The Ultimate Concept Art Career Guide

The Ultimate Concept Art Career Guide PDF Author: 3dtotal Publishing
Publisher: 3D TOTAL PUB
ISBN: 9781909414518
Category : Commercial artists
Languages : en
Pages : 200

Get Book Here

Book Description
An extensive guide to developing an exciting concept art career featuring advice and insights from top industry professionals and studios.

The Ultimate Concept Art Career Guide

The Ultimate Concept Art Career Guide PDF Author: 3dtotal Publishing
Publisher: 3D TOTAL PUB
ISBN: 9781909414518
Category : Commercial artists
Languages : en
Pages : 200

Get Book Here

Book Description
An extensive guide to developing an exciting concept art career featuring advice and insights from top industry professionals and studios.

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games PDF Author: Eliott Lilly
Publisher:
ISBN: 9781624650208
Category : Art
Languages : en
Pages : 0

Get Book Here

Book Description
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

How to Become a Video Game Artist

How to Become a Video Game Artist PDF Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 0823008096
Category : Art
Languages : en
Pages : 162

Get Book Here

Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

The Artist's Way

The Artist's Way PDF Author: Julia Cameron
Publisher: Penguin
ISBN: 1101156880
Category : Self-Help
Languages : en
Pages : 295

Get Book Here

Book Description
"With its gentle affirmations, inspirational quotes, fill-in-the-blank lists and tasks — write yourself a thank-you letter, describe yourself at 80, for example — The Artist’s Way proposes an egalitarian view of creativity: Everyone’s got it."—The New York Times "Morning Pages have become a household name, a shorthand for unlocking your creative potential"—Vogue Over four million copies sold! Since its first publication, The Artist's Way phenomena has inspired the genius of Elizabeth Gilbert and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron's novel approach guides readers in uncovering problems areas and pressure points that may be restricting their creative flow and offers techniques to free up any areas where they might be stuck, opening up opportunities for self-growth and self-discovery. The program begins with Cameron’s most vital tools for creative recovery – The Morning Pages, a daily writing ritual of three pages of stream-of-conscious, and The Artist Date, a dedicated block of time to nurture your inner artist. From there, she shares hundreds of exercises, activities, and prompts to help readers thoroughly explore each chapter. She also offers guidance on starting a “Creative Cluster” of fellow artists who will support you in your creative endeavors. A revolutionary program for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life.

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games PDF Author: Eliott Lilly
Publisher:
ISBN: 9781624650369
Category : Art
Languages : en
Pages : 121

Get Book Here

Book Description
Are you ready to begin your career as a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career. Eliott Lilly is a highly sought-after concept artist with nearly a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students. With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.

Morpho: Hands and Feet

Morpho: Hands and Feet PDF Author: Michel Lauricella
Publisher: Rocky Nook, Inc.
ISBN:
Category : Art
Languages : en
Pages : 99

Get Book Here

Book Description

The must-have guide for all artists who draw the human figure!

In Morpho: Hands and Feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then the skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights.

(Publisher's Note: This book features an “exposed” binding style. This is intentional as it is designed to help the book lay flat as you draw.)


TABLE OF CONTENTS
Foreword
Introduction
Hands
Feet
Resources


Incredible Comics with Tom Nguyen

Incredible Comics with Tom Nguyen PDF Author: Tom Nguyen
Publisher: IMPACT
ISBN: 9781581809466
Category : Art
Languages : en
Pages : 128

Get Book Here

Book Description
Kick-start your comic book career! In the comic book industry, cookie-cutter artists just don't cut it. In this book, professional comic book artist Tom Nguyen shows you how to make your work stand out from the masses: Populate your world with convincing heroes, villains and citizens ... Pump-up the drama with perspective, page design and other powerful techniques ... And, ultimately, put it all together to tell kick-ass, action-packed stories! You'll learn how to: draw pumped-up dudes and hot babes, with muscles and curves in all the right places. dress 'em in killer costumes and everyday outfits, complete with hairstyles and accessories. round out your cast with punks, grandmas, kids, melon heads and other supporting characters. draw blood-curdling sneers, dagger eyes, and other expressive facial features. use gesture sketches to establish pose and action. get creative with poses, camera angles, perspective, and page layout for maximum drama and efficient storytelling. follow the step-by-step process of bringing two scripts to life, from thumbnails to finished inking tips. Illustrated with dos, don'ts, and tons of step-by-step instruction, this is a real-world guide to the skills you need to make it as a comic book artist. Armed with these inside secrets and tricks-of-the-trade, you'll be more than just another good artist, but a bona fide, super-hero-style storyteller!

Do What You Are

Do What You Are PDF Author: Paul D. Tieger
Publisher: Little, Brown Spark
ISBN: 031626685X
Category : Business & Economics
Languages : en
Pages : 727

Get Book Here

Book Description
Finding a career path that you’re passionate about can be difficult—but it doesn't have to be! With this bestselling guide, learn how to find a fulfilling career that fits your personality. Do What You Are—the bestselling classic that has helped more than a million people find truly satisfying work—is now updated for the modern workforce. With the global economy's ups and downs, the advent of astonishing new technology, the migration to online work and study, and the ascendancy of mobile communication, so much has changed in the American workplace since this book's fifth edition was published in 2014. What hasn't changed is the power of Personality Type to help people achieve job satisfaction. This updated edition, featuring 30% new material, is especially useful for millennials and baby boomers who are experiencing midlife career switches, and even those looking for fulfillment in retirement. This book will lead you through the step-by-step process of determining and verifying your Personality Type. Then you'll learn which occupations are popular with each Type, discover helpful case studies, and get a full rundown of your Type's work-related strengths and weaknesses. Focusing on each Type's strengths, Do What You Are uses workbook exercises to help you customize your job search, get the most out of your current career, obtain leadership positions, and ensure that you achieve the best results in the shortest period of time.

Sketching from the Imagination

Sketching from the Imagination PDF Author: 3dtotal Publishing
Publisher: Sketching from the Imagination
ISBN: 9781909414396
Category : Artists' preparatory studies
Languages : en
Pages : 0

Get Book Here

Book Description
An inspiring collection of drawings and articles exploring the sketchbooks and artistic practices of 50 talented character artists.

Presentation Zen

Presentation Zen PDF Author: Garr Reynolds
Publisher: Pearson Education
ISBN: 0321601890
Category : Business & Economics
Languages : en
Pages : 316

Get Book Here

Book Description
FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.