Author: Kate Berens
Publisher: Rough Guides UK
ISBN: 1848362293
Category : Games & Activities
Languages : en
Pages : 316
Book Description
The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.
The Rough Guide to Videogames
Author: Kate Berens
Publisher: Rough Guides UK
ISBN: 1848362293
Category : Games & Activities
Languages : en
Pages : 316
Book Description
The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.
Publisher: Rough Guides UK
ISBN: 1848362293
Category : Games & Activities
Languages : en
Pages : 316
Book Description
The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.
The Rough Guide to Manga
Author: Jason S. Yadao
Publisher: Penguin
ISBN: 1405384239
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
Publisher: Penguin
ISBN: 1405384239
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
The Rough Guide to The Brain
Author: Barry Gibb
Publisher: Rough Guides UK
ISBN: 1405381477
Category : Psychology
Languages : en
Pages : 318
Book Description
Within our skulls resides an organ more powerful than the fastest supercomputer, the ultimate multi-tasker controlling everything from the retrieval of memories to complex reasoning – and even breathing. The Rough Guide to the Brain provides an absorbing and accessible introduction to the science of the mind. From how the human brain evolved over millions of years and how it differs from those of other animals to the power of positive thinking and extrasensory perception hypnosis. Illustrated throughout with photos and diagrams, this Rough Guide is guaranteed to get you thinking.
Publisher: Rough Guides UK
ISBN: 1405381477
Category : Psychology
Languages : en
Pages : 318
Book Description
Within our skulls resides an organ more powerful than the fastest supercomputer, the ultimate multi-tasker controlling everything from the retrieval of memories to complex reasoning – and even breathing. The Rough Guide to the Brain provides an absorbing and accessible introduction to the science of the mind. From how the human brain evolved over millions of years and how it differs from those of other animals to the power of positive thinking and extrasensory perception hypnosis. Illustrated throughout with photos and diagrams, this Rough Guide is guaranteed to get you thinking.
A History of Competitive Gaming
Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Videogames
Author: James Newman
Publisher: Routledge
ISBN: 1134460422
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames
Publisher: Routledge
ISBN: 1134460422
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames
Videogames
Author: James A. Newman
Publisher: Routledge
ISBN: 0415669162
Category : Games & Activities
Languages : en
Pages : 193
Book Description
"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--
Publisher: Routledge
ISBN: 0415669162
Category : Games & Activities
Languages : en
Pages : 193
Book Description
"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--
Entertainment Computing and Serious Games
Author: Ralf Dörner
Publisher: Springer
ISBN: 3319461524
Category : Computers
Languages : en
Pages : 549
Book Description
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Publisher: Springer
ISBN: 3319461524
Category : Computers
Languages : en
Pages : 549
Book Description
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
The Rough Guide to Videogaming
Author: Kate Berens
Publisher: Rough Guides
ISBN: 9781858289106
Category : Computers
Languages : en
Pages : 548
Book Description
Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.
Publisher: Rough Guides
ISBN: 9781858289106
Category : Computers
Languages : en
Pages : 548
Book Description
Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.
Scripted Journeys
Author: Tom Nuenen
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110700581
Category : Business & Economics
Languages : en
Pages : 246
Book Description
The ubiquity of computation in daily life has had decisive influence on the imaginative aspects of tourism. Online knowledge of the world is readily available through mapping services, social media, travel blogs, and online reviews. From booking and Googling, to posting and reminiscing: all stages of one’s trip can be guided and augmented by increasingly connective, personalized, and optimized algorithmic systems. In the face of this informational abundance, hypermediated tourism is fixated on access to authenticity. Peer to peer accommodation offers tourists a chance to "live like a local." Professional bloggers instruct not just on where, but on how to travel. Review websites aggregate the feedback of millions into "objective," data-driven authentication of destinations. And virtual technologies take users to places they could not dream of reaching physically. Based on a comparative ethnography of touristic blogs and vlogs, review websites, and video game environments, Scripted Journeys presents a critical analysis of touristic practice in digital ecologies. This hypermediated tourism engages technology as a harbinger of self-possession and waywardness, yet produces its own forms of digital dependence. The resulting "scripted journeys" internalize a tension between authenticity as autonomy and control, and the implicit compliance of making use of technological extensions.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110700581
Category : Business & Economics
Languages : en
Pages : 246
Book Description
The ubiquity of computation in daily life has had decisive influence on the imaginative aspects of tourism. Online knowledge of the world is readily available through mapping services, social media, travel blogs, and online reviews. From booking and Googling, to posting and reminiscing: all stages of one’s trip can be guided and augmented by increasingly connective, personalized, and optimized algorithmic systems. In the face of this informational abundance, hypermediated tourism is fixated on access to authenticity. Peer to peer accommodation offers tourists a chance to "live like a local." Professional bloggers instruct not just on where, but on how to travel. Review websites aggregate the feedback of millions into "objective," data-driven authentication of destinations. And virtual technologies take users to places they could not dream of reaching physically. Based on a comparative ethnography of touristic blogs and vlogs, review websites, and video game environments, Scripted Journeys presents a critical analysis of touristic practice in digital ecologies. This hypermediated tourism engages technology as a harbinger of self-possession and waywardness, yet produces its own forms of digital dependence. The resulting "scripted journeys" internalize a tension between authenticity as autonomy and control, and the implicit compliance of making use of technological extensions.
The Rough Guide to Budapest
Author: Rough Guides
Publisher: Rough Guides UK
ISBN: 0241196221
Category : Travel
Languages : en
Pages : 258
Book Description
The Rough Guide to Budapest is the ultimate travel guide to one of Europe's most fascinating and dynamic cities. Now available in PDF. In full colour throughout, with dozens of colour photos to illustrate the finest of Budapest's great buildings, landmarks and distinctive neighbourhoods, this guide will show you the best the city has to offer. Whether you want high culture or a thriving underground club scene - including the city's unique "ruin pubs" - haute cuisine or pampering in spas, Budapest is the place to come. Easy-to-use maps for each neighbourhood make getting around easy. With detailed chapters featuring all the best hotels, restaurants and cafés, pubs and bars, live music and clubs, shops, theatre, kids' activities and more, you'll be sure to make the most of your time in the city with The Rough Guide to Budapest.
Publisher: Rough Guides UK
ISBN: 0241196221
Category : Travel
Languages : en
Pages : 258
Book Description
The Rough Guide to Budapest is the ultimate travel guide to one of Europe's most fascinating and dynamic cities. Now available in PDF. In full colour throughout, with dozens of colour photos to illustrate the finest of Budapest's great buildings, landmarks and distinctive neighbourhoods, this guide will show you the best the city has to offer. Whether you want high culture or a thriving underground club scene - including the city's unique "ruin pubs" - haute cuisine or pampering in spas, Budapest is the place to come. Easy-to-use maps for each neighbourhood make getting around easy. With detailed chapters featuring all the best hotels, restaurants and cafés, pubs and bars, live music and clubs, shops, theatre, kids' activities and more, you'll be sure to make the most of your time in the city with The Rough Guide to Budapest.