The Techno Play-Along

The Techno Play-Along PDF Author:
Publisher: Hal Leonard Corporation
ISBN: 9780634017902
Category : Music
Languages : en
Pages : 52

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Book Description
General Reference

The Techno Play-Along

The Techno Play-Along PDF Author:
Publisher: Hal Leonard Corporation
ISBN: 9780634017902
Category : Music
Languages : en
Pages : 52

Get Book Here

Book Description
General Reference

Playing Along

Playing Along PDF Author: Kiri Miller
Publisher: Oxford University Press
ISBN: 0199929912
Category : Music
Languages : en
Pages : 273

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Book Description
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

Learning Music with GarageBand on the iPad

Learning Music with GarageBand on the iPad PDF Author: Floyd Richmond
Publisher: Alfred Music
ISBN: 1470624028
Category : Music
Languages : en
Pages : 139

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Book Description
This essential guide to GarageBand on iPad and iOS devices is your foundation for learning music production in the classroom. Written by Dr. Floyd Richmond, noted iPad music expert and the president of TI:ME (Technology Institute for Music Educators), Learning Music with GarageBand on the iPad provides instant insight and wisdom through Dr. Richmond's many years of experience. With this book, students will be able to create music on a higher level than ever before regardless of the depth of their previous musical training. Included are over 20GBs of supporting downloadable materials to make any learning experience a success. Recording * Record digital audio * Record MIDI and virtual instruments * Record wherever your iOS device goes Performing with Smart Instruments * Perform in numerous styles for each instrument (keys, guitar, bass, percussion) * Perform with authentic musical gestures (keyboard arpeggiator, string articulations) * Perform chords of your choosing Teaching and Learning * Create iPad ensembles * Perform solos with included accompaniments * Create loop-based compositions

Stuff! Good Drummers Should Know

Stuff! Good Drummers Should Know PDF Author: Ed Roscetti
Publisher: Hal Leonard Corporation
ISBN: 9781423428480
Category : Music
Languages : en
Pages : 132

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Book Description
"...Valuable tips on performing, recording, the music business, instruments and equipment (including electronics), beats, fills, soloing techniques, care and maintenance and more. Styles such as rock, jazz, hip-hop and Latin are represented through demonstrations of authentic grooves and instruments appropriate for each genre"--P. [4] of cover.

Trolls World Tour: The Junior Novelization (DreamWorks Trolls World Tour)

Trolls World Tour: The Junior Novelization (DreamWorks Trolls World Tour) PDF Author: David Lewman
Publisher: Random House Books for Young Readers
ISBN: 0593122925
Category : Juvenile Fiction
Languages : en
Pages : 108

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Book Description
This all-new paperback novelization is based on DreamWorks Trolls World Tour--available at home on demand April 10, 2020! Includes an eight-page full-color insert featuring scenes from the movie! Featuring eight pages of scenes from the movie, Trolls fans ages 8 and up will love this complete paperback retelling of DreamWorks Trolls World Tour! In the beginning, it's all glitter and happiness in Troll Village until Queen Poppy and Branch make a surprising discovery--there are other Troll worlds beyond their own, each defined by a different genre of music! When a mysterious threat puts all the Trolls across the land in danger, Poppy, Branch, and their band of friends must embark on an epic quest do the impossible: create harmony among the diverse Trolls to unite them against certain doom.

The Music Sound

The Music Sound PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Music
Languages : en
Pages : 6042

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Book Description
A guide for music: compositions, events, forms, genres, groups, history, industry, instruments, language, live music, musicians, songs, musicology, techniques, terminology , theory, music video. Music is a human activity which involves structured and audible sounds, which is used for artistic or aesthetic, entertainment, or ceremonial purposes. The traditional or classical European aspects of music often listed are those elements given primacy in European-influenced classical music: melody, harmony, rhythm, tone color/timbre, and form. A more comprehensive list is given by stating the aspects of sound: pitch, timbre, loudness, and duration. Common terms used to discuss particular pieces include melody, which is a succession of notes heard as some sort of unit; chord, which is a simultaneity of notes heard as some sort of unit; chord progression, which is a succession of chords (simultaneity succession); harmony, which is the relationship between two or more pitches; counterpoint, which is the simultaneity and organization of different melodies; and rhythm, which is the organization of the durational aspects of music.

Running and Clicking

Running and Clicking PDF Author: Sabine Schenk
Publisher: Walter de Gruyter
ISBN: 3110272431
Category : Literary Criticism
Languages : en
Pages : 244

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Book Description
Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real.

Several Perspectives on Children's Play

Several Perspectives on Children's Play PDF Author: Jan van Gils
Publisher: Garant
ISBN: 9044121839
Category : Play
Languages : en
Pages : 257

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Book Description


Super Power, Spoony Bards, and Silverware

Super Power, Spoony Bards, and Silverware PDF Author: Dominic Arsenault
Publisher: MIT Press
ISBN: 0262036568
Category : Games & Activities
Languages : en
Pages : 238

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Book Description
How the Super Nintendo Entertainment System embodied Nintendo’s s resistance to innovation and took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Pixel Soundtracks

Pixel Soundtracks PDF Author: Tim Summers
Publisher: Rowman & Littlefield
ISBN: 1538192772
Category : Music
Languages : en
Pages : 273

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Book Description
Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.