Trackpad iPro Ver. 4.0 Class 8

Trackpad iPro Ver. 4.0 Class 8 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9395141255
Category : Computers
Languages : en
Pages : 256

Get Book Here

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ● National Education Policy 2020 ● Find on Google: This section asks a quick question from the present world. ● Pure Fact: This presents a 100% pure fact with a numerical data. ● Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ● Coding Zone: This presents a quick insight into coding concepts. ● Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ● Fundamentals of computers ● ICT Tools ● Computational Thinking ● Coding and Artificial Intelligence ● Tux Paint ● Touch Typing WHO THIS BOOK IS FOR Grade - 8 TABLE OF CONTENTS 1. Operating System 2. Spreadsheet—Functions and Charts 3. Algorithms and Flowcharts 4. Program Coding 5. Conditional, Looping and Jumping Statements in Java 6. App Development 7. Computer Networking 8. Cloud Computing Project Explore More ((Latest Trends, SDGs)) The CT Corner! (AI-Domains and Advantages) OGO Cyber Sample Questions Glossary

Trackpad iPro Ver. 4.0 Class 1

Trackpad iPro Ver. 4.0 Class 1 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9395141182
Category : Computers
Languages : en
Pages : 128

Get Book Here

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 1 TABLE OF CONTENTS 1. Computer—A Machine 2. Uses of a Computer 3. Parts of a Computer 4. Using Computers—Do’s and Don’ts 5. Computer Mouse 6. Storage Devices 7. Using the Keyboard Project Explore More The CT Corner (Shapes and Patterns) The AI Corner (Artificial Intelligence) Speech Drill OGO Cyber Sample Questions Glossary

Trackpad iPro Ver. 4.0 Class 7

Trackpad iPro Ver. 4.0 Class 7 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9395141247
Category : Computers
Languages : en
Pages : 245

Get Book Here

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 7 TABLE OF CONTENTS 1. Computer—Hardware Components 2. Number System 3. Computer Virus 4. Ethics and Safety Measures in Computing 5. Spreadsheets—An Introduction 6. More on Spreadsheets 7. Database and DBMS—An Introduction 8. More on Access 9. Lists and Tables in HTML 10. More on HTML Project Explore More ((Introduction to MySQL)) The CT Corner! (AI Around Us) OGO Cyber Sample Questions Glossary

Trackpad iPro Ver. 4.0 Class 3

Trackpad iPro Ver. 4.0 Class 3 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9395141204
Category : Computers
Languages : en
Pages : 162

Get Book Here

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 3 TABLE OF CONTENTS 1. A Computer System 2. GUI Operating System—An Introduction 3. Word Processor—An Introduction 4. The Internet—An Introduction 5. Fun with Paint 6. File Management—Organisation of Folders Project Explore More (Windows 11—An Introduction) The CT Corner! (Problem Solving) The AI Corner! (Introduction to Robots) OGO Cyber Sample Questions Glossary

Trackpad iPro Ver. 4.0 Class 5

Trackpad iPro Ver. 4.0 Class 5 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9395141220
Category : Computers
Languages : en
Pages : 170

Get Book Here

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 5 TABLE OF CONTENTS 1. Evolution of Computers 2. Computer Software 3. Advanced Features of Word 2019 4. Graphics in Word 2019 5. Presentation Software—Special Effects 6. An Introduction to Scratch Programming 7. Internet Services Project Explore More ((Windows 11—Advanced Features)) The CT Corner! (Data Processing) The AI Corner! (Applications of Robots) OGO Cyber Sample Questions Glossary

Trackpad iPro Ver. 4.0 Class 6

Trackpad iPro Ver. 4.0 Class 6 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9395141239
Category : Computers
Languages : en
Pages : 245

Get Book Here

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Find on Google: This section asks a quick question from the present world. ? Pure Fact: This presents a 100% pure fact with a numerical data. ? Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code. ? Coding Zone: This presents a quick insight into coding concepts. ? Career Here: This section indicates the possible career aspects on pursuing similar topics. DESCRIPTION Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications. Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students. The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary. These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence ? Tux Paint ? Touch Typing WHO THIS BOOK IS FOR Grade - 5 TABLE OF CONTENTS 1. Categories of Computers and Computer Languages 2. File Management—Organisation of Data 3. Word Processor—Tabular Representation 4. Word Processor—Mail Merge 5. Presentation—Visual Effects 6. Scratch Programming—Game Creation 7. HTML—An Introduction 8. Online Surfing and Cyber Security 9. E-mail—An Introduction 10. More on Internet Project Explore More ((HTML5 and CSS3)) The CT Corner! (Introduction to Robots) OGO Cyber Sample Questions Glossary

Agile Estimating and Planning

Agile Estimating and Planning PDF Author: Mike Cohn
Publisher: Pearson Education
ISBN: 0132703106
Category : Computers
Languages : en
Pages : 526

Get Book Here

Book Description
Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies. Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile. Using the techniques in Agile Estimating and Planning, you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include: Why conventional prescriptive planning fails and why agile planning works How to estimate feature size using story points and ideal days–and when to use each How and when to re-estimate How to prioritize features using both financial and nonfinancial approaches How to split large features into smaller, more manageable ones How to plan iterations and predict your team's initial rate of progress How to schedule projects that have unusually high uncertainty or schedule-related risk How to estimate projects that will be worked on by multiple teams Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.

Master Japanese: How to Learn Japanese Through Anywhere Immersion

Master Japanese: How to Learn Japanese Through Anywhere Immersion PDF Author: John Fotheringham
Publisher:
ISBN: 9780692181188
Category : Foreign Language Study
Languages : en
Pages : 616

Get Book Here

Book Description
Learn Japanese when you want, where you want, and how you want. Ditch boring textbooks and expensive classes, and learn through Anywhere Immersion instead: it's more fun, more effective, more efficient, more convenient, more personalized, and less expensive. This step-by-step guide to independent language learning shows you: 1) How to immerse yourself in Japanese wherever you live; 2) How to learn Japanese by doing instead of studying; 3) How to optimize your time, timing, memory, and more, 4) How to conquer fear, master motivation, and build habits; and 5) How to choose the right resources, tools, and methods. Today's the day to stop wasting time and start making progress. Begin your learning journey with Master Japanese as your guide.

Computational Models for Biomedical Reasoning and Problem Solving

Computational Models for Biomedical Reasoning and Problem Solving PDF Author: Chen, Chung-Hao
Publisher: IGI Global
ISBN: 1522574689
Category : Computers
Languages : en
Pages : 353

Get Book Here

Book Description
The results of computational model simulations allow researchers and clinicians to make predictions about what will happen in the biological systems that are being studied in response to changing conditions for a disease or disorder. With a well-developed computational model, researchers and clinicians can better understand the cause of a disease or a disorder and predict treatment results. Computational Models for Biomedical Reasoning and Problem Solving is a critical scholarly publication that provides insightful strategies to developing computational models that allow for the better understanding and treatment of various diseases and disorders. Featuring topics such as biomedicine, neuroscience, and artificial intelligence, this book is ideal for practitioners, clinicians, researchers, psychologists, and engineers.

The Future of Technology

The Future of Technology PDF Author: Tom Standage
Publisher: John Wiley & Sons
ISBN: 9781861979711
Category : Business & Economics
Languages : en
Pages : 372

Get Book Here

Book Description
From the industrial revolution to the railway age, through the era of electrification, the advent of mass production, and finally to the information age, the same pattern keeps repeating itself. An exciting, vibrant phase of innovation and financial speculation is followed by a crash, after which begins a longer, more stately period during which the technology is actually deployed properly. This collection of surveys and articles from The Economist examines how far technology has come and where it is heading. Part one looks at topics such as the “greying” (maturing) of IT, the growing importance of security, the rise of outsourcing, and the challenge of complexity, all of which have more to do with implementation than innovation. Part two looks at the shift from corporate computing towards consumer technology, whereby new technologies now appear first in consumer gadgets such as mobile phones. Topics covered will include the emergence of the mobile phone as the “digital Swiss Army knife”; the rise of digital cameras, which now outsell film-based ones; the growing size and importance of the games industry and its ever-closer links with other more traditional parts of the entertainment industry; and the social impact of technologies such as text messaging, Wi-Fi, and camera phones. Part three considers which technology will lead the next great phase of technological disruption and focuses on biotechnology, energy technology, and nanotechnology.