The Worlds of TSR

The Worlds of TSR PDF Author: Marlys Heeszel
Publisher: TSR
ISBN: 9780786903375
Category : Illustration of books
Languages : en
Pages : 144

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Book Description
More than a fabulous art book, the paperback edition of this classic work offers a breathtaking visual travelogue through the TSR worlds of enchantment and adventure. See phenomena beyond compare through the eyes of TSR artists Larry Elmore, Jeff Easley, Robh Ruppel, Fred Fields, Brom, Clyde Caldwell, Paul Jaquays, and Dana Knutson. 200 color illustrations.

The Worlds of TSR

The Worlds of TSR PDF Author: TSR, Inc
Publisher: Wizards of the Coast
ISBN: 9781560768791
Category : Art and mythology
Languages : en
Pages : 142

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Book Description
This visual travelogue through the TSR worlds of enchantment and adventure includes the Arabian citadels of Al-Qadim, the underworld of the Forgotten Realms campaign, the undead domains of Ravenloft, and more. 200 color illustrations.

The Giant Among Us

The Giant Among Us PDF Author: Troy Denning
Publisher: Wizards of the Coast
ISBN: 0786961554
Category : Fiction
Languages : en
Pages : 267

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Book Description
The rise of a new queen has shattered the ancient peace of the Ice Spires, and the only thing left standing between Hartsvale and the giant tribes bent on her destruction is a lone scout armed with a single golden arrow. And now that sanctuary is about to end. The queen is trapped in a remote citadel, surrounded by giants, and the scout who would save her must now leave and undertake a harrowing journey to summon help. Only, as the scout soon learns, the greatest danger to the queen is posed not from without, but from within.

Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

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Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Slaying the Dragon

Slaying the Dragon PDF Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316

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Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

Murder in Cormyr

Murder in Cormyr PDF Author: Chet Williamson
Publisher: Wizards of the Coast
ISBN: 0786964170
Category : Fiction
Languages : en
Pages : 204

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Book Description
Tired of the political machinations of his egotistical fellow wizards, Benelaius retires from the College of War Wizards to take up residency in Cormyr, where he lives peacefully until he and his legman, Jasper, are forced to investigate the murder of a messenger from King Azoun.

Simply6: A Fast, Universal, Tabletop Roleplaying Game

Simply6: A Fast, Universal, Tabletop Roleplaying Game PDF Author: Russ Morrissey
Publisher:
ISBN: 9781912007547
Category : Games & Activities
Languages : en
Pages : 44

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Book Description
Welcome to Simply6! Simply6 is a fast, light tabletop roleplaying game by Russ Morrissey for 2 or more players which you can play using just six-sided dice.Simply6 is a multi-genre game. You can play in fantasy settings, science-fiction settings, or contemporary settings. You can play in the Wild West or a cyberpunk dystopia. The scope of your setting is entirely up to you, and these rules are simple and flexible enough to handle them all.In this short rulebook, you'll find sections which tell you the core rules, how to create a character, how to adjudicate magic and combat, and a list of monsters for your characters to fight.It's small. It's simple. It's Simply6.

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF Author: Wizards RPG Team
Publisher: National Geographic Books
ISBN: 0786966904
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Lightning's Daughter

Lightning's Daughter PDF Author: Mary H. Herbert
Publisher: TSR
ISBN: 9781560760788
Category : Fiction
Languages : en
Pages : 308

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Book Description
Gabria, a young woman with unusual magical powers, is awarded the chance to teach in a male-dominated world, but first she must lead her future students into battle against a creature with supernatural abilities

Dragons Can Only Rust

Dragons Can Only Rust PDF Author: Chrys Cymri
Publisher: Wizards of the Coast
ISBN: 9780786901579
Category :
Languages : en
Pages : 314

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Book Description
An intelligent, crippled dragon leaves home on a search for his own soul, accompanied by an android medic with an ominous agenda and a young woman from an asteroid who is determined to remain on Earth. Original. 35,000 first printing.