Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Business & Economics
Languages : en
Pages : 32
Book Description
MR: BIG WEALTH PRESENTS THE RTS: GAME 2023 (VIRTUAL BUSINESS GAME) ___ THE RTS: GAME 2023 (ROAD TO SUCESS) is a virtual business game starting at LVL 1 to LVL 5, covers business administration, finance and other areas. __ AFTER COMPLETETING YOU WILL FIND THE CODE TO GET A FREE CERTIFICATE! __
THE RTS: GAME 2023 (ROAD TO SUCESS) ||
Creating an RTS Game in Unity 2023
Author: Bruno Cicanci
Publisher: Packt Publishing Ltd
ISBN: 1804615358
Category : Computers
Languages : en
Pages : 548
Book Description
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guide Key Features Learn how to implement game architecture and gameplay features Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learn Incorporate the most used design patterns, algorithms, and techniques into your game Employ the best coding practices used in the games industry Explore the basics of AI and physics to create high-quality games Build dynamic and configurable maps to enhance the player experience Solve complex problems using the industry standards for Unity and C# Create the mechanics present in classic RTS games using a modern approach Gain a deep understanding of how to create professional games using Unity Who this book is for If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.
Publisher: Packt Publishing Ltd
ISBN: 1804615358
Category : Computers
Languages : en
Pages : 548
Book Description
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guide Key Features Learn how to implement game architecture and gameplay features Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learn Incorporate the most used design patterns, algorithms, and techniques into your game Employ the best coding practices used in the games industry Explore the basics of AI and physics to create high-quality games Build dynamic and configurable maps to enhance the player experience Solve complex problems using the industry standards for Unity and C# Create the mechanics present in classic RTS games using a modern approach Gain a deep understanding of how to create professional games using Unity Who this book is for If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.
Game Design Deep Dive
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 104026087X
Category : Computers
Languages : en
Pages : 182
Book Description
Game Design Deep Dive: Real‐Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market. Key Features: Discusses balancing and designing asymmetrical features and units. Explores user interface (UI)/user experience (UX) design and building effective GUIs. Examines the differences between multiplayer and single‐player balancing and how to appeal to both audiences. Provides predictions on the next big trend for the genre.
Publisher: CRC Press
ISBN: 104026087X
Category : Computers
Languages : en
Pages : 182
Book Description
Game Design Deep Dive: Real‐Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market. Key Features: Discusses balancing and designing asymmetrical features and units. Explores user interface (UI)/user experience (UX) design and building effective GUIs. Examines the differences between multiplayer and single‐player balancing and how to appeal to both audiences. Provides predictions on the next big trend for the genre.
DUNE 2: The Legendary RTS that Defined a Genre and Inspired Generations
Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Games & Activities
Languages : en
Pages : 41
Book Description
DUNE 2: The Legendary RTS that Defined a Genre and Inspired Generations BY MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Games & Activities
Languages : en
Pages : 41
Book Description
DUNE 2: The Legendary RTS that Defined a Genre and Inspired Generations BY MR. BIG WEALTH
Advances in Computational Intelligence. MICAI 2023 International Workshops
Author: Hiram Calvo
Publisher: Springer Nature
ISBN: 303151940X
Category : Computers
Languages : en
Pages : 476
Book Description
This conference LNAI 14502 volume constitutes the workshop proceedings of 22nd Mexican International Conference on Artificial Intelligence, held in November 2023 in Mérida, Yucatán, México. The total of 34 papers presented in this volume was carefully reviewed and selected from 54 submissions. The proceedings of MICAI 2023 workshops are structured into three sections: – WILE 2023: 16th Workshop on Intelligent Learning Environments – HIS 2023: 16th Workshop of Hybrid Intelligent Systems – CIAPP 2023: 5th Workshop on New Trends in Computational Intelligence and Applications
Publisher: Springer Nature
ISBN: 303151940X
Category : Computers
Languages : en
Pages : 476
Book Description
This conference LNAI 14502 volume constitutes the workshop proceedings of 22nd Mexican International Conference on Artificial Intelligence, held in November 2023 in Mérida, Yucatán, México. The total of 34 papers presented in this volume was carefully reviewed and selected from 54 submissions. The proceedings of MICAI 2023 workshops are structured into three sections: – WILE 2023: 16th Workshop on Intelligent Learning Environments – HIS 2023: 16th Workshop of Hybrid Intelligent Systems – CIAPP 2023: 5th Workshop on New Trends in Computational Intelligence and Applications
The Junior Officers' Reading Club
Author: Patrick Hennessey
Publisher: Penguin
ISBN: 1101460059
Category : Biography & Autobiography
Languages : en
Pages : 250
Book Description
Hailed as a classic of war writing in the U.K., The Junior Officers' Reading Club is a revelatory first-hand account of a young enlistee's profound coming of age. Attempting to stave off the tedium and pressures of army life in the Iraqi desert by losing themselves in the dusty paperbacks on the transit-camp bookshelves, Hennessey and a handful of his pals from military academy form the Junior Officers' Reading Club. By the time he reaches Afghanistan and the rest of the club are scattered across the Middle East, they are no longer cheerfully overconfident young recruits, hungering for action and glory. Hennessey captures how boys grow into men amid the frenetic, sometimes exhilarating violence, frequent boredom, and almost overwhelming responsibilities that frame a soldier's experience and the way we fight today. Watch a Video
Publisher: Penguin
ISBN: 1101460059
Category : Biography & Autobiography
Languages : en
Pages : 250
Book Description
Hailed as a classic of war writing in the U.K., The Junior Officers' Reading Club is a revelatory first-hand account of a young enlistee's profound coming of age. Attempting to stave off the tedium and pressures of army life in the Iraqi desert by losing themselves in the dusty paperbacks on the transit-camp bookshelves, Hennessey and a handful of his pals from military academy form the Junior Officers' Reading Club. By the time he reaches Afghanistan and the rest of the club are scattered across the Middle East, they are no longer cheerfully overconfident young recruits, hungering for action and glory. Hennessey captures how boys grow into men amid the frenetic, sometimes exhilarating violence, frequent boredom, and almost overwhelming responsibilities that frame a soldier's experience and the way we fight today. Watch a Video
E-Sport Collection (Complete Edition)
Author: Timo Schöber
Publisher: tredition
ISBN: 3347930495
Category : Family & Relationships
Languages : en
Pages : 414
Book Description
Based on published guest articles by the author Dr. Timo Schöber, the book deals with an immense variety of topics on e-sports. These range from popular sport and voluntary commitment, legal issues and political topics to economic presentations and definitional questions. The author's guest articles have appeared on leading platforms such as t3n, pro, MSN, My MMO, Gaming-Grounds and spielen.de. The book is especially interesting for all those people who are looking for sound information and sources on e-sports.
Publisher: tredition
ISBN: 3347930495
Category : Family & Relationships
Languages : en
Pages : 414
Book Description
Based on published guest articles by the author Dr. Timo Schöber, the book deals with an immense variety of topics on e-sports. These range from popular sport and voluntary commitment, legal issues and political topics to economic presentations and definitional questions. The author's guest articles have appeared on leading platforms such as t3n, pro, MSN, My MMO, Gaming-Grounds and spielen.de. The book is especially interesting for all those people who are looking for sound information and sources on e-sports.
Proceedings of the 2023 International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2023)
Author: Pushpendu Kar
Publisher: Springer Nature
ISBN: 946463300X
Category : Computers
Languages : en
Pages : 1077
Book Description
This is an open access book. Scope of Conference 2023 International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI2023), which will be held from August 11 to August 13 in Singapore provides a forum for researchers and experts in different but related fields to discuss research findings. The scope of ICIAAI 2023 covers research areas such as imaging, algorithms and artificial intelligence. Related fields of research include computer software, programming languages, software engineering, computer science applications, artificial intelligence, Intelligent data analysis, deep learning, high-performance computing, signal processing, information systems, computer graphics, computer-aided design, Computer vision, etc. The objectives of the conference are: The conference aims to provide a platform for experts, scholars, engineers and technicians engaged in the research of image, algorithm and artificial intelligence to share scientific research results and cutting-edge technologies. The conference will discuss the academic trends and development trends of the related research fields of image, algorithm and artificial intelligence together, carry out discussions on current hot issues, and broaden research ideas. It will be a perfect gathering to strengthen academic research and discussion, promote the development and progress of relevant research and application, and promote the development of disciplines and promote talent training.
Publisher: Springer Nature
ISBN: 946463300X
Category : Computers
Languages : en
Pages : 1077
Book Description
This is an open access book. Scope of Conference 2023 International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI2023), which will be held from August 11 to August 13 in Singapore provides a forum for researchers and experts in different but related fields to discuss research findings. The scope of ICIAAI 2023 covers research areas such as imaging, algorithms and artificial intelligence. Related fields of research include computer software, programming languages, software engineering, computer science applications, artificial intelligence, Intelligent data analysis, deep learning, high-performance computing, signal processing, information systems, computer graphics, computer-aided design, Computer vision, etc. The objectives of the conference are: The conference aims to provide a platform for experts, scholars, engineers and technicians engaged in the research of image, algorithm and artificial intelligence to share scientific research results and cutting-edge technologies. The conference will discuss the academic trends and development trends of the related research fields of image, algorithm and artificial intelligence together, carry out discussions on current hot issues, and broaden research ideas. It will be a perfect gathering to strengthen academic research and discussion, promote the development and progress of relevant research and application, and promote the development of disciplines and promote talent training.
Game Coding Complete
Author: Mike McShaffry
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Level Up! The Guide to Great Video Game Design
Author: Henry Harvin
Publisher: Henry Harvin
ISBN: 8196413963
Category : Computers
Languages : en
Pages : 751
Book Description
"Level Up! The Guide to Great Video Game Design" is the ultimate handbook for gamers of all levels. Whether you're a casual player or a seasoned pro, this book has something for everyone. With detailed guides on popular games, tips and tricks to improve your skills, and insights into the gaming industry, you'll be able to take your gaming to the next level. Learn how to master your favorite games with step-by-step instructions and expert advice. Discover new games and genres to explore, and get insider knowledge on the latest gaming trends. From PC to console to mobile gaming, this book covers it all. But "Level Up! The Guide to Great Video Game Design" isn't just about playing games – it's also about building a community around your passion. Find out how to connect with other gamers, join online communities, and even start your own gaming channel or stream. Packed with valuable information and entertaining anecdotes, "Guide to Gaming" is a must-read for anyone who loves gaming.
Publisher: Henry Harvin
ISBN: 8196413963
Category : Computers
Languages : en
Pages : 751
Book Description
"Level Up! The Guide to Great Video Game Design" is the ultimate handbook for gamers of all levels. Whether you're a casual player or a seasoned pro, this book has something for everyone. With detailed guides on popular games, tips and tricks to improve your skills, and insights into the gaming industry, you'll be able to take your gaming to the next level. Learn how to master your favorite games with step-by-step instructions and expert advice. Discover new games and genres to explore, and get insider knowledge on the latest gaming trends. From PC to console to mobile gaming, this book covers it all. But "Level Up! The Guide to Great Video Game Design" isn't just about playing games – it's also about building a community around your passion. Find out how to connect with other gamers, join online communities, and even start your own gaming channel or stream. Packed with valuable information and entertaining anecdotes, "Guide to Gaming" is a must-read for anyone who loves gaming.