Three Naughty Doggies!

Three Naughty Doggies! PDF Author: Jesse Leon McCann
Publisher: Capstone
ISBN: 1434264734
Category : Juvenile Fiction
Languages : en
Pages : 33

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Book Description
Heel before Dom! Krypto discovers he's not the Last Pup of Krypton--and Dom is not a good dog!

Three Naughty Doggies!

Three Naughty Doggies! PDF Author: Jesse Leon McCann
Publisher: Capstone
ISBN: 1434264734
Category : Juvenile Fiction
Languages : en
Pages : 33

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Book Description
Heel before Dom! Krypto discovers he's not the Last Pup of Krypton--and Dom is not a good dog!

Magnus the Naughty Dog Steals Lunch

Magnus the Naughty Dog Steals Lunch PDF Author: Carrie Torgersen
Publisher:
ISBN: 9781643439457
Category :
Languages : en
Pages : 32

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Book Description
A sweet story, richly illustrated, about a spirited, rascally dog and his family's unconditional love. Magnus the Naughty Dog is a fast-paced tale about a dog who loves his family but sometimes has trouble controlling his rascally behavior. Magnus loves food . . . and one day eats up the family's picnic fixings! Magnus struggles, knowing he's in trouble, while his family struggles too, with their frustration. Then they remember the importance of forgiveness, and Magnus tries hard not to do it again . . . until the next time!

The Art of Naughty Dog

The Art of Naughty Dog PDF Author: Naughty Dog Studios
Publisher: Dark Horse Comics
ISBN: 1616554770
Category : Art
Languages : en
Pages : 194

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Book Description
Naughty Dog are responsible for developing some of the most iconic games of this generation including Crash Bandicoot, Jak and Daxter and Uncharted. Now they invite you on a 30-year retrospective tour with this beautifully designed volume. Charting their 30-year history from being the precocious pup of the gaming world, to their current status as one of the industry's pedigree breeds, The Art of Naughty Dog is a comprehensive guide to one of the most influential game developers in the world. This volume collects decades of production art, essays and inside stories.

The Art of the Uncharted Trilogy

The Art of the Uncharted Trilogy PDF Author: Naughty Dog
Publisher: Dark Horse Comics
ISBN: 1621159353
Category : Games & Activities
Languages : en
Pages : 194

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Book Description
Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

Feliz Naughty Dog

Feliz Naughty Dog PDF Author: Roxanne St. Claire
Publisher:
ISBN: 9781952196157
Category :
Languages : en
Pages :

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Book Description
Pru Kilcannon has one goal when she wakes on Christmas Eve - to perform the most "Random Acts of Christmas Kindness" so she can spread cheer and ensure her high school wins the county-wide "RACK IT UP" contest. But when her friends decide to team up with their boyfriends, the ever-helpful Dogmothers enlist the new kid in school as Pru's partner for the contest. And that means good-girl Pru has to spend the entire day with the broody, moody, and crazy cute bad boy Lucas Darling, and his chaos-causing greyhound, Tor.As if that wasn't enough holiday havoc, Pru and Lucas have to accompany the grannies on a secret mission to check out a man Yiayia has met on an online dating service. Gramma Finnie is convinced Aldo Fiore is a mobster, Yiayia thinks he's her dream man, and Pru just wants to be sure her great-grandmothers don't get themselves arrested - or worse. There's no telling what could happen when the Dogmothers spy on an eighty-year-old who might be playing a rather flirtatious Santa at the mall?or might be hiding from the Feds.But no one expected the real trouble to come from Tor, the former racing dog who causes mayhem and mall madness. As Pru and Lucas attempt to control Tor, supervise the Santa Stalking, and knock out a few random acts of kindness?they also give in to a delicious little Christmas crush that just might lead to some magic under the mistletoe this year!

The Art of the Last of Us Part II

The Art of the Last of Us Part II PDF Author: Naughty Dog
Publisher: Dark Horse Comics
ISBN: 1506713823
Category : Art
Languages : en
Pages : 208

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Book Description
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us.

Gamers at Work

Gamers at Work PDF Author: Morgan Ramsay
Publisher: Apress
ISBN: 1430233524
Category : Computers
Languages : en
Pages : 345

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Book Description
"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974289
Category : Computers
Languages : en
Pages : 1240

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Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

The Art of Uncharted 4: A Thief's End

The Art of Uncharted 4: A Thief's End PDF Author: Various
Publisher: Dark Horse Comics
ISBN: 1630087068
Category : Art
Languages : en
Pages : 179

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Book Description
Journey alongside Nathan Drake once again, as Naughty Dog and Dark Horse Books team up to bring you this comprehensive and breathtaking exploration into Uncharted 4: A Thief's End! Numerous never-before-seen designs and concept art accompanied by commentary from the developers give you behind-the-scenes access to the creation of this gaming masterwork. This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art. The Art of Unchartend 4 will be released by Dark Horse simultaneoulsy with the new game, Uncharted 4.

Three Naughty Donkeys

Three Naughty Donkeys PDF Author: Sandra J. Payne
Publisher:
ISBN: 9781955667012
Category :
Languages : en
Pages :

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Book Description
On a beautiful farm in the country, three little donkeys get a bright idea to break out of their pen and head to the nearby orchard to sample some sweet, delicious apples. Farmer Freddy has something to say about their naughty decision.