Author: Marcus Cheetham
Publisher: Frontiers Media SA
ISBN: 2889454436
Category : Robotics
Languages : en
Pages : 142
Book Description
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.
The Uncanny Valley Hypothesis and Beyond
Robo Sapiens Japanicus
Author: Jennifer Robertson
Publisher: Univ of California Press
ISBN: 0520283198
Category : Computers
Languages : en
Pages : 278
Book Description
Japan is arguably the first postindustrial society to embrace the prospect of human-robot coexistence. Over the past decade, Japanese humanoid robots designed for use in homes, hospitals, offices, and schools have become celebrated in mass and social media throughout the world. In Robo sapiens japanicus, Jennifer Robertson casts a critical eye on press releases and public relations videos that misrepresent robots as being as versatile and agile as their science fiction counterparts. An ethnography and sociocultural history of governmental and academic discourse of human-robot relations in Japan, this book explores how actual robots—humanoids, androids, and animaloids—are “imagineered” in ways that reinforce the conventional sex/gender system and political-economic status quo. In addition, Robertson interrogates the notion of human exceptionalism as she considers whether “civil rights” should be granted to robots. Similarly, she juxtaposes how robots and robotic exoskeletons reinforce a conception of the “normal” body with a deconstruction of the much-invoked Theory of the Uncanny Valley.
Publisher: Univ of California Press
ISBN: 0520283198
Category : Computers
Languages : en
Pages : 278
Book Description
Japan is arguably the first postindustrial society to embrace the prospect of human-robot coexistence. Over the past decade, Japanese humanoid robots designed for use in homes, hospitals, offices, and schools have become celebrated in mass and social media throughout the world. In Robo sapiens japanicus, Jennifer Robertson casts a critical eye on press releases and public relations videos that misrepresent robots as being as versatile and agile as their science fiction counterparts. An ethnography and sociocultural history of governmental and academic discourse of human-robot relations in Japan, this book explores how actual robots—humanoids, androids, and animaloids—are “imagineered” in ways that reinforce the conventional sex/gender system and political-economic status quo. In addition, Robertson interrogates the notion of human exceptionalism as she considers whether “civil rights” should be granted to robots. Similarly, she juxtaposes how robots and robotic exoskeletons reinforce a conception of the “normal” body with a deconstruction of the much-invoked Theory of the Uncanny Valley.
The Uncanny Valley in Games and Animation
Author: Angela Tinwell
Publisher: CRC Press
ISBN: 146658694X
Category : Computers
Languages : en
Pages : 240
Book Description
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
Publisher: CRC Press
ISBN: 146658694X
Category : Computers
Languages : en
Pages : 240
Book Description
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
Robots
Author: Jasia Reichardt
Publisher: Penguin Putnam
ISBN:
Category : Science
Languages : en
Pages : 176
Book Description
Publisher: Penguin Putnam
ISBN:
Category : Science
Languages : en
Pages : 176
Book Description
Geminoid Studies
Author: Hiroshi Ishiguro
Publisher: Springer
ISBN: 9811087024
Category : Technology & Engineering
Languages : en
Pages : 462
Book Description
This book describes the teleoperated android Geminoid, which has a very humanlike appearance, movements, and perceptions, requiring unique developmental techniques. The book facilitates understanding of the framework of android science and how to use it in real human societies. Creating body parts of soft material by molding an existing person using a shape-memory form provides not only the humanlike texture of the body surface but also safe physical interaction, that is, humanlike interpersonal interaction between people and the android. The teleoperation also highlights novel effects in telecommunication. Operators of the Geminoid feel the robot's body as their own, and people encountering the teleoperated Geminoid perceive the robot's body as being possessed by the operator as well.Where does the feeling of human presence come from? Can we transfer or reproduce human presence by technology? Geminoid may help to answer these questions.
Publisher: Springer
ISBN: 9811087024
Category : Technology & Engineering
Languages : en
Pages : 462
Book Description
This book describes the teleoperated android Geminoid, which has a very humanlike appearance, movements, and perceptions, requiring unique developmental techniques. The book facilitates understanding of the framework of android science and how to use it in real human societies. Creating body parts of soft material by molding an existing person using a shape-memory form provides not only the humanlike texture of the body surface but also safe physical interaction, that is, humanlike interpersonal interaction between people and the android. The teleoperation also highlights novel effects in telecommunication. Operators of the Geminoid feel the robot's body as their own, and people encountering the teleoperated Geminoid perceive the robot's body as being possessed by the operator as well.Where does the feeling of human presence come from? Can we transfer or reproduce human presence by technology? Geminoid may help to answer these questions.
Beyond Artificial Intelligence
Author: Jan Romportl
Publisher: Springer
ISBN: 3319096680
Category : Technology & Engineering
Languages : en
Pages : 218
Book Description
This book is an edited collection of chapters based on the papers presented at the conference “Beyond AI: Artificial Dreams” held in Pilsen in November 2012. The aim of the conference was to question deep-rooted ideas of artificial intelligence and cast critical reflection on methods standing at its foundations. Artificial Dreams epitomize our controversial quest for non-biological intelligence and therefore the contributors of this book tried to fully exploit such a controversy in their respective chapters, which resulted in an interdisciplinary dialogue between experts from engineering, natural sciences and humanities. While pursuing the Artificial Dreams, it has become clear that it is still more and more difficult to draw a clear divide between human and machine. And therefore this book tries to portrait such an image of what lies beyond artificial intelligence: we can see the disappearing human-machine divide, a very important phenomenon of nowadays technological society, the phenomenon which is often uncritically praised, or hypocritically condemned. And so this phenomenon found its place in the subtitle of the whole volume as well as in the title of the chapter of Kevin Warwick, one of the keynote speakers at “Beyond AI: Artificial Dreams”.
Publisher: Springer
ISBN: 3319096680
Category : Technology & Engineering
Languages : en
Pages : 218
Book Description
This book is an edited collection of chapters based on the papers presented at the conference “Beyond AI: Artificial Dreams” held in Pilsen in November 2012. The aim of the conference was to question deep-rooted ideas of artificial intelligence and cast critical reflection on methods standing at its foundations. Artificial Dreams epitomize our controversial quest for non-biological intelligence and therefore the contributors of this book tried to fully exploit such a controversy in their respective chapters, which resulted in an interdisciplinary dialogue between experts from engineering, natural sciences and humanities. While pursuing the Artificial Dreams, it has become clear that it is still more and more difficult to draw a clear divide between human and machine. And therefore this book tries to portrait such an image of what lies beyond artificial intelligence: we can see the disappearing human-machine divide, a very important phenomenon of nowadays technological society, the phenomenon which is often uncritically praised, or hypocritically condemned. And so this phenomenon found its place in the subtitle of the whole volume as well as in the title of the chapter of Kevin Warwick, one of the keynote speakers at “Beyond AI: Artificial Dreams”.
Robot Sex
Author: John Danaher
Publisher: MIT Press
ISBN: 0262536021
Category : Philosophy
Languages : en
Pages : 324
Book Description
Perspectives from philosophy, psychology religious studies, economics, and law on the possible future of robot-human sexual relationships. Sexbots are coming. Given the pace of technological advances, it is inevitable that realistic robots specifically designed for people's sexual gratification will be developed in the not-too-distant future. Despite popular culture's fascination with the topic, and the emergence of the much-publicized Campaign Against Sex Robots, there has been little academic research on the social, philosophical, moral, and legal implications of robot sex. This book fills the gap, offering perspectives from philosophy, psychology, religious studies, economics, and law on the possible future of robot-human sexual relationships. Contributors discuss what a sex robot is, if they exist, why we should take the issue seriously, and what it means to “have sex” with a robot. They make the case for developing sex robots, arguing for their beneficial nature, and the case against it, on religious and moral grounds; they consider the subject from the robot's perspective, addressing such issues as consent and agency; and they ask whether it is possible for a human to form a mutually satisfying, loving relationship with a robot. Finally, they speculate about the future of human-robot sexual interaction, considering the social acceptability of sex robots and the possible effect on society. Contributors Marina Adshade, Thomas Arnold, Julie Carpenter, John Danaher, Brian Earp, Lily Eva Frank, Joshua Goldstein, Michael Hauskeller, Noreen Herzfeld, Neil McArthur, Mark Migotti, Sven Nyholm, Ezio di Nucci, Steve Petersen, Anders Sandberg, Matthias Scheutz, Litska Strikwerda, Nicole Wyatt
Publisher: MIT Press
ISBN: 0262536021
Category : Philosophy
Languages : en
Pages : 324
Book Description
Perspectives from philosophy, psychology religious studies, economics, and law on the possible future of robot-human sexual relationships. Sexbots are coming. Given the pace of technological advances, it is inevitable that realistic robots specifically designed for people's sexual gratification will be developed in the not-too-distant future. Despite popular culture's fascination with the topic, and the emergence of the much-publicized Campaign Against Sex Robots, there has been little academic research on the social, philosophical, moral, and legal implications of robot sex. This book fills the gap, offering perspectives from philosophy, psychology, religious studies, economics, and law on the possible future of robot-human sexual relationships. Contributors discuss what a sex robot is, if they exist, why we should take the issue seriously, and what it means to “have sex” with a robot. They make the case for developing sex robots, arguing for their beneficial nature, and the case against it, on religious and moral grounds; they consider the subject from the robot's perspective, addressing such issues as consent and agency; and they ask whether it is possible for a human to form a mutually satisfying, loving relationship with a robot. Finally, they speculate about the future of human-robot sexual interaction, considering the social acceptability of sex robots and the possible effect on society. Contributors Marina Adshade, Thomas Arnold, Julie Carpenter, John Danaher, Brian Earp, Lily Eva Frank, Joshua Goldstein, Michael Hauskeller, Noreen Herzfeld, Neil McArthur, Mark Migotti, Sven Nyholm, Ezio di Nucci, Steve Petersen, Anders Sandberg, Matthias Scheutz, Litska Strikwerda, Nicole Wyatt
Advances in Usability, User Experience and Assistive Technology
Author: Tareq Z. Ahram
Publisher: Springer
ISBN: 3319949470
Category : Technology & Engineering
Languages : en
Pages : 1026
Book Description
This book focuses on emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interaction with products, services and systems, and focuses on finding effective approaches for improving user experience. It also discusses key issues in designing and providing assistive devices and services to individuals with disabilities or impairment, to assist mobility, communication, positioning, environmental control and daily living. The book covers modelling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and forms of device interface feedback of (e.g. visual and haptic) are also among the topics covered. Based on the AHFE 2018 Conference on Usability & User Experience and the AHFE 2018 Conference on Human Factors and Assistive Technology, held on July 21–25, 2018, in Orlando, Florida, USA, this book reports on cutting-edge findings, research methods and user-centred evaluation approaches.
Publisher: Springer
ISBN: 3319949470
Category : Technology & Engineering
Languages : en
Pages : 1026
Book Description
This book focuses on emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interaction with products, services and systems, and focuses on finding effective approaches for improving user experience. It also discusses key issues in designing and providing assistive devices and services to individuals with disabilities or impairment, to assist mobility, communication, positioning, environmental control and daily living. The book covers modelling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and forms of device interface feedback of (e.g. visual and haptic) are also among the topics covered. Based on the AHFE 2018 Conference on Usability & User Experience and the AHFE 2018 Conference on Human Factors and Assistive Technology, held on July 21–25, 2018, in Orlando, Florida, USA, this book reports on cutting-edge findings, research methods and user-centred evaluation approaches.
Almost Human
Author: HC Denham
Publisher: Troubador Publishing Ltd
ISBN: 1838596127
Category : Fiction
Languages : en
Pages : 190
Book Description
No human being is perfect. But suppose we were able to create machines which are like humans only better? Cleverer, more beautiful, more empathetic, more rational....
Publisher: Troubador Publishing Ltd
ISBN: 1838596127
Category : Fiction
Languages : en
Pages : 190
Book Description
No human being is perfect. But suppose we were able to create machines which are like humans only better? Cleverer, more beautiful, more empathetic, more rational....
Body, Sound and Space in Music and Beyond: Multimodal Explorations
Author: Clemens Wöllner
Publisher: Routledge
ISBN: 1317173465
Category : Music
Languages : en
Pages : 473
Book Description
Body and space refer to vital and interrelated dimensions in the experience of sounds and music. Sounds have an overwhelming impact on feelings of bodily presence and inform us about the space we experience. Even in situations where visual information is artificial or blurred, such as in virtual environments or certain genres of film and computer games, sounds may shape our perceptions and lead to surprising new experiences. This book discusses recent developments in a range of interdisciplinary fields, taking into account the rapidly changing ways of experiencing sounds and music, the consequences for how we engage with sonic events in daily life and the technological advancements that offer insights into state-of-the-art methods and future perspectives. Topics range from the pleasures of being locked into the beat of the music, perception–action coupling and bodily resonance, and affordances of musical instruments, to neural processing and cross-modal experiences of space and pitch. Applications of these findings are discussed for movement sonification, room acoustics, networked performance, and for the spatial coordination of movements in dance, computer gaming and interactive artistic installations.
Publisher: Routledge
ISBN: 1317173465
Category : Music
Languages : en
Pages : 473
Book Description
Body and space refer to vital and interrelated dimensions in the experience of sounds and music. Sounds have an overwhelming impact on feelings of bodily presence and inform us about the space we experience. Even in situations where visual information is artificial or blurred, such as in virtual environments or certain genres of film and computer games, sounds may shape our perceptions and lead to surprising new experiences. This book discusses recent developments in a range of interdisciplinary fields, taking into account the rapidly changing ways of experiencing sounds and music, the consequences for how we engage with sonic events in daily life and the technological advancements that offer insights into state-of-the-art methods and future perspectives. Topics range from the pleasures of being locked into the beat of the music, perception–action coupling and bodily resonance, and affordances of musical instruments, to neural processing and cross-modal experiences of space and pitch. Applications of these findings are discussed for movement sonification, room acoustics, networked performance, and for the spatial coordination of movements in dance, computer gaming and interactive artistic installations.