Code Craft

Code Craft PDF Author: Pete Goodliffe
Publisher: No Starch Press
ISBN: 1593271190
Category : Computers
Languages : en
Pages : 626

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Book Description
A guide to writing computer code covers such topics as variable naming, presentation style, error handling, and security.

The Craft of Programming

The Craft of Programming PDF Author: John C. Reynolds
Publisher: Prentice Hall
ISBN:
Category : ALGOL (Computer program language)
Languages : en
Pages : 456

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Book Description
The modern computer is so powerful that a casual knowledge of programming suffices for most of its users. However, a variety of circumstances can abruptly require a much deeper understanding: the need to structure a program carefully to avoid being overwhelmed by its complexity, the need to insure reliability beyond what can be achieved by debugging, or the need to utilize computing resources efficiently. Beyond such practical considerations is an inherent intellectual satisfaction in mastering the fundamental concepts of programming. The aim of this book is to provide such mastery concept by concept.

Code Craft

Code Craft PDF Author: Pete Goodliffe
Publisher: No Starch Press
ISBN: 1593271190
Category : Computers
Languages : en
Pages : 626

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Book Description
A guide to writing computer code covers such topics as variable naming, presentation style, error handling, and security.

Coders at Work

Coders at Work PDF Author: Peter Seibel
Publisher: Apress
ISBN: 1430219491
Category : Computers
Languages : en
Pages : 619

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Book Description
Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker

Crafting Interpreters

Crafting Interpreters PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582949
Category : Computers
Languages : en
Pages : 1021

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Book Description
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.

Software Craftsmanship

Software Craftsmanship PDF Author: Pete McBreen
Publisher: Addison-Wesley Professional
ISBN: 9780201733860
Category : Computers
Languages : en
Pages : 214

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Book Description
This book introduces the author's collection of wisdom under one umbrella: Software Craftmanship. This approach is unique in that it spells out a programmer-centric way to build software. In other words, all the best computers, proven components, and most robust languages mean nothing if the programmer does not understand their craft.

The Programmer's Craft

The Programmer's Craft PDF Author: Richard J. Weiland
Publisher:
ISBN:
Category : Computer architecture
Languages : en
Pages : 184

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Book Description
In shaping the current version of this book, a number of goals were set. The first was that the book be independent of any particular computer or programming language, but be compatible with them all. This book will be useful in any computer environment. The second was that it correspond well to a generally agreed on portion of the Computer Science curriculum. The book is aimed toward the material recommended by the Association for Computing Machinery for a second course in Computer Science. The third, and by far the easiest as it turned out, was to make the book both substantive and entertaining.

The Craft of Computer Programming

The Craft of Computer Programming PDF Author: Craig Jensen
Publisher: Warner Books (NY)
ISBN: 9780446381475
Category : Computer programming
Languages : en
Pages : 320

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Book Description
A clearly written introduction to programming that covers principles and gives summaries on each of the languages.

The Secret Life of Programs

The Secret Life of Programs PDF Author: Jonathan E. Steinhart
Publisher: No Starch Press
ISBN: 1593279701
Category : Computers
Languages : en
Pages : 505

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Book Description
A primer on the underlying technologies that allow computer programs to work. Covers topics like computer hardware, combinatorial logic, sequential logic, computer architecture, computer anatomy, and Input/Output. Many coders are unfamiliar with the underlying technologies that make their programs run. But why should you care when your code appears to work? Because you want it to run well and not be riddled with hard-to-find bugs. You don't want to be in the news because your code had a security problem. Lots of technical detail is available online but it's not organized or collected into a convenient place. In The Secret Life of Programs, veteran engineer Jonathan E. Steinhart explores--in depth--the foundational concepts that underlie the machine. Subjects like computer hardware, how software behaves on hardware, as well as how people have solved problems using technology over time. You'll learn: How the real world is converted into a form that computers understand, like bits, logic, numbers, text, and colors The fundamental building blocks that make up a computer including logic gates, adders, decoders, registers, and memory Why designing programs to match computer hardware, especially memory, improves performance How programs are converted into machine language that computers understand How software building blocks are combined to create programs like web browsers Clever tricks for making programs more efficient, like loop invariance, strength reduction, and recursive subdivision The fundamentals of computer security and machine intelligence Project design, documentation, scheduling, portability, maintenance, and other practical programming realities. Learn what really happens when your code runs on the machine and you'll learn to craft better, more efficient code.

Haskell

Haskell PDF Author: Simon Thompson
Publisher: Pearson Higher Ed
ISBN: 1292127570
Category : Computers
Languages : en
Pages : 608

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Book Description
Introducing functional programming in the Haskell language, this book is written for students and programmers with little or no experience. It emphasises the process of crafting programmes, problem solving and avoiding common programming pitfalls. Covering basic functional programming, through abstraction to larger scale programming, students are lead step by step through the basics, before being introduced to more advanced topics. This edition includes new material on testing and domain-specific languages and a variety of new examples and case studies, including simple games. Existing material has been expanded and re-ordered, so that some concepts – such as simple data types and input/output – are presented at an earlier stage. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Crafts of Simulation Programming

Crafts of Simulation Programming PDF Author: E Jack Chen
Publisher: World Scientific
ISBN: 9814740195
Category : Mathematics
Languages : en
Pages : 304

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Book Description
Crafts of Simulation Programs is a collection of tools, techniques and theories required to develop and implement simulation models on a computer. This timely book provides the various skills and techniques needed in simulation programming with general-purpose languages. The topics range in difficulty, and several latest fields in simulation output analysis are covered such as samples sizes, order statistics, ranking and selection, comparison with a control, selection with constraints, etc. Presented in the format of research project reports, detailed descriptions, important concepts and techniques are introduced and developed. Each chapter is relatively self-contained and can be used as a study unit. Algorithms have detailed implementations in C and are readable by anyone who has done a little programming. Many chapters include simulation results. It is designed to impart to the readers the statistical techniques used in simulation. This book will prove to be invaluable not only to students and researchers in the fields of simulation programming, but also to teachers of this subject who will find this text useful as a supplement. Contents: Basic Simulation ProgrammingSample Sizes and Stopping RulesGenerating Independent and Identically Distributed Batch MeansDistributions of Order StatisticsOrder Statistics from Correlated Normal Random VariablesHistogram and Quasi-Independent ProcedureMetamodelsDensity EstimationComparing Two AlternativesRanking and SelectionComputing Budget Allocation of Selection ProceduresUsing Common Random Numbers with Selection ProceduresParallel and Distributed SimulationMulti-Objective SelectionGeneric Selection with Constraints Readership: Undergraduate, graduate students, researchers and practitioners.