Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play PDF Author: S. Austin Lee
Publisher: Springer
ISBN: 3319438204
Category : Social Science
Languages : en
Pages : 249

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Book Description
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play PDF Author: S. Austin Lee
Publisher: Springer
ISBN: 3319438204
Category : Social Science
Languages : en
Pages : 249

Get Book Here

Book Description
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Asian Histories and Heritages in Video Games

Asian Histories and Heritages in Video Games PDF Author: Yowei Kang
Publisher: Taylor & Francis
ISBN: 1040120997
Category : Games & Activities
Languages : en
Pages : 219

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Book Description
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Beyond Donkey Kong

Beyond Donkey Kong PDF Author: Ken Horowitz
Publisher: McFarland
ISBN: 1476641765
Category : Games & Activities
Languages : en
Pages : 274

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Book Description
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.

Central and Eastern European Histories and Heritages in Video Games

Central and Eastern European Histories and Heritages in Video Games PDF Author: Michał Mochocki
Publisher: Taylor & Francis
ISBN: 1040164579
Category : Games & Activities
Languages : en
Pages : 244

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Book Description
This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Gaming and the Virtual Sublime

Gaming and the Virtual Sublime PDF Author: Matthew Spokes
Publisher: Emerald Group Publishing
ISBN: 1838674330
Category : Computers
Languages : en
Pages : 196

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Book Description
Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF Author: Alexis Pulos
Publisher: Springer
ISBN: 3319438174
Category : Social Science
Languages : en
Pages : 223

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Book Description
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Exploring Animal Crossing

Exploring Animal Crossing PDF Author: Bruce Baer Arnold
Publisher: Anthem Press
ISBN: 1839980087
Category : Law
Languages : en
Pages : 144

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Book Description
Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.

Perspectives on the Japanese Media and Content Policies

Perspectives on the Japanese Media and Content Policies PDF Author: Minoru Sugaya
Publisher: Springer Nature
ISBN: 9811547041
Category : Business & Economics
Languages : en
Pages : 287

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Book Description
This book offers a comprehensive overview of Japan’s media policies. In light of the attention Japanese media content has attracted in recent years, not only in Japan but also overseas, the book examines the media industry that supports such content. Beginning with the traditional terrestrial broadcasting industry, it also covers cable TV, satellite broadcasting, and over-the-top media services (OTT), as well as media policies for film, animation, games and music. The Ministry of Internal Affairs and Communications (MIC), a key media industry regulator in Japan, has been developing broadcasting policies for more than 70 years, and while their traditional policies have not changed in principle, the scope of their business sphere has expanded. For instance, major broadcasting stations in Tokyo, known as key stations, have played an important role in filmmaking with the big four film companies, and have started joint ventures with major OTT, such as Hulu. This book allows readers to gain a comprehensive understanding of the changes in the Japanese media industry in general and the related policies in Japan, while also offering insights into developments in the individual sectors.

Exploring Sports and Society

Exploring Sports and Society PDF Author: Karl Spracklen
Publisher: Bloomsbury Publishing
ISBN: 1137341602
Category : Sports & Recreation
Languages : en
Pages : 265

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Book Description
What is the relationship between sports and society? How can we understand sport in relation to physical activities, leisure and physical culture? In this far-reaching and inter-disciplinary textbook, Karl Spracklen brings together ideas and research from sports studies, sociology, cultural studies, history, philosophy and psychology, in order to explore the meaning and purpose of sports in society. Unique in its critical outlook, the text explicitly aims to challenge readers to question their assumptions about sports and physical culture, through chapters that focus in on the issues and controversies in sports and identify the tensions in the role of sport and physical culture in our everyday lives. Combining exposition of key concepts with critical analysis of relevant and up-to-date research examples, this informative and provocative textbook makes a distinct companion for students and lecturers across all sports-related courses, from sports science and physical education to sports studies and leisure studies.

Society and Language Use

Society and Language Use PDF Author: Jürgen Jaspers
Publisher: John Benjamins Publishing
ISBN: 9027289166
Category : Language Arts & Disciplines
Languages : en
Pages : 340

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Book Description
The ten volumes of Handbook of Pragmatics Highlights focus on the most salient topics in the field of pragmatics, thus dividing its wide interdisciplinary spectrum in a transparent and manageable way. While the other volumes select specific philosophical, cognitive, grammatical, cultural, variational, interactional, or discursive angles, this seventh volume underlines the mutually constitutive relation between society and language use. It highlights a number of the most prominent approaches of this relation and it draws attention to a selected number of topics that the study of language in its social context has characteristically brought to bear. Despite their theoretical and methodological differences, each of the chapters in this book assumes that it is necessary to look at society and language use as interdependent phenomena, and that by attending to microscopic linguistic phenomena one is also keeping a finger on the pulse of broader, macroscopic social tendencies that at the same time facilitate and constrain language use. The introduction provides a sketch of the intellectual antecedents of the volume’s two ‘mother disciplines’, viz., linguistics and social theory before pointing at recent common ground in the rising attention for discourse and what has come to be called ‘late-modernity’.