Transactions on Edutainment II

Transactions on Edutainment II PDF Author: Abdennour El Rhalibi
Publisher: Springer Science & Business Media
ISBN: 3642032702
Category : Education
Languages : en
Pages : 323

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Book Description
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment II

Transactions on Edutainment II PDF Author: Abdennour El Rhalibi
Publisher: Springer Science & Business Media
ISBN: 3642032702
Category : Education
Languages : en
Pages : 323

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Book Description
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Transactions on Edutainment III

Transactions on Edutainment III PDF Author: Maiga Chang
Publisher: Springer Science & Business Media
ISBN: 3642112447
Category : Computers
Languages : en
Pages : 284

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Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Transactions on Edutainment I

Transactions on Edutainment I PDF Author: Abdennour El Rhalibi
Publisher: Springer
ISBN: 3540697446
Category : Language Arts & Disciplines
Languages : en
Pages : 315

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Book Description
This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications PDF Author: Zheng, Robert
Publisher: IGI Global
ISBN: 1522505148
Category : Education
Languages : en
Pages : 496

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Book Description
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Entertainment for Education. Digital Techniques and Systems

Entertainment for Education. Digital Techniques and Systems PDF Author: Xiaopeng Zhang
Publisher: Springer Science & Business Media
ISBN: 3642145329
Category : Computers
Languages : en
Pages : 651

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Book Description
This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Dark Sides of Business and Higher Education Management

Dark Sides of Business and Higher Education Management PDF Author: Agata Stachowicz-Stanusch
Publisher: Business Expert Press
ISBN: 1631575678
Category : Business & Economics
Languages : en
Pages : 214

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Book Description
Contemporary management studies usually focus on positive and desirable solutions that increase the organizational effectiveness and performance. As a result, graduates of higher business schools are totally unaware of the risk associated with management misconduct that often results in corrupt scandals, erosion of public trust to their organizations, or even the collapse of profitable corporations. The last decade, in fact, has been abundant in numerous examples of corruption scandals in modern organizations and instances of management misconduct that have eroded public faith (such as Enron, WorldCom, Tyco, Adelphia, Arthur Andersen, and Parmalat). Due to repeated misconducts and a highly active dark side, scholars started paying more attention to the so-called Òdark sideÓ of organizations, as something no longer exceptional to organizational life. This book attempts to shed light on the reality of challenges for business practices and higher education management that stem from misconduct occurring in various aspects of business and educational environment.

Entertainment Computing and Serious Games

Entertainment Computing and Serious Games PDF Author: Ralf Dörner
Publisher: Springer
ISBN: 3319461524
Category : Computers
Languages : en
Pages : 541

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Book Description
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

The Future of Ubiquitous Learning

The Future of Ubiquitous Learning PDF Author: Begoña Gros
Publisher: Springer
ISBN: 3662477246
Category : Education
Languages : en
Pages : 278

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Book Description
This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital technologies and brings together some of the best research in this field. The book is divided into three themes: foundations of emerging pedagogies, learning designs for emerging pedagogies and, adaptive and personalized learning. The chapters provide up-to-date information about new pedagogical proposals, and examples for acquiring the requisite skills to both design and support learning opportunities that improve the potential of available technologies.

Transactions on Edutainment I

Transactions on Edutainment I PDF Author: Abdennour El Rhalibi
Publisher: Springer
ISBN: 9783540865834
Category : Language Arts & Disciplines
Languages : en
Pages : 305

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Book Description
This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.

Transactions on Edutainment XII

Transactions on Edutainment XII PDF Author: Zhigeng Pan
Publisher: Springer
ISBN: 3662505444
Category : Education
Languages : en
Pages : 220

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Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.