Author: Philip Steele
Publisher: Silver Dolphin Books
ISBN: 1626869499
Category : Juvenile Nonfiction
Languages : en
Pages : 62
Book Description
Follow the trail to the ancient tombs! Revel in the wonders of the pyramids, temples, and treasures of Ancient Egypt in this 64-page adventure! Learn about excavation and mummification alongside great explorers, Egyptologists, and treasure hunters who paved the way for discoveries about this historic civilization. As young adventurers read about pharaohs, gods, and goddesses, they can hunt for a hidden button in the book to open a secret drawer! What's inside? That's for the tomb raider to find!
Trailblazers: Tomb Raiders
Author: Philip Steele
Publisher: Silver Dolphin Books
ISBN: 1626869499
Category : Juvenile Nonfiction
Languages : en
Pages : 62
Book Description
Follow the trail to the ancient tombs! Revel in the wonders of the pyramids, temples, and treasures of Ancient Egypt in this 64-page adventure! Learn about excavation and mummification alongside great explorers, Egyptologists, and treasure hunters who paved the way for discoveries about this historic civilization. As young adventurers read about pharaohs, gods, and goddesses, they can hunt for a hidden button in the book to open a secret drawer! What's inside? That's for the tomb raider to find!
Publisher: Silver Dolphin Books
ISBN: 1626869499
Category : Juvenile Nonfiction
Languages : en
Pages : 62
Book Description
Follow the trail to the ancient tombs! Revel in the wonders of the pyramids, temples, and treasures of Ancient Egypt in this 64-page adventure! Learn about excavation and mummification alongside great explorers, Egyptologists, and treasure hunters who paved the way for discoveries about this historic civilization. As young adventurers read about pharaohs, gods, and goddesses, they can hunt for a hidden button in the book to open a secret drawer! What's inside? That's for the tomb raider to find!
The Works of Fumito Ueda
Author: Damien Mecheri
Publisher: Third Editions
ISBN: 2377843700
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.
Publisher: Third Editions
ISBN: 2377843700
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.
The Advanced Game Narrative Toolbox
Author: Tobias Heussner
Publisher: CRC Press
ISBN: 1351014374
Category : Computers
Languages : en
Pages : 413
Book Description
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.
Publisher: CRC Press
ISBN: 1351014374
Category : Computers
Languages : en
Pages : 413
Book Description
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.
Vintage Games
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409
Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Perfect Sax
Author: Jerrilyn Farmer
Publisher: Zondervan
ISBN: 0062014021
Category : Fiction
Languages : en
Pages : 383
Book Description
Jerrilyn Farmer′s #1 LA Times bestselling Madeline Bean Culinary mysteries continue to prove to be scrumptiously hip, savoury, and irresistible. In this mass market reprint of her second hardcover, Mad Bean is at it again as a search for the perfect sax becomes deadly. The dazzling Jazz Ball for the prestigious Woodburn School of Music promises to be event planner Madeline Bean′s greatest triumph to date. All the rich and mighty of L.A. society′s fund-raising crowd seem to be seriously enjoying the festivities. Of course, then everything goes straight to hell. Having to contend with a heap of celebrity trash, a ranting vocal coach, his rabid bitch of a girlfriend, and duelling preteen music prodigies is bad enough. But when the furious bidding war for the prize item to be auctioned off -- a one-of-a-kind, sterling silver Selmer Mark VI tenor saxophone -- almost results in bloodshed, and the perfect sax subsequently vanishes, Madeline can′t help but wonder what else could possibly go wrong. Well he could arrive home to discover a dead body in her bedroom. Her ex-beau LAPD Detective Chuck Honnett could start making insistent "take me back" noises. And then there′s the red-haired stranger who seems to be stalking her. All in all, the lethal looniness surrounding the theft of a priceless instrument is threatening to drive Mad quite mad. With the jazz cool, the sax "hot," and the martinis smoking, it may drive her quite dead.
Publisher: Zondervan
ISBN: 0062014021
Category : Fiction
Languages : en
Pages : 383
Book Description
Jerrilyn Farmer′s #1 LA Times bestselling Madeline Bean Culinary mysteries continue to prove to be scrumptiously hip, savoury, and irresistible. In this mass market reprint of her second hardcover, Mad Bean is at it again as a search for the perfect sax becomes deadly. The dazzling Jazz Ball for the prestigious Woodburn School of Music promises to be event planner Madeline Bean′s greatest triumph to date. All the rich and mighty of L.A. society′s fund-raising crowd seem to be seriously enjoying the festivities. Of course, then everything goes straight to hell. Having to contend with a heap of celebrity trash, a ranting vocal coach, his rabid bitch of a girlfriend, and duelling preteen music prodigies is bad enough. But when the furious bidding war for the prize item to be auctioned off -- a one-of-a-kind, sterling silver Selmer Mark VI tenor saxophone -- almost results in bloodshed, and the perfect sax subsequently vanishes, Madeline can′t help but wonder what else could possibly go wrong. Well he could arrive home to discover a dead body in her bedroom. Her ex-beau LAPD Detective Chuck Honnett could start making insistent "take me back" noises. And then there′s the red-haired stranger who seems to be stalking her. All in all, the lethal looniness surrounding the theft of a priceless instrument is threatening to drive Mad quite mad. With the jazz cool, the sax "hot," and the martinis smoking, it may drive her quite dead.
3TH1CS
Author: Philipp Otto
Publisher: iRights Media
ISBN: 3944362330
Category : Philosophy
Languages : en
Pages : 271
Book Description
Should we ban war robots or are they something we might want? What can computer games tell us about our morals? Is it OK to love a robot? What is ethical design in the digital world? How do we need to regulate the algorithms that impact our lives? The digital transition puts our ideas about morality to the test, presenting us with new questions in all areas of life: politics, economy, social life, communication, entertainment. In twenty contributions, experts from Europe, America and Asia rise to the challenge of finding answers to some of the new issues confronting us. The authors offer new perspectives on topics like robots for eldercare, autonomous vehicles, personal drones or data ethics. They present their ideas on how we, as a society, can deal with the digital challenges to our ethics and values. Their contributions provide insights into highly topical reflections on what is morally right in our digital era. Above all, they are an invitation to think and to join the discussion.
Publisher: iRights Media
ISBN: 3944362330
Category : Philosophy
Languages : en
Pages : 271
Book Description
Should we ban war robots or are they something we might want? What can computer games tell us about our morals? Is it OK to love a robot? What is ethical design in the digital world? How do we need to regulate the algorithms that impact our lives? The digital transition puts our ideas about morality to the test, presenting us with new questions in all areas of life: politics, economy, social life, communication, entertainment. In twenty contributions, experts from Europe, America and Asia rise to the challenge of finding answers to some of the new issues confronting us. The authors offer new perspectives on topics like robots for eldercare, autonomous vehicles, personal drones or data ethics. They present their ideas on how we, as a society, can deal with the digital challenges to our ethics and values. Their contributions provide insights into highly topical reflections on what is morally right in our digital era. Above all, they are an invitation to think and to join the discussion.
The Cheapskate's Guide to Theme Parks
Author: Steven J. Urbanowicz
Publisher: Citadel Press
ISBN: 9780806523651
Category : Travel
Languages : en
Pages : 228
Book Description
With hundreds of insider tips, this budget-minded guide explores America's top 25 theme parks, including Six Flags, Busch Gardens, Coney Island, and Cedar Point. Photos & maps.
Publisher: Citadel Press
ISBN: 9780806523651
Category : Travel
Languages : en
Pages : 228
Book Description
With hundreds of insider tips, this budget-minded guide explores America's top 25 theme parks, including Six Flags, Busch Gardens, Coney Island, and Cedar Point. Photos & maps.
Lara Croft and the Blade of Gwynnever
Author: Dan Abnett
Publisher: Penguin
ISBN: 0744017580
Category : Fiction
Languages : en
Pages : 310
Book Description
This stand-alone novel is an epic Lara Croft adventure, featuring enough dual-pistol wielding action and sharp wit to please nostalgic fans of the franchise. Facing threats from multiple fronts, Lara hunts legendary artifacts around the world in an effort to solve a mystery and avert disaster. Straddling the line between factual history and fantastical extrapolation, the intense and action-packed tale weaves together the modern and ancient worlds. Storyline written in conjunction with the game developers at Crystal Dynamics, and penned by Dan Abnett, a bestselling British novelist and comic book writer.
Publisher: Penguin
ISBN: 0744017580
Category : Fiction
Languages : en
Pages : 310
Book Description
This stand-alone novel is an epic Lara Croft adventure, featuring enough dual-pistol wielding action and sharp wit to please nostalgic fans of the franchise. Facing threats from multiple fronts, Lara hunts legendary artifacts around the world in an effort to solve a mystery and avert disaster. Straddling the line between factual history and fantastical extrapolation, the intense and action-packed tale weaves together the modern and ancient worlds. Storyline written in conjunction with the game developers at Crystal Dynamics, and penned by Dan Abnett, a bestselling British novelist and comic book writer.
New Scientist
Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 670
Book Description
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 670
Book Description
Tomb Raider The Ten Thousand Immortals
Author: Dan Abnett
Publisher: Dorling Kindersley Ltd
ISBN: 0241183006
Category : Fiction
Languages : en
Pages : 284
Book Description
The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure.
Publisher: Dorling Kindersley Ltd
ISBN: 0241183006
Category : Fiction
Languages : en
Pages : 284
Book Description
The new Tomb Raider novel will broaden the world and enriches the storyline re-introduced in the highly successful Tomb Raider video game. The first novel in a trilogy will continue the exploration of Lara Croft's origins as the "Tomb Raider," featuring an entirely new, fast-paced adventure.