Tunnels and Trolls Campaign Settings #1

Tunnels and Trolls Campaign Settings #1 PDF Author: James Shipman
Publisher:
ISBN: 9781477410301
Category : Games
Languages : en
Pages : 220

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Book Description
Within Tunnels & Trolls Campaign Settings #1 you will find; Campaign Setting #1: Gamma-Trollworld--Have you ever wanted to play Tunnels & Trolls in a true post-apocalyptic setting? Now for the first time ever you have the chance to do so, with two ready-to-run GM adventures (Truck Stop Blues & Death Dwarves Attack) and one mini-solo. Campaign Setting #2: Superheroes Power Trip--BAM! Power Trip is an all new hard hitting, mind bending, super power flinging, action oriented thrill ride of a T&T Supplement that is fully Tunnels & Trolls 7.5v Edition compatible. It also comes with two ready-to-run GM adventures. Campaign Setting #3: New Khazan--Now have the chance to play (and GM) in a true sci-fi setting using the Tunnels & Trolls rules. It has been written in a way to be easily compatible with all editions of T&T. The New Khazan Supplement doesn't just leave the GM with nothing to start with. Included in this rules supplement you will find a Solo and a GM Adventure to help you jump start your very own T&T sci-fi campaign (on any number of planets).

Tunnels and Trolls Campaign Settings #1

Tunnels and Trolls Campaign Settings #1 PDF Author: James Shipman
Publisher:
ISBN: 9781477410301
Category : Games
Languages : en
Pages : 220

Get Book Here

Book Description
Within Tunnels & Trolls Campaign Settings #1 you will find; Campaign Setting #1: Gamma-Trollworld--Have you ever wanted to play Tunnels & Trolls in a true post-apocalyptic setting? Now for the first time ever you have the chance to do so, with two ready-to-run GM adventures (Truck Stop Blues & Death Dwarves Attack) and one mini-solo. Campaign Setting #2: Superheroes Power Trip--BAM! Power Trip is an all new hard hitting, mind bending, super power flinging, action oriented thrill ride of a T&T Supplement that is fully Tunnels & Trolls 7.5v Edition compatible. It also comes with two ready-to-run GM adventures. Campaign Setting #3: New Khazan--Now have the chance to play (and GM) in a true sci-fi setting using the Tunnels & Trolls rules. It has been written in a way to be easily compatible with all editions of T&T. The New Khazan Supplement doesn't just leave the GM with nothing to start with. Included in this rules supplement you will find a Solo and a GM Adventure to help you jump start your very own T&T sci-fi campaign (on any number of planets).

Tunnels & Trolls Campaign Settings

Tunnels & Trolls Campaign Settings PDF Author: J. S
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537421322
Category :
Languages : en
Pages : 216

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Book Description
Within this Campaign book you will find; Campaign Setting #1: Gamma-Trollworld--Have you ever wanted to play T&T in a true post-apocalyptic setting? Now for the first time ever you have the chance to do so, with two ready-to-run GM adventures (Truck Stop Blues & Death Dwarves Attack) and one mini-solo. Campaign Setting #2: Superheroes Power Trip--BAM! Power Trip is an all new hard hitting, mind bending, super power flinging, action oriented thrill ride of a T&T Supplement that is fully T&T 7.5 Edition compatible. It also comes with two ready-to-run GM adventures. Campaign Setting #3: New Khazan--Now have the chance to play (and GM) in a true sci-fi setting using the T&T rules. It has been written in a way to be easily compatible with all editions of T&T. The New Khazan Supplement doesn't just leave the GM with nothing to start with. Included in this rules supplement you will find a Solo and a GM Adventure to help you jump start your very own T&T sci-fi campaign (on any number of planets). Note: These Campaign Settings could be used with any RPG.

Tunnels and Trolls Campaign Settings #2

Tunnels and Trolls Campaign Settings #2 PDF Author: James Shipman
Publisher:
ISBN: 9781477410318
Category : Games
Languages : en
Pages : 68

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Book Description
Within Tunnels & Trolls Campaign Settings #2 you will find; Campaign Setting #1: Adapting Discworld Characters With Tunnels & Trolls Character Generation--Yes, there are trolls, dwarfs, a sapient pear wood chest, an orang-utan and assorted other misfits but the human character is the most common on the Discworld. Campaign Setting #2: The Discworld Meets Tunnels & Trolls--The setting that follows is not intended to reveal the Discworld to the uninitiated. Rather it is aimed at regular visitors to Pratchett's wonderful world who wish to add a little of that land's own magic to their T&T games. Campaign Setting #3: Ice Age Setting: Clan of the Cave Troll--The following setting discusses a radically different setting for your Tunnels and Trolls campaign. The characters in this game are Ice Age adventurers (hunters) owing allegiance to clan and tribe as they struggle for survival against the elements and creatures of a still earlier age. Campaign Setting #4: Adapting Cyberpunk Rules with Tunnels & Trolls Character Generation--Corps & Computers is a cyberpunk game that uses the Tunnels & Trolls games with the TWERPS Robo-Punk campaign book. It provide the means for you to play the part of an anti-hero in a dystopian future, Such an adventurer seeks wealth, fame, and glory in a nightmarish techworld filled with ruthless corpo and treasures galore in the form of computer data.

Tunnels & Trolls Campaign Settings

Tunnels & Trolls Campaign Settings PDF Author: J. S.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537421360
Category :
Languages : en
Pages : 68

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Book Description
Within this Campaign book you will find; Campaign Setting #1: Adapting Discworld-like Characters With T&T Character Generation--Yes, there are trolls, dwarfs, a sapient pear wood chest, an orangutan and assorted other misfits but the human character is the most common on the Discworld-like setting. Campaign Setting #2: The Discworld Meets T&T--The setting that follows is not intended to reveal the Discworld to the uninitiated. Rather it is aimed at regular visitors to Pratchett's wonderful world who wish to add a little of that land's own magic to their T&T games. Note: It is like Discworld, but not actually it. Campaign Setting #3: Ice Age Setting: Clan of the Cave Troll--The following setting discusses a radically different setting for your T&T campaign. The characters in this game are Ice Age adventurers (hunters) owing allegiance to clan and tribe as they struggle for survival against the elements and creatures of a still earlier age. Campaign Setting #4: Adapting Cyberpunk style Rules with T&T Character Generation--Corps & Computers is a cyberpunk game that uses the T&T games with Robo-Punk type rules. It provide the means for you to play the part of an anti-hero in a dystopian future, Such an adventurer seeks wealth, fame, and glory in a nightmarish techworld filled with ruthless corpo and treasures galore in the form of computer data. Note: These Campaign Settings could be used with any RPG.

Tunnels & Trolls Campaign Book

Tunnels & Trolls Campaign Book PDF Author: J. S
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530670802
Category :
Languages : en
Pages : 64

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Book Description
Tunnels & Trolls Campaign Book designed to provide the Game Master and his or her players with many days of playing enjoyment. It contains the GM setting of The Woodland Village of Millet's Crossing: BACKGROUND: "The owner and proprietor of the Trove is Melmutt Dunderholme, a stout man in his fifties with receding gray hair and a well maintained goatee. He wears a patch over his left eye and claims to be both the illegitimate son of Duke Elbow and one-quarter troll on his mother's side. However, he doesn't appear to be of either trollish or noble origin (in fact he's referred to as Mel Dunderhead by the locals)." Also found in this book is the dungeon adventures Dungeon of the Rat: A T&T Adventure set in the village of Millet's Crossing. BACKGROUND: "Soon after arriving in Millet's Crossing, a small logging village in the Olme River Valley, the characters are approached by Melmutt Dunderholme. The encounter will likely take place at Mel's inn - the Troll's Trove." Inside this book is two more GM Adventures called The Skolari Vaults: Level 1, and The Skolari Vaults: Level 2. BACKGROUND: "The characters have emerged victorious from the Dungeon of the Rat and are lauded as heroes of the small town of Millet's Crossing. After the celebrations have died down, Mel tells the characters that a band of adventurers 'Moritan's Marauders' passed through the town recently. They asked about the region and an old hill near the Grey Lake. One of their number let slip an old tale of an ancient castle of wizards that was buried beneath the earth by a vengeful guild. Mel suggests that the characters follow the lead of Moritan and seek fortune and glory! The hill is only 3-4 leagues from the village. If the characters are brave enough, they will find remnants of the Marauders on levels 2 and 3 of the Skolari Vaults."

Night Below

Night Below PDF Author: Carl Sargent
Publisher:
ISBN: 9780786901791
Category :
Languages : en
Pages : 0

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Book Description
The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.

Tunnels and Trolls Campaign Book

Tunnels and Trolls Campaign Book PDF Author: James Shipman
Publisher:
ISBN: 9781475266634
Category : Games
Languages : en
Pages : 64

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Book Description
This book is a stand-alone Tunnels & Trolls Campaign Book designed to provide the Game Master and his or her players with many days of playing enjoyment. It contains the GM setting of The Woodland Village of Millet's Crossing: BACKGROUND: "The owner and proprietor of the Trove is Melmutt Dunderholme, a stout man in his fifties with receding gray hair and a well maintained goatee. He wears a patch over his left eye and claims to be both the illegitimate son of Duke Elbow and one-quarter troll on his mother's side. However, he doesn't appear to be of either trollish or noble origin (in fact he's referred to as Mel Dunderhead by the locals)." Also found in this book is the dungeon adventures Dungeon of the Rat: A T&T Adventure set in the village of Millet's Crossing. BACKGROUND: "Soon after arriving in Millet's Crossing, a small logging village in the Olme River Valley, the characters are approached by Melmutt Dunderholme. The encounter will likely take place at Mel's inn - the Troll's Trove." Inside this book is two more GM Adventures called The Skolari Vaults: Level 1, and The Skolari Vaults: Level 2. BACKGROUND: "The characters have emerged victorious from the Dungeon of the Rat and are lauded as heroes of the small town of Millet's Crossing. After the celebrations have died down, Mel tells the characters that a band of adventurers 'Moritan's Marauders' passed through the town recently. They asked about the region and an old hill near the Grey Lake. One of their number let slip an old tale of an ancient castle of wizards that was buried beneath the earth by a vengeful guild. Mel suggests that the characters follow the lead of Moritan and seek fortune and glory! The hill is only 3-4 leagues from the village. If the characters are brave enough, they will find remnants of the Marauders on levels 2 and 3 of the Skolari Vaults."

Isle of the Unknown

Isle of the Unknown PDF Author: Lamentations of the Flame Princess
Publisher: Lamentations of the Flame Princess
ISBN: 9789525904253
Category :
Languages : en
Pages :

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Book Description
A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.

Mindjammer

Mindjammer PDF Author: Sarah Newton
Publisher: Createspace Independent Publishing Platform
ISBN: 9781478348023
Category :
Languages : en
Pages : 0

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Book Description
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night

The Lost Dungeons of Tonisborg

The Lost Dungeons of Tonisborg PDF Author: Greg Svenson
Publisher: Fellowship of the Thing Limited
ISBN: 9781736572108
Category :
Languages : en
Pages : 0

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Book Description
Created in 1973 by Greg Svenson, a core member of Dave Arneson's "Blackmoor Bunch," and preserved for 35 years by David Megarry, the famous author of The Dungeon! board game, the Tonisborg Mega-Dungeon is now finally revealed in all of its original glory.As the only surviving Twin Cities dungeon from this era that was not created by Dave Arneson himself, it offers a unique historical perspective on early dungeon adventure games.Seasoned Referees will find much to benefit their games within the pages of this book, as will the novice Referee, who may be unfamiliar with some of the traditional methods of Old School ROle-Playing Games (RPG's). No matter your experience level, you will find everything you need to bring Tonisborg back to life within this volume.Includes: -Full-color reproductions of all 10 levels of Tonisborg Dungeon, complete with the original dungeon keys, or stocking lists. -Greg Svenson reveals how the dungeon came about and why it is a bridge between what came before and what comes after.-Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players.-Updated maps and keys have been reconstructed from the originals for ease of play.-A set of historically accurate game rules have been included that are ideal for developing an original style adventure campaign.