Author: Sidney Homan
Publisher: Routledge
ISBN: 1000556441
Category : Performing Arts
Languages : en
Pages : 246
Book Description
This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however defined, to live responsibly, this collection takes a truly multidisciplinary approach to examining the idea that history, the truth, facts, and the events of the present time can be refashioned as prismatic, theatrical, something we can play with for agendas either noble or ignoble. An international team of contributors considers the issue of how and why, in dealing what is there before us, we play with reality by employing theatre, fiction, words, conspiracy theories, alternate realities, scenarios, and art itself. Chapters delve into issues of fake news, propaganda, virtual reality, theatre as real life, reality TV, and positive ways of refashioning and enhancing your own reality. Drawing on examples from film studies to sociology, from the social sciences to medicine, this volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre.
Playing with Reality
Author: Sidney Homan
Publisher: Routledge
ISBN: 1000556441
Category : Performing Arts
Languages : en
Pages : 246
Book Description
This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however defined, to live responsibly, this collection takes a truly multidisciplinary approach to examining the idea that history, the truth, facts, and the events of the present time can be refashioned as prismatic, theatrical, something we can play with for agendas either noble or ignoble. An international team of contributors considers the issue of how and why, in dealing what is there before us, we play with reality by employing theatre, fiction, words, conspiracy theories, alternate realities, scenarios, and art itself. Chapters delve into issues of fake news, propaganda, virtual reality, theatre as real life, reality TV, and positive ways of refashioning and enhancing your own reality. Drawing on examples from film studies to sociology, from the social sciences to medicine, this volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre.
Publisher: Routledge
ISBN: 1000556441
Category : Performing Arts
Languages : en
Pages : 246
Book Description
This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however defined, to live responsibly, this collection takes a truly multidisciplinary approach to examining the idea that history, the truth, facts, and the events of the present time can be refashioned as prismatic, theatrical, something we can play with for agendas either noble or ignoble. An international team of contributors considers the issue of how and why, in dealing what is there before us, we play with reality by employing theatre, fiction, words, conspiracy theories, alternate realities, scenarios, and art itself. Chapters delve into issues of fake news, propaganda, virtual reality, theatre as real life, reality TV, and positive ways of refashioning and enhancing your own reality. Drawing on examples from film studies to sociology, from the social sciences to medicine, this volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre.
Playing and Reality
Author: Donald Woods Winnicott
Publisher: Psychology Press
ISBN: 9780415036894
Category : Psychology
Languages : en
Pages : 192
Book Description
Winnicott is concerned with the springs of imaginative living and of cultural experience in every sense, with whatever determines an individual's capacity to live creatively and to find life worth living.
Publisher: Psychology Press
ISBN: 9780415036894
Category : Psychology
Languages : en
Pages : 192
Book Description
Winnicott is concerned with the springs of imaginative living and of cultural experience in every sense, with whatever determines an individual's capacity to live creatively and to find life worth living.
Playing with Reality
Author: Kelly Clancy
Publisher: Penguin
ISBN: 059353820X
Category : Science
Languages : en
Pages : 369
Book Description
A wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions.
Publisher: Penguin
ISBN: 059353820X
Category : Science
Languages : en
Pages : 369
Book Description
A wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions.
Playing with Reality
Author: Alex Humphreys
Publisher: Renard Press Ltd
ISBN: 191372493X
Category : Games & Activities
Languages : en
Pages : 360
Book Description
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn
Publisher: Renard Press Ltd
ISBN: 191372493X
Category : Games & Activities
Languages : en
Pages : 360
Book Description
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn
Playing and Reality Revisited
Author: Gennaro Saragnano
Publisher: Routledge
ISBN: 042991735X
Category : Psychology
Languages : en
Pages : 334
Book Description
Playing and Reality Revisited is the first volume of a new IPA series dedicated to the greatest writings of psychoanalysis. More than forty years after its publication, Donald W. Winnicott's Playing and Reality is still a source of inspiration for numerous psychoanalysts. The authors have invited some of the most eminent specialists of Winnicott's thinking to write on the most significant themes that the author discovered and highlighted brillantly in his book. They show how such concepts as transitional object and phenomena, the use of an object, and mirroring, remain essential today, and explore the way in which Winnicott conceived playing, creativity, cultural experience and adolescence, demonstrating their contemporary relevance. This book is both an homage to Winnicott and a fascinating extension of his work.
Publisher: Routledge
ISBN: 042991735X
Category : Psychology
Languages : en
Pages : 334
Book Description
Playing and Reality Revisited is the first volume of a new IPA series dedicated to the greatest writings of psychoanalysis. More than forty years after its publication, Donald W. Winnicott's Playing and Reality is still a source of inspiration for numerous psychoanalysts. The authors have invited some of the most eminent specialists of Winnicott's thinking to write on the most significant themes that the author discovered and highlighted brillantly in his book. They show how such concepts as transitional object and phenomena, the use of an object, and mirroring, remain essential today, and explore the way in which Winnicott conceived playing, creativity, cultural experience and adolescence, demonstrating their contemporary relevance. This book is both an homage to Winnicott and a fascinating extension of his work.
David Greig’s Holed Theatre
Author: Verónica Rodríguez
Publisher: Springer
ISBN: 3030061825
Category : Performing Arts
Languages : en
Pages : 293
Book Description
With a Foreword by Dan Rebellato, this book offers up a detailed exploration of Scottish playwright David Greig’s work with particular attention to globalization, ethics, and the spectator. It makes the argument that Greig’s theatre works by undoing, cracking, or breaking apart myriad elements to reveal the holed, porous nature of all things. Starting with a discussion of Greig’s engagement with shamanism and arguing for holed theatre as a response to globalization, for Greig’s works’ politics of aesthethics, and for the holed spectator as part of an affective ecology of transfers, this book discusses some of Greig’s most representative political theatre from Europe (1994) to The Events (2013), concluding with an exploration of Greig’s theatre’s world-forming quality.
Publisher: Springer
ISBN: 3030061825
Category : Performing Arts
Languages : en
Pages : 293
Book Description
With a Foreword by Dan Rebellato, this book offers up a detailed exploration of Scottish playwright David Greig’s work with particular attention to globalization, ethics, and the spectator. It makes the argument that Greig’s theatre works by undoing, cracking, or breaking apart myriad elements to reveal the holed, porous nature of all things. Starting with a discussion of Greig’s engagement with shamanism and arguing for holed theatre as a response to globalization, for Greig’s works’ politics of aesthethics, and for the holed spectator as part of an affective ecology of transfers, this book discusses some of Greig’s most representative political theatre from Europe (1994) to The Events (2013), concluding with an exploration of Greig’s theatre’s world-forming quality.
Alternate Reality Games and the Cusp of Digital Gameplay
Author: Antero Garcia
Publisher: Bloomsbury Publishing USA
ISBN: 1501316265
Category : Games & Activities
Languages : en
Pages : 353
Book Description
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316265
Category : Games & Activities
Languages : en
Pages : 353
Book Description
Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
Symbolic Play
Author: Inge Bretherton
Publisher:
ISBN:
Category : FAMILY & RELATIONSHIPS
Languages : en
Pages : 400
Book Description
Publisher:
ISBN:
Category : FAMILY & RELATIONSHIPS
Languages : en
Pages : 400
Book Description
The Last Lecture
Author: Randy Pausch
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0
Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0
Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Playing and Becoming in Psychoanalysis
Author: Steven H. Cooper
Publisher: Taylor & Francis
ISBN: 1000617785
Category : Psychology
Languages : en
Pages : 113
Book Description
Building on Winnicott’s theory of play, this book defines the concept of play from the perspective of clinical practice, elaborating on its application to clinical problems. Although Winnicott’s theory of play constitutes a radical understanding of the intersubjectivity of therapy, Cooper contends, there remains a need to explore the significance of play to the enactment of transference-countertransference. Among several ideas, this book considers how to help patients as they navigate debilitating internal object relations, supporting them to engage with "bad objects" in alternatively playful ways. In addition, throughout the book, Cooper develops an ethic of play that can support the analyst to find "ventilated spaces" of their own, whereby they can reflect on transference-countertransference. Rather than being hindered by the limits of the therapeutic setting, this book explores how possibilities for play can develop out of these very constraints, ultimately providing a fulsome exploration of the concept without eviscerating its magic. With a broad theoretical base, and a wide definition of play, this book will appeal to psychoanalysts and psychoanalytic psychotherapists wanting to understand how play functions within and can transform their clinical practice.
Publisher: Taylor & Francis
ISBN: 1000617785
Category : Psychology
Languages : en
Pages : 113
Book Description
Building on Winnicott’s theory of play, this book defines the concept of play from the perspective of clinical practice, elaborating on its application to clinical problems. Although Winnicott’s theory of play constitutes a radical understanding of the intersubjectivity of therapy, Cooper contends, there remains a need to explore the significance of play to the enactment of transference-countertransference. Among several ideas, this book considers how to help patients as they navigate debilitating internal object relations, supporting them to engage with "bad objects" in alternatively playful ways. In addition, throughout the book, Cooper develops an ethic of play that can support the analyst to find "ventilated spaces" of their own, whereby they can reflect on transference-countertransference. Rather than being hindered by the limits of the therapeutic setting, this book explores how possibilities for play can develop out of these very constraints, ultimately providing a fulsome exploration of the concept without eviscerating its magic. With a broad theoretical base, and a wide definition of play, this book will appeal to psychoanalysts and psychoanalytic psychotherapists wanting to understand how play functions within and can transform their clinical practice.