienced when seeing robot imitations that were somehow off. Existing beyond the divide that separated them from humans. Mirages. Imitations. Fakes. Soon they were rudely labeled humanots by those who came to fear and hate them.