Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861613
Category : Fiction
Languages : en
Pages : 0
Book Description
In this third powerful novel based on the bestselling CD-ROM adventure game, Catherine and Atrus return to the devastated domain of the fabled D'Ni civilization to fulfill their destinies and to try to begin again. There they find strange clues that lead them to one remaining hidden book--and the secret plan of the ancient D'Ni masters. 15 illustrations.
Myst: The Book of D'ni
Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861613
Category : Fiction
Languages : en
Pages : 0
Book Description
In this third powerful novel based on the bestselling CD-ROM adventure game, Catherine and Atrus return to the devastated domain of the fabled D'Ni civilization to fulfill their destinies and to try to begin again. There they find strange clues that lead them to one remaining hidden book--and the secret plan of the ancient D'Ni masters. 15 illustrations.
Publisher: Hyperion
ISBN: 9780786861613
Category : Fiction
Languages : en
Pages : 0
Book Description
In this third powerful novel based on the bestselling CD-ROM adventure game, Catherine and Atrus return to the devastated domain of the fabled D'Ni civilization to fulfill their destinies and to try to begin again. There they find strange clues that lead them to one remaining hidden book--and the secret plan of the ancient D'Ni masters. 15 illustrations.
Mystic
Author: Jason Denzel
Publisher: Tor Books
ISBN: 1466885688
Category : Fiction
Languages : en
Pages : 320
Book Description
Mystic is the start of an enchanting new epic fantasy series from Jason Denzel, the founder of Dragonmount. I called to the Myst, and it sent us you. For hundreds of years, high-born nobles have competed for the chance to learn of the Myst. Powerful, revered, and often reclusive, Mystics have the unique ability to summon and manipulate the Myst: the underlying energy that lives at the heart of the universe. Once in a very great while, they take an apprentice, always from the most privileged sects of society. Such has always been the tradition-until a new High Mystic takes her seat and chooses Pomella AnDone, a restless, low-born teenager, as a candidate. Commoners have never been welcomed among the select few given the opportunity to rise beyond even the highest nobility. So when Pomella chooses to accept the summons and journey to Kelt Apar, she knows that she will have more to contend with than the competition for the apprenticeship. Breaking both law and tradition, Pomella undergoes three trials against the other candidates to prove her worthiness. As the trials unfold, Pomella navigates a deadly world of intolerance and betrayal, unaware that ruthless conspirators intend to make her suffer for having the audacity to seek to unravel the secrets of the Myst. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Books
ISBN: 1466885688
Category : Fiction
Languages : en
Pages : 320
Book Description
Mystic is the start of an enchanting new epic fantasy series from Jason Denzel, the founder of Dragonmount. I called to the Myst, and it sent us you. For hundreds of years, high-born nobles have competed for the chance to learn of the Myst. Powerful, revered, and often reclusive, Mystics have the unique ability to summon and manipulate the Myst: the underlying energy that lives at the heart of the universe. Once in a very great while, they take an apprentice, always from the most privileged sects of society. Such has always been the tradition-until a new High Mystic takes her seat and chooses Pomella AnDone, a restless, low-born teenager, as a candidate. Commoners have never been welcomed among the select few given the opportunity to rise beyond even the highest nobility. So when Pomella chooses to accept the summons and journey to Kelt Apar, she knows that she will have more to contend with than the competition for the apprenticeship. Breaking both law and tradition, Pomella undergoes three trials against the other candidates to prove her worthiness. As the trials unfold, Pomella navigates a deadly world of intolerance and betrayal, unaware that ruthless conspirators intend to make her suffer for having the audacity to seek to unravel the secrets of the Myst. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Myst Reader
Author: Rand Miller
Publisher: Hachette Books
ISBN: 1401382215
Category : Fiction
Languages : en
Pages : 1005
Book Description
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Publisher: Hachette Books
ISBN: 1401382215
Category : Fiction
Languages : en
Pages : 1005
Book Description
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Myst: The Book of Atrus
Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
The Secret History of Mac Gaming
Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538
Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538
Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Myst: The Book of Atrus
Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
The Little Bad Book #1
Author: Magnus Myst
Publisher: Delacorte Press
ISBN: 0593427610
Category : Juvenile Fiction
Languages : en
Pages : 129
Book Description
With tricky puzzles, funny riddles, and eerily funny stories, this interactive middle grade book allows the reader to become a part of the plot! This is all about YOU—yes, I am talking to YOU. Your help is needed. Act NOW! Pick up and start this book no matter what else you are doing. Don’t be a goody-goody and wait for the right time—the right time is this minute! Come on, do it! Make a decision! Who cares what the adults or others say? You can start by helping me be bad—even evil! Yah, YOU! But don’t worry, because we won’t get punished—no, we’ll have fun! Guaranteed FUN. This Little Bad Book you have discovered has dreams and aspirations, but it needs help from YOU, the reader. You will find eerily funny stories packed with challenging puzzles and riddles and fantastic drawings and images. Only you, the reader, can help this little bad book get what you both want—a surprisingly terrific time together. Get started! It’s up to you, and you can do it!
Publisher: Delacorte Press
ISBN: 0593427610
Category : Juvenile Fiction
Languages : en
Pages : 129
Book Description
With tricky puzzles, funny riddles, and eerily funny stories, this interactive middle grade book allows the reader to become a part of the plot! This is all about YOU—yes, I am talking to YOU. Your help is needed. Act NOW! Pick up and start this book no matter what else you are doing. Don’t be a goody-goody and wait for the right time—the right time is this minute! Come on, do it! Make a decision! Who cares what the adults or others say? You can start by helping me be bad—even evil! Yah, YOU! But don’t worry, because we won’t get punished—no, we’ll have fun! Guaranteed FUN. This Little Bad Book you have discovered has dreams and aspirations, but it needs help from YOU, the reader. You will find eerily funny stories packed with challenging puzzles and riddles and fantastic drawings and images. Only you, the reader, can help this little bad book get what you both want—a surprisingly terrific time together. Get started! It’s up to you, and you can do it!
Mistletoe and Mayhem
Author: Kate Kingsbury
Publisher: Penguin
ISBN: 1101445084
Category : Fiction
Languages : en
Pages : 209
Book Description
In this Pennyfoot Hotel Christmas mystery, guests and staff alike are coming together under the kissing bough—only to fall victim to a cold-blooded killer… At the Pennyfoot Hotel, Cecily Sinclair Baxter and her staff are hustling and bustling more than ever. Cecily’s dear friend Madeline arrives with her new baby and adds a kissing bough to the festive decorations. Cecily gets in the spirit by kissing the precious baby beneath the bough, believing that the holiday couldn’t be getting off to a better start. But after a footman and a new maid are seen kissing under the bough and turn up dead, the staff is convinced a serial killer is spending the holidays at the Pennyfoot. And when Madeline’s baby disappears, Cecily has her hands full desperately trying to find the child. If she doesn’t catch this killer in time, everyone’s cheer will quickly turn to fear…
Publisher: Penguin
ISBN: 1101445084
Category : Fiction
Languages : en
Pages : 209
Book Description
In this Pennyfoot Hotel Christmas mystery, guests and staff alike are coming together under the kissing bough—only to fall victim to a cold-blooded killer… At the Pennyfoot Hotel, Cecily Sinclair Baxter and her staff are hustling and bustling more than ever. Cecily’s dear friend Madeline arrives with her new baby and adds a kissing bough to the festive decorations. Cecily gets in the spirit by kissing the precious baby beneath the bough, believing that the holiday couldn’t be getting off to a better start. But after a footman and a new maid are seen kissing under the bough and turn up dead, the staff is convinced a serial killer is spending the holidays at the Pennyfoot. And when Madeline’s baby disappears, Cecily has her hands full desperately trying to find the child. If she doesn’t catch this killer in time, everyone’s cheer will quickly turn to fear…
Kill for a Copy
Author: Jack Rollins
Publisher:
ISBN: 9780993062032
Category :
Languages : en
Pages : 302
Book Description
Collecting 17 chilling horror and supernatural tales, Kill For A Copy boasts a foreword from Shaun Hutson, 'the Godfather of Gore' himself. Dark Chapter Press has gathered a motley crew of authors most of whom are at the early stages of their writing careers, to showcase their grotesque works. With visions of dark, fantastic worlds, disturbed minds and beasts beyond imagination, this collection will shock, scare and grant the occasional guilty chuckle as you immerse yourself in the nightmarish landscape forged by these newcomers. In Kill For A Copy, Dark Chapter Press has unleashed a volume so essential to fans of horror fiction, who knows what lengths you will go to, to get your hands on a copy.
Publisher:
ISBN: 9780993062032
Category :
Languages : en
Pages : 302
Book Description
Collecting 17 chilling horror and supernatural tales, Kill For A Copy boasts a foreword from Shaun Hutson, 'the Godfather of Gore' himself. Dark Chapter Press has gathered a motley crew of authors most of whom are at the early stages of their writing careers, to showcase their grotesque works. With visions of dark, fantastic worlds, disturbed minds and beasts beyond imagination, this collection will shock, scare and grant the occasional guilty chuckle as you immerse yourself in the nightmarish landscape forged by these newcomers. In Kill For A Copy, Dark Chapter Press has unleashed a volume so essential to fans of horror fiction, who knows what lengths you will go to, to get your hands on a copy.
Life on the Screen
Author: Sherry Turkle
Publisher: Simon and Schuster
ISBN: 1439127115
Category : Science
Languages : en
Pages : 358
Book Description
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.
Publisher: Simon and Schuster
ISBN: 1439127115
Category : Science
Languages : en
Pages : 358
Book Description
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.