Training and Assessment of Decision-Making Skills in Virtual Environments

Training and Assessment of Decision-Making Skills in Virtual Environments PDF Author: Robert J. Pleban
Publisher:
ISBN: 9781423530923
Category :
Languages : en
Pages : 87

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Book Description
This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.

Training and Assessment of Decision-Making Skills in Virtual Environments

Training and Assessment of Decision-Making Skills in Virtual Environments PDF Author: Robert J. Pleban
Publisher:
ISBN: 9781423530923
Category :
Languages : en
Pages : 87

Get Book Here

Book Description
This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.

Training and Assessment of Decision-Making Skills in Virtual Environments

Training and Assessment of Decision-Making Skills in Virtual Environments PDF Author: Robert J. Pleban
Publisher:
ISBN: 9781423530923
Category :
Languages : en
Pages : 87

Get Book Here

Book Description
This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas.

Assessing Decision-making Skills in Virtual Environments

Assessing Decision-making Skills in Virtual Environments PDF Author: Michael T. Gately
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 90

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Book Description
"Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.

Training and Assessment of Decision-making Skills in Virtual Environments

Training and Assessment of Decision-making Skills in Virtual Environments PDF Author:
Publisher:
ISBN:
Category : Command of troops
Languages : en
Pages : 100

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Book Description
"This report describes a preliminary research effort to: (1) determine the effectiveness of using a virtual environment to train real world decision- making skills; (2) examine the feasibility of using a virtual environment as a test bed for developing situation awareness (SA) measurement instruments and; (3) empirically assess the role of SA in decision-making in simulated dismounted infantry environments. Seven experienced and seven inexperienced officers, role- playing a dismounted infantry platoon leader, individually conducted four urban operation scenarios (missions) in a virtual environment setting. Decision-making capability and SA were assessed for each mission. Objective decision-point accuracy improved significantly over missions. Level of experience did not impact the rate of learning. Experience did play a significant role in SA assessments. Selected SA measures also predicted a significant portion of the variance in objective decision-point scores. The research showed that real world decision-making skills could be trained using virtual environment technologies. To insure maximum benefit, virtual training must be combined with the appropriate field experience and mentoring. Conducting research in a controlled virtual environment setting permitted closer empirical scrutiny of the linkage between decision-making and SA in dismounted infantry operations and suggested new directions for further work in these areas."--DTIC.

Research Report

Research Report PDF Author:
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 94

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Book Description


Dismounted Infantry Decision Skills Assessment in the Virtual Training Environment

Dismounted Infantry Decision Skills Assessment in the Virtual Training Environment PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 107

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Book Description
This report was developed under a Small Business Innovation Research Program, Phase II. The Virtual Soldier Skills Assessment (ViSSA) is a software system that operates in a DIS/HLA-based virtual environment. ViSSA can automatically detect significant events in virtual exercises. It also has a logger/playback module to allow to assist the trainer or Observer/Controller (O/C) in highlighting these significant events during the after action review (AAR) The system is designed to assess warfighter skills, decision-making, and situational awareness. Event/Condition/Action rules are designed by experts for consistent assessment against Doctrine. ViSSA can reduce training and assessment costs by minimizing the burden on the O/C and assisting in orchestrating an effective AAR by providing the rapid replay of significant events, summary statistics, and critical decision points during the exercise. Training for urban operation missions is limited by time, cost, and safety factors. Virtual environment technologies like ViSSA have the potential to provide the Army with a training capability to meet these demands to optimize human performance by enhancing Soldier decision-making skills.

Technical Report

Technical Report PDF Author:
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 620

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Book Description


List of U.S. Army Research Institute Research and Technical Publications

List of U.S. Army Research Institute Research and Technical Publications PDF Author: U.S. Army Research Institute for the Behavioral and Social Sciences
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 68

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Book Description


Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals PDF Author: Robert J. Pleban
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 90

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Book Description
"This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.

Human Walking in Virtual Environments

Human Walking in Virtual Environments PDF Author: Frank Steinicke
Publisher: Springer Science & Business Media
ISBN: 1441984321
Category : Technology & Engineering
Languages : en
Pages : 405

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Book Description
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.