Author: Alejandro Melchor
Publisher: Mongoose Publishing
ISBN: 9781903980972
Category : Games & Activities
Languages : en
Pages : 132
Book Description
For those not familiar with the Quintessential books, this one kicks off with the Character Concepts chapter, a range of simple templates designed to be applied to beginning characters to subtly alter the core class. By taking a Character Concept, a Bard will suffer a penalty in one area but gain a benefit in another - this is primarily a roleplaying tool for players looking for a character who is a bit different from the normal run of the mill. For example, as a Bard you can now start as a Alderman, Ambassador, Artist, Aspirant, Cantor, Explorer, Law Keeper, Lore Master, Minstrel, Naturalist, (not Naturist. . .), Skald, Stormcrow, Talespinner, Trickster or Vagabond. The Prestige Bard covers avenues players may wish to explore when they come to specialise their Bard in one or more areas. As a Bard increases in level, he can choose to adopt the role of Dream Dancer, Elder, Grandmaster, Jester, Seneschal, Singer of the Dawn, Soul Taker, World Singer - or a combination of several. The Tricks of the Trade chapter gives Bards 'cool things to do', as I always describe it to our writers. It kicks off with many new uses for skills, such as using Gather Information to support Bardic Knowledge or Intimidate to bully. Assisting Actions allows a Bard to use his music in a non-magical manner to help others achieve their goals through Battle Hymns, Chamber Music, Folk Dance, Harvest Songs, Lullabies and Marching Songs, all of which also permit a Bard to specialise in the kind of music he performs. Finally, Professions allows a Bard to ally his musical talent with public performances, allowing him to adopt the roles of such things as Street Magicians, Town Criers and Animal Charmers - even if a player is not interested in pursuing such things (and who doesn't want a few extra gold on the side), then there is plenty of meat here for Games Masters to set urban scenes in their scenarios. This is followed by Bardic Feats, which allow a Bard to specialise in certain areas, taking advantage of his innate talents. He can choose to gain feats that allow him to Gossip, learn Elven Dreamweaving, become a Geographer or any one of 22 other feats. Tools of the Trade begins by looking at the qualities of Masterwork Instruments, leading into Invested Instruments - the development of seemingly magical powers as a Bard forms a close bond with his instrument over time. Magical Instruments are covered in depth with such items as the Chorus Harp and Rain Staff available, while Exotic Items covers more mundane objects such as a Metronome and Magician's Chest. Rules are also presented for Magical Crafts, for those Bards looking to produce art more permanent than tale or song. At the cost of a feat, a Bard may create sanctified architecture, magical candles, enduring embroidery, engravings of no little power, glassblowings that can capture flame, paintings that change appearance with the things they represent, pottery that will never permit food to rot, sculptures that can manifest voices and weavings that can make the lowest peasant seem noble. Finally, Magical Compositions represent lost items of Bardic lore that can be used by several performers to create castings that dwarf the abilities of a single Bard. Of all the Tricks of the Trade chapters we have done in the past, this is probably the greatest in scope! The Power of Lore concentrates on the Bard's knowledge capabilities and gives extra guidelines in its use, plus a few tips on circumstances in which its use may not always be obvious. Using this chapter, Bards can now find themselves far more intuitive, able to predict the actions of enemies or even memorise far for information than most people will ever know. The Mysteries of Music allow Bards to study their arts to far greater depth than has ever been possible before, unlocking the great secrets of legends who have come before them. There are 18 Mysteries detailed, all relating to a certain type of performance - the Great Harp, for example, or the Court Dance. Once a Bard begins studying a mystery, he gains the use new abilities that can be utilised through his music. By learning the mystery of Epic Chants, for example, he may start by accomplishing the Strength of Ancestors, which will boost the fortitude of those nearby. As he grows in understanding and power, he can turn this into Walking the Path of Legends, unlocking the hero in a comrade in a fight against evil. Sixteen new castings are presented in Bard Spells, of varying level. These include the Eye of the Heart, which permits him to automatically sense the location of hidden enemies and the Silver Voice, which makes a Bard very persuasive to those he speaks to. Once they have mastered the art of performing, Bards can become very confident, and when two meet, each may be eager to prove their skill. Bardic Duels allows them to decide who is the greatest and most skilled without resorting to violence or death. Such duels as Magic, Performance, Riddles, Rites and Steel are covered, though the Bard had better be sure of his abilities, as losing a duel can seriously hurt the purse! Finally, the Quintessential Bard wraps up with Venues, allowing a high level Bard to create a centre for art and inspiration - a theatre is one possibility, though some travelling Bards make do with a street corner to practice their skills. Full rules are given to develop a venue, including its acoustics, attributes, location and resources, with plenty of examples to guide a Bard to legendary renown. This is all capped by an Index, Rules Summary and a new Bardic character sheet.
The Quintessential Bard
Author: Alejandro Melchor
Publisher: Mongoose Publishing
ISBN: 9781903980972
Category : Games & Activities
Languages : en
Pages : 132
Book Description
For those not familiar with the Quintessential books, this one kicks off with the Character Concepts chapter, a range of simple templates designed to be applied to beginning characters to subtly alter the core class. By taking a Character Concept, a Bard will suffer a penalty in one area but gain a benefit in another - this is primarily a roleplaying tool for players looking for a character who is a bit different from the normal run of the mill. For example, as a Bard you can now start as a Alderman, Ambassador, Artist, Aspirant, Cantor, Explorer, Law Keeper, Lore Master, Minstrel, Naturalist, (not Naturist. . .), Skald, Stormcrow, Talespinner, Trickster or Vagabond. The Prestige Bard covers avenues players may wish to explore when they come to specialise their Bard in one or more areas. As a Bard increases in level, he can choose to adopt the role of Dream Dancer, Elder, Grandmaster, Jester, Seneschal, Singer of the Dawn, Soul Taker, World Singer - or a combination of several. The Tricks of the Trade chapter gives Bards 'cool things to do', as I always describe it to our writers. It kicks off with many new uses for skills, such as using Gather Information to support Bardic Knowledge or Intimidate to bully. Assisting Actions allows a Bard to use his music in a non-magical manner to help others achieve their goals through Battle Hymns, Chamber Music, Folk Dance, Harvest Songs, Lullabies and Marching Songs, all of which also permit a Bard to specialise in the kind of music he performs. Finally, Professions allows a Bard to ally his musical talent with public performances, allowing him to adopt the roles of such things as Street Magicians, Town Criers and Animal Charmers - even if a player is not interested in pursuing such things (and who doesn't want a few extra gold on the side), then there is plenty of meat here for Games Masters to set urban scenes in their scenarios. This is followed by Bardic Feats, which allow a Bard to specialise in certain areas, taking advantage of his innate talents. He can choose to gain feats that allow him to Gossip, learn Elven Dreamweaving, become a Geographer or any one of 22 other feats. Tools of the Trade begins by looking at the qualities of Masterwork Instruments, leading into Invested Instruments - the development of seemingly magical powers as a Bard forms a close bond with his instrument over time. Magical Instruments are covered in depth with such items as the Chorus Harp and Rain Staff available, while Exotic Items covers more mundane objects such as a Metronome and Magician's Chest. Rules are also presented for Magical Crafts, for those Bards looking to produce art more permanent than tale or song. At the cost of a feat, a Bard may create sanctified architecture, magical candles, enduring embroidery, engravings of no little power, glassblowings that can capture flame, paintings that change appearance with the things they represent, pottery that will never permit food to rot, sculptures that can manifest voices and weavings that can make the lowest peasant seem noble. Finally, Magical Compositions represent lost items of Bardic lore that can be used by several performers to create castings that dwarf the abilities of a single Bard. Of all the Tricks of the Trade chapters we have done in the past, this is probably the greatest in scope! The Power of Lore concentrates on the Bard's knowledge capabilities and gives extra guidelines in its use, plus a few tips on circumstances in which its use may not always be obvious. Using this chapter, Bards can now find themselves far more intuitive, able to predict the actions of enemies or even memorise far for information than most people will ever know. The Mysteries of Music allow Bards to study their arts to far greater depth than has ever been possible before, unlocking the great secrets of legends who have come before them. There are 18 Mysteries detailed, all relating to a certain type of performance - the Great Harp, for example, or the Court Dance. Once a Bard begins studying a mystery, he gains the use new abilities that can be utilised through his music. By learning the mystery of Epic Chants, for example, he may start by accomplishing the Strength of Ancestors, which will boost the fortitude of those nearby. As he grows in understanding and power, he can turn this into Walking the Path of Legends, unlocking the hero in a comrade in a fight against evil. Sixteen new castings are presented in Bard Spells, of varying level. These include the Eye of the Heart, which permits him to automatically sense the location of hidden enemies and the Silver Voice, which makes a Bard very persuasive to those he speaks to. Once they have mastered the art of performing, Bards can become very confident, and when two meet, each may be eager to prove their skill. Bardic Duels allows them to decide who is the greatest and most skilled without resorting to violence or death. Such duels as Magic, Performance, Riddles, Rites and Steel are covered, though the Bard had better be sure of his abilities, as losing a duel can seriously hurt the purse! Finally, the Quintessential Bard wraps up with Venues, allowing a high level Bard to create a centre for art and inspiration - a theatre is one possibility, though some travelling Bards make do with a street corner to practice their skills. Full rules are given to develop a venue, including its acoustics, attributes, location and resources, with plenty of examples to guide a Bard to legendary renown. This is all capped by an Index, Rules Summary and a new Bardic character sheet.
Publisher: Mongoose Publishing
ISBN: 9781903980972
Category : Games & Activities
Languages : en
Pages : 132
Book Description
For those not familiar with the Quintessential books, this one kicks off with the Character Concepts chapter, a range of simple templates designed to be applied to beginning characters to subtly alter the core class. By taking a Character Concept, a Bard will suffer a penalty in one area but gain a benefit in another - this is primarily a roleplaying tool for players looking for a character who is a bit different from the normal run of the mill. For example, as a Bard you can now start as a Alderman, Ambassador, Artist, Aspirant, Cantor, Explorer, Law Keeper, Lore Master, Minstrel, Naturalist, (not Naturist. . .), Skald, Stormcrow, Talespinner, Trickster or Vagabond. The Prestige Bard covers avenues players may wish to explore when they come to specialise their Bard in one or more areas. As a Bard increases in level, he can choose to adopt the role of Dream Dancer, Elder, Grandmaster, Jester, Seneschal, Singer of the Dawn, Soul Taker, World Singer - or a combination of several. The Tricks of the Trade chapter gives Bards 'cool things to do', as I always describe it to our writers. It kicks off with many new uses for skills, such as using Gather Information to support Bardic Knowledge or Intimidate to bully. Assisting Actions allows a Bard to use his music in a non-magical manner to help others achieve their goals through Battle Hymns, Chamber Music, Folk Dance, Harvest Songs, Lullabies and Marching Songs, all of which also permit a Bard to specialise in the kind of music he performs. Finally, Professions allows a Bard to ally his musical talent with public performances, allowing him to adopt the roles of such things as Street Magicians, Town Criers and Animal Charmers - even if a player is not interested in pursuing such things (and who doesn't want a few extra gold on the side), then there is plenty of meat here for Games Masters to set urban scenes in their scenarios. This is followed by Bardic Feats, which allow a Bard to specialise in certain areas, taking advantage of his innate talents. He can choose to gain feats that allow him to Gossip, learn Elven Dreamweaving, become a Geographer or any one of 22 other feats. Tools of the Trade begins by looking at the qualities of Masterwork Instruments, leading into Invested Instruments - the development of seemingly magical powers as a Bard forms a close bond with his instrument over time. Magical Instruments are covered in depth with such items as the Chorus Harp and Rain Staff available, while Exotic Items covers more mundane objects such as a Metronome and Magician's Chest. Rules are also presented for Magical Crafts, for those Bards looking to produce art more permanent than tale or song. At the cost of a feat, a Bard may create sanctified architecture, magical candles, enduring embroidery, engravings of no little power, glassblowings that can capture flame, paintings that change appearance with the things they represent, pottery that will never permit food to rot, sculptures that can manifest voices and weavings that can make the lowest peasant seem noble. Finally, Magical Compositions represent lost items of Bardic lore that can be used by several performers to create castings that dwarf the abilities of a single Bard. Of all the Tricks of the Trade chapters we have done in the past, this is probably the greatest in scope! The Power of Lore concentrates on the Bard's knowledge capabilities and gives extra guidelines in its use, plus a few tips on circumstances in which its use may not always be obvious. Using this chapter, Bards can now find themselves far more intuitive, able to predict the actions of enemies or even memorise far for information than most people will ever know. The Mysteries of Music allow Bards to study their arts to far greater depth than has ever been possible before, unlocking the great secrets of legends who have come before them. There are 18 Mysteries detailed, all relating to a certain type of performance - the Great Harp, for example, or the Court Dance. Once a Bard begins studying a mystery, he gains the use new abilities that can be utilised through his music. By learning the mystery of Epic Chants, for example, he may start by accomplishing the Strength of Ancestors, which will boost the fortitude of those nearby. As he grows in understanding and power, he can turn this into Walking the Path of Legends, unlocking the hero in a comrade in a fight against evil. Sixteen new castings are presented in Bard Spells, of varying level. These include the Eye of the Heart, which permits him to automatically sense the location of hidden enemies and the Silver Voice, which makes a Bard very persuasive to those he speaks to. Once they have mastered the art of performing, Bards can become very confident, and when two meet, each may be eager to prove their skill. Bardic Duels allows them to decide who is the greatest and most skilled without resorting to violence or death. Such duels as Magic, Performance, Riddles, Rites and Steel are covered, though the Bard had better be sure of his abilities, as losing a duel can seriously hurt the purse! Finally, the Quintessential Bard wraps up with Venues, allowing a high level Bard to create a centre for art and inspiration - a theatre is one possibility, though some travelling Bards make do with a street corner to practice their skills. Full rules are given to develop a venue, including its acoustics, attributes, location and resources, with plenty of examples to guide a Bard to legendary renown. This is all capped by an Index, Rules Summary and a new Bardic character sheet.
American Bards
Author: Edward Keyes Whitley
Publisher: Univ of North Carolina Press
ISBN: 0807834211
Category : Literary Criticism
Languages : en
Pages : 266
Book Description
"Edward Whitley's book maps James M. Whitfield, Eliza R. Snow, and John Rollin Ridge prominently onto nineteenth-century American poetic history as a group of poets seeking to become national bards not by embracing the traditional trappings of nationalism
Publisher: Univ of North Carolina Press
ISBN: 0807834211
Category : Literary Criticism
Languages : en
Pages : 266
Book Description
"Edward Whitley's book maps James M. Whitfield, Eliza R. Snow, and John Rollin Ridge prominently onto nineteenth-century American poetic history as a group of poets seeking to become national bards not by embracing the traditional trappings of nationalism
Mendelssohn and His World
Author: R. Larry Todd
Publisher: Princeton University Press
ISBN: 1400831628
Category : Music
Languages : en
Pages : 428
Book Description
During the 1830s and 1840s the remarkably versatile composer-pianist-organist-conductor Felix Mendelssohn-Bartholdy stood at the forefront of German and English musical life. Bringing together previously unpublished essays by historians and musicologists, reflections on Mendelssohn written by his contemporaries, the composer's own letters, and early critical reviews of his music, this volume explores various facets of Mendelssohn's music, his social and intellectual circles, and his career. The essays in Part I cover the nature of a Jewish identity in Mendelssohn's music (Leon Botstein); his relationship to the Berlin Singakademie (William A. Little); the role of his sister Fanny Hensel, herself a child prodigy and accomplished composer (Nancy Reich); Mendelssohn's compositional craft in the Italian Symphony and selected concert overtures (Claudio Spies); his oratorio Elijah (Martin Staehelin); his incidental music to Sophocles' Antigone (Michael P. Steinberg); his anthem "Why, O Lord, delay forever?" (David Brodbeck); and an unfinished piano sonata (R. Larry Todd). Part II presents little-known memoirs by such contemporaries as J. C. Lobe, A. B. Marx, Julius Schubring, C. E. Horsley, Max Mller, and Betty Pistor. Mendelssohn's letters are represented in Part III by his correspondence with Wilhelm von Boguslawski and Aloys Fuchs, here translated for the first time. Part IV contains late nineteenth-century critical reviews by Heinrich Heine, Franz Brendel, Friedrich Niecks, Otto Jahn, and Hans von Blow.
Publisher: Princeton University Press
ISBN: 1400831628
Category : Music
Languages : en
Pages : 428
Book Description
During the 1830s and 1840s the remarkably versatile composer-pianist-organist-conductor Felix Mendelssohn-Bartholdy stood at the forefront of German and English musical life. Bringing together previously unpublished essays by historians and musicologists, reflections on Mendelssohn written by his contemporaries, the composer's own letters, and early critical reviews of his music, this volume explores various facets of Mendelssohn's music, his social and intellectual circles, and his career. The essays in Part I cover the nature of a Jewish identity in Mendelssohn's music (Leon Botstein); his relationship to the Berlin Singakademie (William A. Little); the role of his sister Fanny Hensel, herself a child prodigy and accomplished composer (Nancy Reich); Mendelssohn's compositional craft in the Italian Symphony and selected concert overtures (Claudio Spies); his oratorio Elijah (Martin Staehelin); his incidental music to Sophocles' Antigone (Michael P. Steinberg); his anthem "Why, O Lord, delay forever?" (David Brodbeck); and an unfinished piano sonata (R. Larry Todd). Part II presents little-known memoirs by such contemporaries as J. C. Lobe, A. B. Marx, Julius Schubring, C. E. Horsley, Max Mller, and Betty Pistor. Mendelssohn's letters are represented in Part III by his correspondence with Wilhelm von Boguslawski and Aloys Fuchs, here translated for the first time. Part IV contains late nineteenth-century critical reviews by Heinrich Heine, Franz Brendel, Friedrich Niecks, Otto Jahn, and Hans von Blow.
The Quintessential Bard II
Author: Alejandro Melchor
Publisher: Mongoose Publishing
ISBN: 9781904854371
Category :
Languages : en
Pages : 0
Book Description
From the Advanced Tactics series. Explores aspects of races and character classes never before examined and allows players to fully recognize the potential of their characters. Featuring character paths that allow players to develop without the need for prestige classes and what options are available at epic level and beyond, these books are truly the next stage of character development. This book details the bard, one of the core classes.
Publisher: Mongoose Publishing
ISBN: 9781904854371
Category :
Languages : en
Pages : 0
Book Description
From the Advanced Tactics series. Explores aspects of races and character classes never before examined and allows players to fully recognize the potential of their characters. Featuring character paths that allow players to develop without the need for prestige classes and what options are available at epic level and beyond, these books are truly the next stage of character development. This book details the bard, one of the core classes.
The Complete Idiot's Guide to Celtic Wisdom
Author: Carl McColman
Publisher: Penguin
ISBN: 9780028644172
Category : Body, Mind & Spirit
Languages : en
Pages : 402
Book Description
Provides an introduction to the different syles of Celtic spirituality, covering such topics as the three paths, mythology, the role of ancestors, and incorporating the Celtic life into today's lifestyles.
Publisher: Penguin
ISBN: 9780028644172
Category : Body, Mind & Spirit
Languages : en
Pages : 402
Book Description
Provides an introduction to the different syles of Celtic spirituality, covering such topics as the three paths, mythology, the role of ancestors, and incorporating the Celtic life into today's lifestyles.
American Bard
Author: Walt Whitman
Publisher: Viking Adult
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 56
Book Description
Publisher: Viking Adult
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 56
Book Description
Eminent Hipsters
Author: Donald Fagen
Publisher: Penguin
ISBN: 1101638095
Category : Music
Languages : en
Pages : 109
Book Description
A witty, candid, sharply written memoir by the cofounder of Steely Dan In his entertaining debut as an author, Donald Fagen—musician, songwriter, and cofounder of Steely Dan—reveals the cultural figures and currents that shaped his artistic sensibility, as well as offering a look at his college days and a hilarious account of life on the road. Fagen presents the “eminent hipsters” who spoke to him as he was growing up in a bland New Jersey suburb in the early 1960s; his colorful, mind-expanding years at Bard College, where he first met his musical partner Walter Becker; and the agonies and ecstasies of a recent cross-country tour with Michael McDonald and Boz Scaggs. Acclaimed for his literate lyrics and complex arrangements as a musician, Fagen here proves himself a sophisticated writer with his own distinctive voice.
Publisher: Penguin
ISBN: 1101638095
Category : Music
Languages : en
Pages : 109
Book Description
A witty, candid, sharply written memoir by the cofounder of Steely Dan In his entertaining debut as an author, Donald Fagen—musician, songwriter, and cofounder of Steely Dan—reveals the cultural figures and currents that shaped his artistic sensibility, as well as offering a look at his college days and a hilarious account of life on the road. Fagen presents the “eminent hipsters” who spoke to him as he was growing up in a bland New Jersey suburb in the early 1960s; his colorful, mind-expanding years at Bard College, where he first met his musical partner Walter Becker; and the agonies and ecstasies of a recent cross-country tour with Michael McDonald and Boz Scaggs. Acclaimed for his literate lyrics and complex arrangements as a musician, Fagen here proves himself a sophisticated writer with his own distinctive voice.
Silverlock
Author: John Myers Myers
Publisher: Wildside Press LLC
ISBN: 1479425710
Category : Fiction
Languages : en
Pages : 397
Book Description
SILVERLOCK is one of the all-time great fantasy classics. In this richly picaresque story of a modern man's fruitful adventurings in legendary realms of gold, John Myers Myers has presented a glowing tapestry of real excitement and meaning. In essence, this is the tale of Silverlock's wanderings in the Commonwealth, the land of immortal heroes real and imagined, in search of his true destiny. In form, it is sheer headlong narrative, with occasional clangorous verses woven into its fabric. In content, it is something between a many-peopled, incident-studded story of high emprise, and a morality for our time. Always it is fresh and bold in concept, superb in its execution ... How A. Clarence Shandon came to the Commonwealth, exchanging his everyday name and Chicago-bound life for that of a traveler beyond time; what great ones of old legend and modern story he encountered, and to what purpose; what loves he knew and what fights he fought; what trials befell him in the Pit, and what truth he discovered when at last he won to the Hippocrene Spring--these are matters of such crowding variety and implicit significance as the reader must discover for himself ... And in the discovering, the literate reader will have a wonderful time. He will be amused by the wicked wit that illumines the vast panorama, and intrigued by the challenge it offers his own learning. Most of all, he will be impressed by its profound knowledge, of our cultural heritage, and stirred by its vital interpretations
Publisher: Wildside Press LLC
ISBN: 1479425710
Category : Fiction
Languages : en
Pages : 397
Book Description
SILVERLOCK is one of the all-time great fantasy classics. In this richly picaresque story of a modern man's fruitful adventurings in legendary realms of gold, John Myers Myers has presented a glowing tapestry of real excitement and meaning. In essence, this is the tale of Silverlock's wanderings in the Commonwealth, the land of immortal heroes real and imagined, in search of his true destiny. In form, it is sheer headlong narrative, with occasional clangorous verses woven into its fabric. In content, it is something between a many-peopled, incident-studded story of high emprise, and a morality for our time. Always it is fresh and bold in concept, superb in its execution ... How A. Clarence Shandon came to the Commonwealth, exchanging his everyday name and Chicago-bound life for that of a traveler beyond time; what great ones of old legend and modern story he encountered, and to what purpose; what loves he knew and what fights he fought; what trials befell him in the Pit, and what truth he discovered when at last he won to the Hippocrene Spring--these are matters of such crowding variety and implicit significance as the reader must discover for himself ... And in the discovering, the literate reader will have a wonderful time. He will be amused by the wicked wit that illumines the vast panorama, and intrigued by the challenge it offers his own learning. Most of all, he will be impressed by its profound knowledge, of our cultural heritage, and stirred by its vital interpretations
William Shakespeare's Star Wars
Author: Ian Doescher
Publisher: Quirk Books
ISBN: 1594746559
Category : Performing Arts
Languages : en
Pages : 178
Book Description
The New York Times Best Seller Experience the Star Wars saga reimagined as an Elizabethan drama penned by William Shakespeare himself, complete with authentic meter and verse, and theatrical monologues and dialogue by everyone from Darth Vader to R2D2. Return once more to a galaxy far, far away with this sublime retelling of George Lucas’s epic Star Wars in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the valor and villainy of Shakespeare’s greatest plays. Authentic meter, stage directions, reimagined movie scenes and dialogue, and hidden Easter eggs throughout will entertain and impress fans of Star Wars and Shakespeare alike. Every scene and character from the film appears in the play, along with twenty woodcut-style illustrations that depict an Elizabethan version of the Star Wars galaxy. Zounds! This is the book you’re looking for.
Publisher: Quirk Books
ISBN: 1594746559
Category : Performing Arts
Languages : en
Pages : 178
Book Description
The New York Times Best Seller Experience the Star Wars saga reimagined as an Elizabethan drama penned by William Shakespeare himself, complete with authentic meter and verse, and theatrical monologues and dialogue by everyone from Darth Vader to R2D2. Return once more to a galaxy far, far away with this sublime retelling of George Lucas’s epic Star Wars in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the valor and villainy of Shakespeare’s greatest plays. Authentic meter, stage directions, reimagined movie scenes and dialogue, and hidden Easter eggs throughout will entertain and impress fans of Star Wars and Shakespeare alike. Every scene and character from the film appears in the play, along with twenty woodcut-style illustrations that depict an Elizabethan version of the Star Wars galaxy. Zounds! This is the book you’re looking for.
Low Life
Author: Lucy Sante
Publisher: Macmillan + ORM
ISBN: 1466895632
Category : History
Languages : en
Pages : 542
Book Description
The classic social history of corruption and vice in nineteenth-century NYC: “A cacophonous poem of democracy and greed, like the streets of New York themselves” (John Vernon, Los Angeles Times Book Review). Lucy Sante’s Low Life is a portrait of America’s greatest city, the riotous and anarchic breeding ground of modernity. This is not the familiar saga of mansions, avenues, and robber barons, but the messy, turbulent, often murderous story of the city’s slums; the teeming streets—scene of innumerable cons and crimes whose cramped and overcrowded housing is still a prominent feature of the cityscape. Low Life voyages through Manhattan from four different directions. Part One examines the actual topography of Manhattan from 1840 to 1919; Part Two, the era’s opportunities for vice and entertainment—theaters and saloons, opium and cocaine dens, gambling and prostitution; Part Three investigates the forces of law and order which did and didn’t work to contain the illegalities; Part Four counterposes the city’s tides of revolt and idealism against the city as it actually was. Low Life is one of the most provocative books about urban life ever written—an evocation of the mythology of the quintessential modern metropolis, which has much to say not only about New York’s past but about the present and future of all cities.
Publisher: Macmillan + ORM
ISBN: 1466895632
Category : History
Languages : en
Pages : 542
Book Description
The classic social history of corruption and vice in nineteenth-century NYC: “A cacophonous poem of democracy and greed, like the streets of New York themselves” (John Vernon, Los Angeles Times Book Review). Lucy Sante’s Low Life is a portrait of America’s greatest city, the riotous and anarchic breeding ground of modernity. This is not the familiar saga of mansions, avenues, and robber barons, but the messy, turbulent, often murderous story of the city’s slums; the teeming streets—scene of innumerable cons and crimes whose cramped and overcrowded housing is still a prominent feature of the cityscape. Low Life voyages through Manhattan from four different directions. Part One examines the actual topography of Manhattan from 1840 to 1919; Part Two, the era’s opportunities for vice and entertainment—theaters and saloons, opium and cocaine dens, gambling and prostitution; Part Three investigates the forces of law and order which did and didn’t work to contain the illegalities; Part Four counterposes the city’s tides of revolt and idealism against the city as it actually was. Low Life is one of the most provocative books about urban life ever written—an evocation of the mythology of the quintessential modern metropolis, which has much to say not only about New York’s past but about the present and future of all cities.