The Right Way to Make Jump!

The Right Way to Make Jump! PDF Author: Takeshi Sakurai
Publisher: VIZ Media LLC
ISBN: 1974705501
Category :
Languages : en
Pages : 210

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Book Description
Join a self-professed inept manga artist and his editor as they go on an adventure to learn just how Weekly Shonen Jump is made. Shonen Jump is the world’s most popular manga magazine and the birthplace of classics like Dragon Ball, Naruto and One Piece. But how did it become so successful? This duo will visit the editorial office, the printer, the paper supplier and even the home of My Hero Academia creator Kohei Horikoshi—anything to uncover the secrets of Shonen Jump! -- VIZ Media

The Right Way to Make Jump!

The Right Way to Make Jump! PDF Author: Takeshi Sakurai
Publisher: VIZ Media LLC
ISBN: 1974705501
Category :
Languages : en
Pages : 210

Get Book Here

Book Description
Join a self-professed inept manga artist and his editor as they go on an adventure to learn just how Weekly Shonen Jump is made. Shonen Jump is the world’s most popular manga magazine and the birthplace of classics like Dragon Ball, Naruto and One Piece. But how did it become so successful? This duo will visit the editorial office, the printer, the paper supplier and even the home of My Hero Academia creator Kohei Horikoshi—anything to uncover the secrets of Shonen Jump! -- VIZ Media

When to Jump

When to Jump PDF Author: Mike Lewis
Publisher: Picador
ISBN: 1250295734
Category : Self-Help
Languages : en
Pages : 334

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Book Description
“A lively and inspiring guidebook for anyone who wants to make the jump from normal to extraordinary.” —Tony Robbins, #1 New York Times bestselling author of Unshakeable and MONEY: Master the Game An inspirational book that lays out the “Jump Curve”—four steps to wholeheartedly pursuing the career of your dreams—through experiences from a variety of people who have jumped and never looked back When Mike Lewis was twenty-four and working in a prestigious corporate job, he eagerly wanted to leave and pursue his dream of becoming a professional squash player. But he had questions: When is the right time to move from work that is comfortable to a career you have only dared to dream of? How have other people made such a jump? What did they feel when making that jump—and afterward? Mike sought guidance from others who had “jumped,” and the responses he got—from a banker who started a brewery, a publicist who became a Bishop, a garbage collector who became a furniture designer, and on and on—were so clear-eyed and inspiring that Mike wanted to share what he had learned with others who might be helped by those stories. First, though, he started playing squash professionally. The right book at the right time, When to Jump offers more than forty heartening stories (from the founder of Bonobos, the author of The Big Short, the designer of the Lyft logo, the Humans of New York creator, and many more) and takeaways that will inspire, instruct, and reassure, including the ingenious four-phase Jump Curve.

Jump Attack

Jump Attack PDF Author: Tim S. Grover
Publisher: Simon and Schuster
ISBN: 1476714452
Category : Health & Fitness
Languages : en
Pages : 272

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Book Description
Legendary trainer Tim Grover’s internationally acclaimed training program used by the pros, including Michael Jordan and Kobe Bryant—now completely revised, updated, and expanded, with 100 new photos. Since 1989 when Tim Grover began training Michael Jordan, hundreds of elite competitors have turned to Grover to become stronger, faster, and more powerful, both physically and mentally. From Jordan to Kobe Bryant to Dwyane Wade and countless other superstars, Grover’s revolutionary methods have made the best even better, year after year. In Jump Attack, Grover shares the revolutionary program he uses to train the pros. A fitness bible for athletes around the world, this three-phase, twelve-week program has been completely updated with new exercises and workouts as well as cutting-edge information on training, nutrition, longevity, injury prevention, and more. Devised for explosive power, quickness, endurance, and agility, this intensely challenging workout pushes athletes out of their comfort zones, tests their capacity to go harder, and turns “I can’t” into “Just try and stop me.” You don’t have to be an elite athlete to benefit from Grover’s program—but you can attain the mindset of a champion through the physical program outlined in this complete plan. Says Grover: “This is how my pros do it. If you want to become more explosive, stronger, and faster, if you want to jump higher and improve your overall athletic performance in any sport, this is exactly how we do it today: This program is the difference between jumping and taking flight.”

The First 20 Hours

The First 20 Hours PDF Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290

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Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Vertical Jump Secrets

The Vertical Jump Secrets PDF Author: T.B. Hoops
Publisher: Independently Published
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 49

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Book Description
All the secrets to jumping higher! Learn how gain 10-12 inches on your vertical jump! Learn exactly how to dunk a basketball! A must for anyone looking to improve their vertical jump!

The Shonen Jump Guide to Making Manga

The Shonen Jump Guide to Making Manga PDF Author: Weekly Shonen Jump Editorial Department,
Publisher: VIZ Media LLC
ISBN: 1974735354
Category : Comics & Graphic Novels
Languages : en
Pages : 194

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Book Description
From Dragon Ball to Demon Slayer, from One Piece to My Hero Academia and beyond, Weekly Shonen Jump has published some of the finest manga to grace the earth. Now, the creators and editors behind several of the most popular manga in Shonen Jump sit down to discuss how to craft exciting stories, how to use your tools to the best of your abilities, and more. Whether you’re getting started on your artistic path or a veteran looking for new tips, The Shonen Jump Guide to Making Manga is the perfect book to sharpen your skills. Featuring commentary and advice from Eiichiro Oda (One Piece), Tite Kubo (Bleach), Shun Saeki (Food Wars), Kaiu Shirai & Posuka Demizu (The Promised Neverland), Yusei Matsui (Assassination Classroom), Kohei Horikoshi (My Hero Academia), and more! -- VIZ Media

The Vertical Jump Development Bible

The Vertical Jump Development Bible PDF Author: Kelly Baggett
Publisher:
ISBN: 9781411662728
Category : Jumping
Languages : en
Pages : 155

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Book Description
The definitive how to manual on vertical jump improvement. Performance Coach Kelly Baggett shows you exactly how he increased his own vertical leap by 20 inches and how you can increase yours too. Over 20 scientifically ground and battle tested programs for athletes of all ages and levels of advancement. Whether you're male or female, 12 yrs. old or 50, you will learn how to get the most out of your training and how you too can gain consistent vertical jump improvements of up to 20 inches or more.

Windows 7

Windows 7 PDF Author: David Pogue
Publisher: "O'Reilly Media, Inc."
ISBN: 1449389449
Category : Microsoft Windows (Computer file)
Languages : en
Pages : 907

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Book Description
In early reviews, geeks raved about Windows 7. But if you're an ordinary mortal, learning what this new system is all about will be challenging. Fear not: David Pogue's Windows 7: The Missing Manual comes to the rescue. Like its predecessors, this book illuminates its subject with reader-friendly insight, plenty of wit, and hardnosed objectivity for beginners as well as veteran PC users. Windows 7 fixes many of Vista's most painful shortcomings. It's speedier, has fewer intrusive and nagging screens, and is more compatible with peripherals. Plus, Windows 7 introduces.

Authentic Shaolin Heritage

Authentic Shaolin Heritage PDF Author: Jin Jing Zhong
Publisher: Lulu.com
ISBN: 184728406X
Category : Sports & Recreation
Languages : en
Pages : 282

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Book Description
Devoted to the most enigmatic and little-known aspect of training of Shaolin monks. Training methods allow supernatural abilites to develop, far beyond abilities of an ordinary man. The book was writen with the blessing and direct participation of the Head of the Shaolin Monastery Reverend Miao Xing, nicknamed "The Golden Arhat," one of the best Shaolin fighters of all times. These secret practices traditionally called "72 arts of Shaolin" or the essence of the Shaolin Combat Training.

The Crossroads of Should and Must

The Crossroads of Should and Must PDF Author: Elle Luna
Publisher: Hachette+ORM
ISBN: 0761184201
Category : Self-Help
Languages : en
Pages : 161

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Book Description
There are two paths in life: Should & Must. We arrive at this crossroads over and over again, and every day. And we get to choose. Starting out or starting over, making a career change or making a life change, the most life-affirming thing you can do is to honor the voice inside that says your have something special to give, and then heed the call and act. Many have traveled this road before. Here’s how you can, too. #choosemust An inspirational gift book for every recent graduate, every artist, every seeker, and every career change.